}
else
{
- if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
+ if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
{
this->Close();
this->fd = -1;
if (this->ClosePending)
return false;
- int result = write(this->fd,data.c_str(),data.length());
+ /*int result = write(this->fd,data.c_str(),data.length());
if (result < 1)
return false;
- return true;
+ return true;*/
/* Try and append the data to the back of the queue, and send it on its way
*/
- //outbuffer.push_back(data);
- //return (!this->FlushWriteBuffer());
+ outbuffer.push_back(data);
+ return (!this->FlushWriteBuffer());
}
bool InspSocket::FlushWriteBuffer()
if (this->ClosePending)
return true;
- /*if ((this->fd > -1) && (this->state == I_CONNECTED))
+ if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (outbuffer.size())
{
log(DEBUG,"Wrote %d to socket",result);
if ((unsigned int)result == outbuffer[0].length())
{
- * The whole block was written (usually a line)
+ /* The whole block was written (usually a line)
* Pop the block off the front of the queue
- *
+ */
log(DEBUG,"Popping front item, now %d items left",outbuffer.size());
outbuffer.pop_front();
}
return true;
}
}
- }*/
+ }
return false;
}