]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/socket.cpp
Strlen bashing.
[user/henk/code/inspircd.git] / src / socket.cpp
index 21e7eff3dff764e58207468de5936a68f1866325..923ca5848695bde98d7942ed1a6ce7ecb27f44cd 100644 (file)
@@ -29,6 +29,7 @@ using namespace std;
 #include <sstream>
 #include <iostream>
 #include <fstream>
+#include <stdexcept>
 #include "socket.h"
 #include "inspircd.h"
 #include "inspircd_io.h"
@@ -58,9 +59,11 @@ InspSocket::InspSocket(int newfd, char* ip)
        socket_ref[this->fd] = this;
 }
 
-InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime)
+InspSocket::InspSocket(std::string ahost, int aport, bool listening, unsigned long maxtime)
 {
        this->fd = -1;
+       this->host = ahost;
+       this->outbuffer.clear();
        if (listening) {
                if ((this->fd = OpenTCPSocket()) == ERROR)
                {
@@ -72,7 +75,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
                }
                else
                {
-                       if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR)
+                       if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
                        {
                                this->Close();
                                this->fd = -1;
@@ -93,8 +96,8 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
        }
        else
        {
-               this->host = host;
-               this->port = port;
+               this->host = ahost;
+               this->port = aport;
 
                if (!inet_aton(host.c_str(),&addy))
                {
@@ -102,7 +105,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
                        /* Its not an ip, spawn the resolver */
                        this->dns.SetNS(std::string(Config->DNSServer));
                        this->dns.ForwardLookupWithFD(host,fd);
-                       timeout_end = time(NULL)+maxtime;
+                       timeout_end = time(NULL) + maxtime;
                        timeout = false;
                        this->state = I_RESOLVING;
                        socket_ref[this->fd] = this;
@@ -111,6 +114,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
                {
                        log(DEBUG,"No need to resolve %s",this->host.c_str());
                        this->IP = host;
+                       timeout_end = time(NULL) + maxtime;
                        this->DoConnect();
                }
        }
@@ -173,7 +177,7 @@ bool InspSocket::DoConnect()
        flags = fcntl(this->fd, F_GETFL, 0);
        fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
 
-       if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+       if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
        {
                if (errno != EINPROGRESS)
                {
@@ -188,6 +192,7 @@ bool InspSocket::DoConnect()
        ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
        socket_ref[this->fd] = this;
        this->SetQueues(this->fd);
+       log(DEBUG,"Returning true from InspSocket::DoConnect");
        return true;
 }
 
@@ -227,7 +232,7 @@ char* InspSocket::Read()
                }
                else
                {
-                       log(DEBUG,"EOF or error on socket");
+                       log(DEBUG,"EOF or error on socket: %s",strerror(errno));
                        return NULL;
                }
        }
@@ -239,37 +244,50 @@ char* InspSocket::Read()
 // and should be aborted.
 int InspSocket::Write(std::string data)
 {
-       this->Buffer.append(data);
-       return data.length();
+       /* Try and append the data to the back of the queue, and send it on its way
+        */
+       outbuffer.push_back(data);
+       return (!this->FlushWriteBuffer());
 }
 
-void InspSocket::FlushWriteBuffer()
+bool InspSocket::FlushWriteBuffer()
 {
-       int result = 0;
-       if (this->Buffer.length())
+       if ((this->fd > -1) && (this->state == I_CONNECTED))
        {
-               result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0);
-               if (result > 0)
+               if (outbuffer.size())
                {
-                       if (result == (int)this->Buffer.length())
+                       int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
+                       if (result > 0)
                        {
-                               this->Buffer = "";
+                               if ((unsigned int)result == outbuffer[0].length())
+                               {
+                                       /* The whole block was written (usually a line)
+                                        * Pop the block off the front of the queue
+                                        */
+                                       outbuffer.pop_front();
+                               }
+                               else
+                               {
+                                       outbuffer[0] = outbuffer[0].substr(result + 1,outbuffer[0].length());
+                               }
                        }
-                       else
+                       else if ((result == -1) && (errno != EAGAIN))
                        {
-                               /* If we wrote some, advance the buffer forwards */
-                               char* n = (char*)this->Buffer.c_str();
-                               n += result;
-                               this->Buffer = n;
+                               log(DEBUG,"Write error on socket: %s",strerror(errno));
+                               this->OnError(I_ERR_WRITE);
+                               this->state = I_ERROR;
+                               return true;
                        }
                }
        }
+       return false;
 }
 
 bool InspSocket::Timeout(time_t current)
 {
        if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
        {
+               log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
                // for non-listening sockets, the timeout can occur
                // which causes termination of the connection after
                // the given number of seconds without a successful
@@ -280,15 +298,14 @@ bool InspSocket::Timeout(time_t current)
                this->state = I_ERROR;
                return true;
        }
-       this->FlushWriteBuffer();
-       return false;
+       return this->FlushWriteBuffer();
 }
 
 bool InspSocket::Poll()
 {
        int incoming = -1;
        bool n = true;
-       
+
        switch (this->state)
        {
                case I_RESOLVING:
@@ -296,7 +313,7 @@ bool InspSocket::Poll()
                        return this->DoResolve();
                break;
                case I_CONNECTING:
-                       log(DEBUG,"State = I_CONNECTED");
+                       log(DEBUG,"State = I_CONNECTING");
                        this->SetState(I_CONNECTED);
                        /* Our socket was in write-state, so delete it and re-add it
                         * in read-state.
@@ -315,9 +332,11 @@ bool InspSocket::Poll()
                case I_CONNECTED:
                        n = this->OnDataReady();
                        /* Flush any pending, but not till after theyre done with the event
-                        * so there are less write calls involved. */
-                       this->FlushWriteBuffer();
-                       return n;
+                        * so there are less write calls involved.
+                        * Both FlushWriteBuffer AND the return result of OnDataReady must
+                        * return true for this to be ok.
+                        */
+                       return (n && !this->FlushWriteBuffer());
                break;
                default:
                break;