]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/socket.cpp
Decide that it wasn't quite appropriate :(
[user/henk/code/inspircd.git] / src / socket.cpp
index 7e36d8fb8d17fbc3815a78ee4bc054dadabc93bb..282d3c5a72fb4355bdfe74e347a28e6d0fb45080 100644 (file)
@@ -29,6 +29,7 @@ using namespace std;
 #include <sstream>
 #include <iostream>
 #include <fstream>
+#include <stdexcept>
 #include "socket.h"
 #include "inspircd.h"
 #include "inspircd_io.h"
@@ -102,7 +103,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
                        /* Its not an ip, spawn the resolver */
                        this->dns.SetNS(std::string(Config->DNSServer));
                        this->dns.ForwardLookupWithFD(host,fd);
-                       timeout_end = time(NULL)+maxtime;
+                       timeout_end = time(NULL) + maxtime;
                        timeout = false;
                        this->state = I_RESOLVING;
                        socket_ref[this->fd] = this;
@@ -111,6 +112,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
                {
                        log(DEBUG,"No need to resolve %s",this->host.c_str());
                        this->IP = host;
+                       timeout_end = time(NULL) + maxtime;
                        this->DoConnect();
                }
        }
@@ -240,7 +242,16 @@ char* InspSocket::Read()
 // and should be aborted.
 int InspSocket::Write(std::string data)
 {
-       this->Buffer.append(data);
+       try
+       {
+               if ((data != "") && (this->Buffer.length() + data.length() < this->Buffer.max_size()))
+                       this->Buffer.append(data);
+       }
+       catch (std::length_error)
+       {
+               log(DEBUG,"std::length_error exception caught while appending to socket buffer!");
+               return 0;
+       }
        return data.length();
 }
 
@@ -271,6 +282,7 @@ bool InspSocket::Timeout(time_t current)
 {
        if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
        {
+               log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
                // for non-listening sockets, the timeout can occur
                // which causes termination of the connection after
                // the given number of seconds without a successful
@@ -289,6 +301,8 @@ bool InspSocket::Poll()
 {
        int incoming = -1;
        bool n = true;
+
+       log(DEBUG,"InspSocket::Poll()");
        
        switch (this->state)
        {
@@ -314,7 +328,9 @@ bool InspSocket::Poll()
                        return true;
                break;
                case I_CONNECTED:
+                       log(DEBUG,"State = I_CONNECTED");
                        n = this->OnDataReady();
+                       log(DEBUG,"State return: %d",(int)n);
                        /* Flush any pending, but not till after theyre done with the event
                         * so there are less write calls involved. */
                        this->FlushWriteBuffer();