#include <string>
#include <unistd.h>
#include <fcntl.h>
+#include <poll.h>
#include <sstream>
#include <iostream>
#include <fstream>
#include "inspircd_util.h"
#include "inspstring.h"
#include "helperfuncs.h"
+#include "socketengine.h"
+
+extern SocketEngine* SE;
extern FILE *log_file;
extern int boundPortCount;
extern bool unlimitcore;
extern int MaxConn;
+InspSocket* socket_ref[65535];
+
InspSocket::InspSocket()
{
this->state = I_DISCONNECTED;
}
+InspSocket::InspSocket(int newfd, char* ip)
+{
+ this->fd = newfd;
+ this->state = I_CONNECTED;
+ this->IP = ip;
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
+}
+
InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
{
if (listening) {
+ if ((this->fd = OpenTCPSocket()) == ERROR)
+ {
+ this->fd = -1;
+ this->state = I_ERROR;
+ this->OnError(I_ERR_SOCKET);
+ log(DEBUG,"OpenTCPSocket() error");
+ return;
+ }
+ else
+ {
+ if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+ {
+ this->Close();
+ this->fd = -1;
+ this->state = I_ERROR;
+ this->OnError(I_ERR_BIND);
+ log(DEBUG,"BindSocket() error %s",strerror(errno));
+ return;
+ }
+ else
+ {
+ this->state = I_LISTENING;
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
+ log(DEBUG,"New socket now in I_LISTENING state");
+ return;
+ }
+ }
} else {
char* ip;
this->host = host;
ip = inet_ntoa(*ia);
}
+ this->IP = ip;
+
timeout_end = time(NULL)+maxtime;
timeout = false;
if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
this->state = I_ERROR;
+ this->OnError(I_ERR_SOCKET);
return;
}
this->port = port;
{
if (errno != EINPROGRESS)
{
- shutdown(this->fd,2);
- close(this->fd);
- this->fd = -1;
+ this->Close();
+ this->OnError(I_ERR_CONNECT);
this->state = I_ERROR;
return;
}
}
this->state = I_CONNECTING;
+ SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
return;
}
}
-void InspSocket::EngineTrigger()
+void InspSocket::Close()
+{
+ if (this->fd != -1)
+ {
+ this->OnClose();
+ shutdown(this->fd,2);
+ close(this->fd);
+ socket_ref[this->fd] = NULL;
+ this->fd = -1;
+ }
+}
+
+std::string InspSocket::GetIP()
+{
+ return this->IP;
+}
+
+char* InspSocket::Read()
+{
+ int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+ if (n > 0)
+ {
+ ibuf[n] = 0;
+ return ibuf;
+ }
+ else
+ {
+ log(DEBUG,"EOF or error on socket");
+ return NULL;
+ }
+}
+
+// There are two possible outcomes to this function.
+// It will either write all of the data, or an undefined amount.
+// If an undefined amount is written the connection has failed
+// and should be aborted.
+int InspSocket::Write(std::string data)
+{
+ char* d = (char*)data.c_str();
+ unsigned int written = 0;
+ int n = 0;
+ int s = data.length();
+ while ((written < data.length()) && (n >= 0))
+ {
+ n = send(this->fd,d,s,0);
+ if (n > 0)
+ {
+ // If we didnt write everything, advance
+ // the pointers so that when we retry
+ // the next time around the loop, we try
+ // to write what we failed to write before.
+ written += n;
+ s -= n;
+ d += n;
+ }
+ }
+ return written;
+}
+
+bool InspSocket::Timeout(time_t current)
{
+ if ((this->state == I_CONNECTING) && (current > timeout_end))
+ {
+ // for non-listening sockets, the timeout can occur
+ // which causes termination of the connection after
+ // the given number of seconds without a successful
+ // connection.
+ this->OnTimeout();
+ this->OnError(I_ERR_TIMEOUT);
+ timeout = true;
+ this->state = I_ERROR;
+ return true;
+ }
+ return false;
+}
+
+bool InspSocket::Poll()
+{
+ int incoming = -1;
+
switch (this->state)
{
case I_CONNECTING:
- this->OnConnected();
+ this->SetState(I_CONNECTED);
+ /* Our socket was in write-state, so delete it and re-add it
+ * in read-state.
+ */
+ SE->DelFd(this->fd);
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ return this->OnConnected();
break;
case I_LISTENING:
- this->OnIncomingConnection();
+ length = sizeof (client);
+ incoming = accept (this->fd, (sockaddr*)&client,&length);
+ this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
+ return true;
break;
case I_CONNECTED:
- this->OnDataReady();
+ return this->OnDataReady();
break;
default:
break;
}
+
+ return true;
}
void InspSocket::SetState(InspSocketState s)
{
+ log(DEBUG,"Socket state change");
this->state = s;
}
-int InspSocket::OnConnected() { return 0; }
-int InspSocket::OnError() { return 0; }
+InspSocketState InspSocket::GetState()
+{
+ return this->state;
+}
+
+int InspSocket::GetFd()
+{
+ return this->fd;
+}
+
+bool InspSocket::OnConnected() { return true; }
+void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection() { return 0; }
-int InspSocket::OnDataReady() { return 0; }
+int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
+bool InspSocket::OnDataReady() { return true; }
+void InspSocket::OnTimeout() { return; }
+void InspSocket::OnClose() { return; }
InspSocket::~InspSocket()
{
+ this->Close();
}
/*