* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
- * Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
+ * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
#include <sstream>
#include <iostream>
#include <fstream>
+#include <stdexcept>
#include "socket.h"
#include "inspircd.h"
#include "inspircd_io.h"
-#include "inspircd_util.h"
#include "inspstring.h"
#include "helperfuncs.h"
#include "socketengine.h"
-extern SocketEngine* SE;
-extern FILE *log_file;
-extern int boundPortCount;
-extern int openSockfd[MAXSOCKS];
+extern InspIRCd* ServerInstance;
+extern ServerConfig* Config;
extern time_t TIME;
-extern bool unlimitcore;
-extern int MaxConn;
+
+InspSocket* socket_ref[MAX_DESCRIPTORS];
InspSocket::InspSocket()
{
this->state = I_DISCONNECTED;
+ this->fd = -1;
}
InspSocket::InspSocket(int newfd, char* ip)
this->fd = newfd;
this->state = I_CONNECTED;
this->IP = ip;
- SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
}
-InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
+InspSocket::InspSocket(std::string ahost, int aport, bool listening, unsigned long maxtime)
{
+ this->fd = -1;
+ this->host = ahost;
+ this->Buffer = "";
if (listening) {
if ((this->fd = OpenTCPSocket()) == ERROR)
{
}
else
{
- if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+ if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
{
this->Close();
this->fd = -1;
else
{
this->state = I_LISTENING;
- SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
log(DEBUG,"New socket now in I_LISTENING state");
return;
}
}
- } else {
- char* ip;
- this->host = host;
- hostent* hoste = gethostbyname(host.c_str());
- if (!hoste) {
- ip = (char*)host.c_str();
- } else {
- struct in_addr* ia = (in_addr*)hoste->h_addr;
- ip = inet_ntoa(*ia);
+ }
+ else
+ {
+ this->host = ahost;
+ this->port = aport;
+
+ if (!inet_aton(host.c_str(),&addy))
+ {
+ log(DEBUG,"Attempting to resolve %s",this->host.c_str());
+ /* Its not an ip, spawn the resolver */
+ this->dns.SetNS(std::string(Config->DNSServer));
+ this->dns.ForwardLookupWithFD(host,fd);
+ timeout_end = time(NULL) + maxtime;
+ timeout = false;
+ this->state = I_RESOLVING;
+ socket_ref[this->fd] = this;
+ }
+ else
+ {
+ log(DEBUG,"No need to resolve %s",this->host.c_str());
+ this->IP = host;
+ timeout_end = time(NULL) + maxtime;
+ this->DoConnect();
}
+ }
+}
- this->IP = ip;
+void InspSocket::SetQueues(int nfd)
+{
+ // attempt to increase socket sendq and recvq as high as its possible
+ int sendbuf = 32768;
+ int recvbuf = 32768;
+ setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
+ setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
+}
- timeout_end = time(NULL)+maxtime;
- timeout = false;
- if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+bool InspSocket::DoResolve()
+{
+ log(DEBUG,"In DoResolve(), trying to resolve IP");
+ if (this->dns.HasResult())
+ {
+ log(DEBUG,"Socket has result");
+ std::string res_ip = dns.GetResultIP();
+ if (res_ip != "")
+ {
+ log(DEBUG,"Socket result set to %s",res_ip.c_str());
+ this->IP = res_ip;
+ socket_ref[this->fd] = NULL;
+ }
+ else
{
+ log(DEBUG,"Socket DNS failure");
+ this->Close();
this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return;
+ this->OnError(I_ERR_RESOLVE);
+ return false;
}
- this->port = port;
- inet_aton(ip,&addy);
- addr.sin_family = AF_INET;
- addr.sin_addr = addy;
- addr.sin_port = htons(this->port);
+ return this->DoConnect();
+ }
+ log(DEBUG,"No result for socket yet!");
+ return true;
+}
- int flags;
- flags = fcntl(this->fd, F_GETFL, 0);
- fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+bool InspSocket::DoConnect()
+{
+ log(DEBUG,"In DoConnect()");
+ if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+ {
+ log(DEBUG,"Cant socket()");
+ this->state = I_ERROR;
+ this->OnError(I_ERR_SOCKET);
+ return false;
+ }
- if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
- {
- if (errno != EINPROGRESS)
- {
- this->Close();
- this->OnError(I_ERR_CONNECT);
- this->state = I_ERROR;
- return;
- }
- }
- this->state = I_CONNECTING;
- SE->AddFd(this->fd,false,X_ESTAB_MODULE);
- return;
+ log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
+ inet_aton(this->IP.c_str(),&addy);
+ addr.sin_family = AF_INET;
+ addr.sin_addr = addy;
+ addr.sin_port = htons(this->port);
+
+ int flags;
+ flags = fcntl(this->fd, F_GETFL, 0);
+ fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+
+ if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+ {
+ if (errno != EINPROGRESS)
+ {
+ log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
+ this->OnError(I_ERR_CONNECT);
+ this->state = I_ERROR;
+ this->Close();
+ return false;
+ }
}
+ this->state = I_CONNECTING;
+ ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
+ this->SetQueues(this->fd);
+ log(DEBUG,"Returning true from InspSocket::DoConnect");
+ return true;
}
+
void InspSocket::Close()
{
if (this->fd != -1)
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
+ socket_ref[this->fd] = NULL;
this->fd = -1;
}
}
char* InspSocket::Read()
{
+ if ((fd < 0) || (fd > MAX_DESCRIPTORS))
+ return NULL;
int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
- if (n > 0)
+ if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
{
ibuf[n] = 0;
return ibuf;
}
else
{
- log(DEBUG,"EOF or error on socket");
- return NULL;
+ if (errno == EAGAIN)
+ {
+ return "";
+ }
+ else
+ {
+ log(DEBUG,"EOF or error on socket");
+ return NULL;
+ }
}
}
// and should be aborted.
int InspSocket::Write(std::string data)
{
- char* d = (char*)data.c_str();
- unsigned int written = 0;
- int n = 0;
- int s = data.length();
- while ((written < data.length()) && (n >= 0))
+ try
+ {
+ if ((data != "") && (this->Buffer.length() + data.length() < this->Buffer.max_size()))
+ this->Buffer.append(data);
+ }
+ catch (std::length_error)
+ {
+ log(DEBUG,"std::length_error exception caught while appending to socket buffer!");
+ return 0;
+ }
+ return data.length();
+}
+
+void InspSocket::FlushWriteBuffer()
+{
+ if ((this->fd > -1) && (this->state == I_CONNECTED))
{
- n = send(this->fd,d,s,0);
- if (n > 0)
+ int result = 0, v = 0;
+ const char* n = Buffer.c_str();
+ v = Buffer.length();
+ if (v > 0)
{
- // If we didnt write everything, advance
- // the pointers so that when we retry
- // the next time around the loop, we try
- // to write what we failed to write before.
- written += n;
- s -= n;
- d += n;
+ result = write(this->fd,n,v);
+ if (result > 0)
+ {
+ if (result == v)
+ {
+ Buffer = "";
+ }
+ else
+ {
+ /* If we wrote some, advance the buffer forwards */
+ n += result;
+ Buffer = n;
+ }
+ }
}
}
- return written;
}
bool InspSocket::Timeout(time_t current)
{
- if ((this->state == I_CONNECTING) && (current > timeout_end))
+ if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
{
+ log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
this->state = I_ERROR;
return true;
}
+ this->FlushWriteBuffer();
return false;
}
bool InspSocket::Poll()
{
int incoming = -1;
-
+ bool n = true;
+
switch (this->state)
{
+ case I_RESOLVING:
+ log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
+ return this->DoResolve();
+ break;
case I_CONNECTING:
+ log(DEBUG,"State = I_CONNECTING");
this->SetState(I_CONNECTED);
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
- SE->DelFd(this->fd);
- SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ ServerInstance->SE->DelFd(this->fd);
+ ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
return this->OnConnected();
break;
case I_LISTENING:
length = sizeof (client);
incoming = accept (this->fd, (sockaddr*)&client,&length);
+ this->SetQueues(incoming);
this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
return true;
break;
case I_CONNECTED:
- return this->OnDataReady();
+ n = this->OnDataReady();
+ /* Flush any pending, but not till after theyre done with the event
+ * so there are less write calls involved. */
+ this->FlushWriteBuffer();
+ return n;
break;
default:
break;
}
-
return true;
}
this->Close();
}
-/*
-int BindSocket (int sockfd, struct sockaddr_in client, struct sockaddr_in server, int port, char* addr)
-int OpenTCPSocket (void)
-*/