#include <sstream>
#include <iostream>
#include <fstream>
+#include <stdexcept>
#include "socket.h"
#include "inspircd.h"
#include "inspircd_io.h"
/* Its not an ip, spawn the resolver */
this->dns.SetNS(std::string(Config->DNSServer));
this->dns.ForwardLookupWithFD(host,fd);
- timeout_end = time(NULL)+maxtime;
+ timeout_end = time(NULL) + maxtime;
timeout = false;
this->state = I_RESOLVING;
socket_ref[this->fd] = this;
{
log(DEBUG,"No need to resolve %s",this->host.c_str());
this->IP = host;
+ timeout_end = time(NULL) + maxtime;
this->DoConnect();
}
}
flags = fcntl(this->fd, F_GETFL, 0);
fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
- if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+ if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
{
if (errno != EINPROGRESS)
{
ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
socket_ref[this->fd] = this;
this->SetQueues(this->fd);
+ log(DEBUG,"Returning true from InspSocket::DoConnect");
return true;
}
// and should be aborted.
int InspSocket::Write(std::string data)
{
- this->Buffer.append(data);
+ try
+ {
+ if ((data != "") && (this->Buffer.length() + data.length() < this->Buffer.max_size()))
+ this->Buffer.append(data);
+ }
+ catch (std::length_error)
+ {
+ log(DEBUG,"std::length_error exception caught while appending to socket buffer!");
+ return 0;
+ }
return data.length();
}
{
if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
{
+ log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
{
int incoming = -1;
bool n = true;
+
+ log(DEBUG,"InspSocket::Poll()");
switch (this->state)
{
return true;
break;
case I_CONNECTED:
+ log(DEBUG,"State = I_CONNECTED");
n = this->OnDataReady();
+ log(DEBUG,"State return: %d",(int)n);
/* Flush any pending, but not till after theyre done with the event
* so there are less write calls involved. */
this->FlushWriteBuffer();