#include "inspircd_util.h"
#include "inspstring.h"
#include "helperfuncs.h"
+#include "socketengine.h"
+
+extern SocketEngine* SE;
extern FILE *log_file;
extern int boundPortCount;
extern bool unlimitcore;
extern int MaxConn;
+InspSocket* socket_ref[65535];
+
InspSocket::InspSocket()
{
this->state = I_DISCONNECTED;
}
+InspSocket::InspSocket(int newfd, char* ip)
+{
+ this->fd = newfd;
+ this->state = I_CONNECTED;
+ this->IP = ip;
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
+}
+
InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
{
if (listening) {
+ if ((this->fd = OpenTCPSocket()) == ERROR)
+ {
+ this->fd = -1;
+ this->state = I_ERROR;
+ this->OnError(I_ERR_SOCKET);
+ log(DEBUG,"OpenTCPSocket() error");
+ return;
+ }
+ else
+ {
+ if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+ {
+ this->Close();
+ this->fd = -1;
+ this->state = I_ERROR;
+ this->OnError(I_ERR_BIND);
+ log(DEBUG,"BindSocket() error %s",strerror(errno));
+ return;
+ }
+ else
+ {
+ this->state = I_LISTENING;
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
+ log(DEBUG,"New socket now in I_LISTENING state");
+ return;
+ }
+ }
} else {
char* ip;
this->host = host;
ip = inet_ntoa(*ia);
}
+ this->IP = ip;
+
timeout_end = time(NULL)+maxtime;
timeout = false;
if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
}
}
this->state = I_CONNECTING;
+ SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
return;
}
}
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
+ socket_ref[this->fd] = NULL;
this->fd = -1;
}
}
+std::string InspSocket::GetIP()
+{
+ return this->IP;
+}
+
char* InspSocket::Read()
{
int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
if (n > 0)
{
+ ibuf[n] = 0;
return ibuf;
}
else
{
+ log(DEBUG,"EOF or error on socket");
return NULL;
}
}
return written;
}
-bool InspSocket::Poll()
+bool InspSocket::Timeout(time_t current)
{
- if (time(NULL) > timeout_end)
+ if ((this->state == I_CONNECTING) && (current > timeout_end))
{
+ // for non-listening sockets, the timeout can occur
+ // which causes termination of the connection after
+ // the given number of seconds without a successful
+ // connection.
this->OnTimeout();
- this->Close();
this->OnError(I_ERR_TIMEOUT);
- timeout = true;
+ timeout = true;
this->state = I_ERROR;
- return false;
+ return true;
}
- polls.fd = this->fd;
- state == I_CONNECTING ? polls.events = POLLOUT : polls.events = POLLIN;
- int ret = poll(&polls,1,1);
+ return false;
+}
- if (ret > 0)
+bool InspSocket::Poll()
+{
+ int incoming = -1;
+
+ switch (this->state)
{
- switch (this->state)
- {
- case I_CONNECTING:
- return this->OnConnected();
- break;
- case I_LISTENING:
- this->OnIncomingConnection();
- break;
- case I_CONNECTED:
- return this->OnDataReady();
- break;
- default:
- break;
- }
+ case I_CONNECTING:
+ this->SetState(I_CONNECTED);
+ /* Our socket was in write-state, so delete it and re-add it
+ * in read-state.
+ */
+ SE->DelFd(this->fd);
+ SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ return this->OnConnected();
+ break;
+ case I_LISTENING:
+ length = sizeof (client);
+ incoming = accept (this->fd, (sockaddr*)&client,&length);
+ this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
+ return true;
+ break;
+ case I_CONNECTED:
+ return this->OnDataReady();
+ break;
+ default:
+ break;
}
return true;
void InspSocket::SetState(InspSocketState s)
{
+ log(DEBUG,"Socket state change");
this->state = s;
}
+InspSocketState InspSocket::GetState()
+{
+ return this->state;
+}
+
+int InspSocket::GetFd()
+{
+ return this->fd;
+}
+
bool InspSocket::OnConnected() { return true; }
void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection() { return 0; }
+int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }