]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/socket.cpp
EXPERIMENTAL new socket engine code
[user/henk/code/inspircd.git] / src / socket.cpp
index 9207135665997a49f383cd8c2dbaaf77d9954e0e..36b6d1d1e52d1793e3e087e719f5bece70e31a44 100644 (file)
@@ -20,8 +20,12 @@ using namespace std;
 #include <sys/time.h>
 #include <sys/resource.h>
 #include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
 #include <string>
 #include <unistd.h>
+#include <fcntl.h>
+#include <poll.h>
 #include <sstream>
 #include <iostream>
 #include <fstream>
@@ -44,21 +48,212 @@ InspSocket::InspSocket()
        this->state = I_DISCONNECTED;
 }
 
-InspSocket::InspSocket(std::string host, int port, bool listening)
+InspSocket::InspSocket(int newfd, char* ip)
 {
+       this->fd = newfd;
+       this->state = I_CONNECTED;
+       this->IP = ip;
 }
 
-void InspSocket::Poll()
+InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
 {
+       if (listening) {
+               if ((this->fd = OpenTCPSocket()) == ERROR)
+               {
+                       this->fd = -1;
+                       this->state = I_ERROR;
+                       this->OnError(I_ERR_SOCKET);
+                       log(DEBUG,"OpenTCPSocket() error");
+                        return;
+               }
+               else
+               {
+                       if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+                       {
+                               this->Close();
+                               this->fd = -1;
+                               this->state = I_ERROR;
+                               this->OnError(I_ERR_BIND);
+                               log(DEBUG,"BindSocket() error %s",strerror(errno));
+                               return;
+                       }
+                       else
+                       {
+                               this->state = I_LISTENING;
+                               log(DEBUG,"New socket now in I_LISTENING state");
+                               return;
+                       }
+               }                       
+       } else {
+               char* ip;
+               this->host = host;
+               hostent* hoste = gethostbyname(host.c_str());
+               if (!hoste) {
+                       ip = (char*)host.c_str();
+               } else {
+                       struct in_addr* ia = (in_addr*)hoste->h_addr;
+                       ip = inet_ntoa(*ia);
+               }
+
+               this->IP = ip;
+
+                timeout_end = time(NULL)+maxtime;
+                timeout = false;
+                if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+               {
+                       this->state = I_ERROR;
+                       this->OnError(I_ERR_SOCKET);
+                        return;
+               }
+               this->port = port;
+                inet_aton(ip,&addy);
+                addr.sin_family = AF_INET;
+                addr.sin_addr = addy;
+                addr.sin_port = htons(this->port);
+
+                int flags;
+                flags = fcntl(this->fd, F_GETFL, 0);
+                fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+
+                if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+                {
+                        if (errno != EINPROGRESS)
+                        {
+                               this->Close();
+                               this->OnError(I_ERR_CONNECT);
+                               this->state = I_ERROR;
+                                return;
+                        }
+                }
+                this->state = I_CONNECTING;
+                return;
+       }
+}
+
+void InspSocket::Close()
+{
+       if (this->fd != -1)
+       {
+               this->OnClose();
+               shutdown(this->fd,2);
+               close(this->fd);
+               this->fd = -1;
+       }
+}
+
+std::string InspSocket::GetIP()
+{
+       return this->IP;
+}
+
+char* InspSocket::Read()
+{
+       int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+       if (n > 0)
+       {
+               ibuf[n] = 0;
+               return ibuf;
+       }
+       else
+       {
+               log(DEBUG,"EOF or error on socket");
+               return NULL;
+       }
+}
+
+// There are two possible outcomes to this function.
+// It will either write all of the data, or an undefined amount.
+// If an undefined amount is written the connection has failed
+// and should be aborted.
+int InspSocket::Write(std::string data)
+{
+       char* d = (char*)data.c_str();
+       unsigned int written = 0;
+       int n = 0;
+       int s = data.length();
+       while ((written < data.length()) && (n >= 0))
+       {
+               n = send(this->fd,d,s,0);
+               if (n > 0)
+               {
+                       // If we didnt write everything, advance
+                       // the pointers so that when we retry
+                       // the next time around the loop, we try
+                       // to write what we failed to write before.
+                       written += n;
+                       s -= n;
+                       d += n;
+               }
+       }
+       return written;
+}
+
+bool InspSocket::Poll()
+{
+       if ((time(NULL) > timeout_end) && (this->state == I_CONNECTING))
+       {
+               // for non-listening sockets, the timeout can occur
+               // which causes termination of the connection after
+               // the given number of seconds without a successful
+               // connection.
+               this->OnTimeout();
+               this->OnError(I_ERR_TIMEOUT);
+               timeout = true;
+               this->state = I_ERROR;
+               return false;
+       }
+        polls.fd = this->fd;
+       state == I_CONNECTING ? polls.events = POLLOUT : polls.events = POLLIN;
+       int ret = poll(&polls,1,1);
+
+        if (ret > 0)
+       {
+               int incoming = -1;
+               
+               switch (this->state)
+               {
+                       case I_CONNECTING:
+                               this->SetState(I_CONNECTED);
+                               return this->OnConnected();
+                       break;
+                       case I_LISTENING:
+                               length = sizeof (client);
+                               incoming = accept (this->fd, (sockaddr*)&client,&length);
+                               this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
+                               return true;
+                       break;
+                       case I_CONNECTED:
+                               return this->OnDataReady();
+                       break;
+                       default:
+                       break;
+               }
+       }
+       return true;
+}
+
+void InspSocket::SetState(InspSocketState s)
+{
+       log(DEBUG,"Socket state change");
+       this->state = s;
+}
+
+InspSocketState InspSocket::GetState()
+{
+       return this->state;
 }
 
-int InspSocket::OnConnected() { }
-int InspSocket::OnError() { }
-int InspSocket::OnDisconnect() { }
-int InspSocket::OnIncomingConnection() { }
+bool InspSocket::OnConnected() { return true; }
+void InspSocket::OnError(InspSocketError e) { return; }
+int InspSocket::OnDisconnect() { return 0; }
+int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
+bool InspSocket::OnDataReady() { return true; }
+void InspSocket::OnTimeout() { return; }
+void InspSocket::OnClose() { return; }
 
 InspSocket::~InspSocket()
 {
+       this->Close();
 }
 
 /*