extern bool unlimitcore;
extern int MaxConn;
+InspSocket* socket_ref[65535];
+
InspSocket::InspSocket()
{
this->state = I_DISCONNECTED;
this->state = I_CONNECTED;
this->IP = ip;
SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
}
InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
{
this->state = I_LISTENING;
SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
log(DEBUG,"New socket now in I_LISTENING state");
return;
}
}
this->state = I_CONNECTING;
SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+ socket_ref[this->fd] = this;
return;
}
}
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
+ socket_ref[this->fd] = NULL;
this->fd = -1;
}
}
return written;
}
-bool InspSocket::Poll()
+bool InspSocket::Timeout(time_t current)
{
- if ((time(NULL) > timeout_end) && (this->state == I_CONNECTING))
+ if ((this->state == I_CONNECTING) && (current > timeout_end))
{
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// connection.
this->OnTimeout();
this->OnError(I_ERR_TIMEOUT);
- timeout = true;
+ timeout = true;
this->state = I_ERROR;
- return false;
+ return true;
}
+ return false;
+}
+bool InspSocket::Poll()
+{
int incoming = -1;
switch (this->state)
{
case I_CONNECTING:
this->SetState(I_CONNECTED);
- return this->OnConnected();
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
SE->DelFd(this->fd);
SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ return this->OnConnected();
break;
case I_LISTENING:
length = sizeof (client);