]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/socket.cpp
Decide that it wasn't quite appropriate :(
[user/henk/code/inspircd.git] / src / socket.cpp
index 2b6f84cd35d3637856008c35d4d08ad56a29e0b9..282d3c5a72fb4355bdfe74e347a28e6d0fb45080 100644 (file)
@@ -2,7 +2,7 @@
  *       | Inspire Internet Relay Chat Daemon |
  *       +------------------------------------+
  *
- *  Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
+ *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
  *                       E-mail:
  *                <brain@chatspike.net>
  *               <Craig@chatspike.net>
@@ -25,109 +25,349 @@ using namespace std;
 #include <string>
 #include <unistd.h>
 #include <fcntl.h>
+#include <poll.h>
 #include <sstream>
 #include <iostream>
 #include <fstream>
+#include <stdexcept>
 #include "socket.h"
 #include "inspircd.h"
 #include "inspircd_io.h"
-#include "inspircd_util.h"
 #include "inspstring.h"
 #include "helperfuncs.h"
+#include "socketengine.h"
 
-extern FILE *log_file;
-extern int boundPortCount;
-extern int openSockfd[MAXSOCKS];
+
+extern InspIRCd* ServerInstance;
+extern ServerConfig* Config;
 extern time_t TIME;
-extern bool unlimitcore;
-extern int MaxConn;
+
+InspSocket* socket_ref[MAX_DESCRIPTORS];
 
 InspSocket::InspSocket()
 {
        this->state = I_DISCONNECTED;
+       this->fd = -1;
+}
+
+InspSocket::InspSocket(int newfd, char* ip)
+{
+       this->fd = newfd;
+       this->state = I_CONNECTED;
+       this->IP = ip;
+       ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+       socket_ref[this->fd] = this;
 }
 
 InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
 {
+       this->fd = -1;
        if (listening) {
-       } else {
-               char* ip;
+               if ((this->fd = OpenTCPSocket()) == ERROR)
+               {
+                       this->fd = -1;
+                       this->state = I_ERROR;
+                       this->OnError(I_ERR_SOCKET);
+                       log(DEBUG,"OpenTCPSocket() error");
+                        return;
+               }
+               else
+               {
+                       if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+                       {
+                               this->Close();
+                               this->fd = -1;
+                               this->state = I_ERROR;
+                               this->OnError(I_ERR_BIND);
+                               log(DEBUG,"BindSocket() error %s",strerror(errno));
+                               return;
+                       }
+                       else
+                       {
+                               this->state = I_LISTENING;
+                               ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+                               socket_ref[this->fd] = this;
+                               log(DEBUG,"New socket now in I_LISTENING state");
+                               return;
+                       }
+               }                       
+       }
+       else
+       {
                this->host = host;
-               hostent* hoste = gethostbyname(host.c_str());
-               if (!hoste) {
-                       ip = (char*)host.c_str();
-               } else {
-                       struct in_addr* ia = (in_addr*)hoste->h_addr;
-                       ip = inet_ntoa(*ia);
+               this->port = port;
+
+               if (!inet_aton(host.c_str(),&addy))
+               {
+                       log(DEBUG,"Attempting to resolve %s",this->host.c_str());
+                       /* Its not an ip, spawn the resolver */
+                       this->dns.SetNS(std::string(Config->DNSServer));
+                       this->dns.ForwardLookupWithFD(host,fd);
+                       timeout_end = time(NULL) + maxtime;
+                       timeout = false;
+                       this->state = I_RESOLVING;
+                       socket_ref[this->fd] = this;
+               }
+               else
+               {
+                       log(DEBUG,"No need to resolve %s",this->host.c_str());
+                       this->IP = host;
+                       timeout_end = time(NULL) + maxtime;
+                       this->DoConnect();
                }
+       }
+}
+
+void InspSocket::SetQueues(int nfd)
+{
+        // attempt to increase socket sendq and recvq as high as its possible
+       int sendbuf = 32768;
+       int recvbuf = 32768;
+       setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
+       setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
+}
 
-                timeout_end = time(NULL)+maxtime;
-                timeout = false;
-                if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+bool InspSocket::DoResolve()
+{
+       log(DEBUG,"In DoResolve(), trying to resolve IP");
+       if (this->dns.HasResult())
+       {
+               log(DEBUG,"Socket has result");
+               std::string res_ip = dns.GetResultIP();
+               if (res_ip != "")
+               {
+                       log(DEBUG,"Socket result set to %s",res_ip.c_str());
+                       this->IP = res_ip;
+                       socket_ref[this->fd] = NULL;
+               }
+               else
                {
+                       log(DEBUG,"Socket DNS failure");
+                       this->Close();
                        this->state = I_ERROR;
-                        return;
+                       this->OnError(I_ERR_RESOLVE);
+                       return false;
                }
-               this->port = port;
-                inet_aton(ip,&addy);
-                addr.sin_family = AF_INET;
-                addr.sin_addr = addy;
-                addr.sin_port = htons(this->port);
-
-                int flags;
-                flags = fcntl(this->fd, F_GETFL, 0);
-                fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
-
-                if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
-                {
-                        if (errno != EINPROGRESS)
-                        {
-                                shutdown(this->fd,2);
-                                close(this->fd);
-                                this->fd = -1;
-                               this->state = I_ERROR;
-                                return;
-                        }
-                }
-                this->state = I_CONNECTING;
-                return;
+               return this->DoConnect();
+       }
+       log(DEBUG,"No result for socket yet!");
+       return true;
+}
+
+bool InspSocket::DoConnect()
+{
+       log(DEBUG,"In DoConnect()");
+       if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+       {
+               log(DEBUG,"Cant socket()");
+               this->state = I_ERROR;
+               this->OnError(I_ERR_SOCKET);
+               return false;
+       }
+
+       log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
+       inet_aton(this->IP.c_str(),&addy);
+       addr.sin_family = AF_INET;
+       addr.sin_addr = addy;
+       addr.sin_port = htons(this->port);
+
+       int flags;
+       flags = fcntl(this->fd, F_GETFL, 0);
+       fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+
+       if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+       {
+               if (errno != EINPROGRESS)
+               {
+                       log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
+                       this->OnError(I_ERR_CONNECT);
+                       this->state = I_ERROR;
+                       this->Close();
+                       return false;
+               }
+       }
+       this->state = I_CONNECTING;
+       ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+       socket_ref[this->fd] = this;
+       this->SetQueues(this->fd);
+       log(DEBUG,"Returning true from InspSocket::DoConnect");
+       return true;
+}
+
+
+void InspSocket::Close()
+{
+       if (this->fd != -1)
+       {
+               this->OnClose();
+               shutdown(this->fd,2);
+               close(this->fd);
+               socket_ref[this->fd] = NULL;
+               this->fd = -1;
        }
 }
 
-void InspSocket::EngineTrigger()
+std::string InspSocket::GetIP()
+{
+       return this->IP;
+}
+
+char* InspSocket::Read()
 {
+       if ((fd < 0) || (fd > MAX_DESCRIPTORS))
+               return NULL;
+       int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+       if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
+       {
+               ibuf[n] = 0;
+               return ibuf;
+       }
+       else
+       {
+               if (errno == EAGAIN)
+               {
+                       return "";
+               }
+               else
+               {
+                       log(DEBUG,"EOF or error on socket");
+                       return NULL;
+               }
+       }
+}
+
+// There are two possible outcomes to this function.
+// It will either write all of the data, or an undefined amount.
+// If an undefined amount is written the connection has failed
+// and should be aborted.
+int InspSocket::Write(std::string data)
+{
+       try
+       {
+               if ((data != "") && (this->Buffer.length() + data.length() < this->Buffer.max_size()))
+                       this->Buffer.append(data);
+       }
+       catch (std::length_error)
+       {
+               log(DEBUG,"std::length_error exception caught while appending to socket buffer!");
+               return 0;
+       }
+       return data.length();
+}
+
+void InspSocket::FlushWriteBuffer()
+{
+       int result = 0;
+       if (this->Buffer.length())
+       {
+               result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0);
+               if (result > 0)
+               {
+                       if (result == (int)this->Buffer.length())
+                       {
+                               this->Buffer = "";
+                       }
+                       else
+                       {
+                               /* If we wrote some, advance the buffer forwards */
+                               char* n = (char*)this->Buffer.c_str();
+                               n += result;
+                               this->Buffer = n;
+                       }
+               }
+       }
+}
+
+bool InspSocket::Timeout(time_t current)
+{
+       if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
+       {
+               log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
+               // for non-listening sockets, the timeout can occur
+               // which causes termination of the connection after
+               // the given number of seconds without a successful
+               // connection.
+               this->OnTimeout();
+               this->OnError(I_ERR_TIMEOUT);
+               timeout = true;
+               this->state = I_ERROR;
+               return true;
+       }
+       this->FlushWriteBuffer();
+       return false;
+}
+
+bool InspSocket::Poll()
+{
+       int incoming = -1;
+       bool n = true;
+
+       log(DEBUG,"InspSocket::Poll()");
+       
        switch (this->state)
        {
+               case I_RESOLVING:
+                       log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
+                       return this->DoResolve();
+               break;
                case I_CONNECTING:
-                       this->OnConnected();
+                       log(DEBUG,"State = I_CONNECTED");
+                       this->SetState(I_CONNECTED);
+                       /* Our socket was in write-state, so delete it and re-add it
+                        * in read-state.
+                        */
+                       ServerInstance->SE->DelFd(this->fd);
+                       ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+                       return this->OnConnected();
                break;
                case I_LISTENING:
-                       this->OnIncomingConnection();
+                       length = sizeof (client);
+                       incoming = accept (this->fd, (sockaddr*)&client,&length);
+                       this->SetQueues(incoming);
+                       this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
+                       return true;
                break;
                case I_CONNECTED:
-                       this->OnDataReady();
+                       log(DEBUG,"State = I_CONNECTED");
+                       n = this->OnDataReady();
+                       log(DEBUG,"State return: %d",(int)n);
+                       /* Flush any pending, but not till after theyre done with the event
+                        * so there are less write calls involved. */
+                       this->FlushWriteBuffer();
+                       return n;
                break;
                default:
                break;
        }
+       return true;
 }
 
 void InspSocket::SetState(InspSocketState s)
 {
+       log(DEBUG,"Socket state change");
        this->state = s;
 }
 
-int InspSocket::OnConnected() { return 0; }
-int InspSocket::OnError() { return 0; }
+InspSocketState InspSocket::GetState()
+{
+       return this->state;
+}
+
+int InspSocket::GetFd()
+{
+       return this->fd;
+}
+
+bool InspSocket::OnConnected() { return true; }
+void InspSocket::OnError(InspSocketError e) { return; }
 int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection() { return 0; }
-int InspSocket::OnDataReady() { return 0; }
+int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
+bool InspSocket::OnDataReady() { return true; }
+void InspSocket::OnTimeout() { return; }
+void InspSocket::OnClose() { return; }
 
 InspSocket::~InspSocket()
 {
+       this->Close();
 }
 
-/*
-int BindSocket (int sockfd, struct sockaddr_in client, struct sockaddr_in server, int port, char* addr)
-int OpenTCPSocket (void)
-*/