};
-ListenSocket::ListenSocket(InspIRCd* Instance, int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr) : ServerInstance(Instance)
+ListenSocket::ListenSocket(InspIRCd* Instance, int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr) : ServerInstance(Instance), desc("plaintext")
{
this->SetFd(sockfd);
Instance->Log(DEBUG,"Binding to port %s:%d",addr,port);
}
}
+ListenSocket::~ListenSocket()
+{
+ if (this->GetFd() > -1)
+ {
+ shutdown(this->fd, 2);
+ close(this->fd);
+ this->fd = -1;
+ }
+}
+
void ListenSocket::HandleEvent(EventType et, int errornum)
{
insp_sockaddr sock_us; // our port number
ServerInstance->Config->GetIOHook(in_port)->OnRawSocketAccept(incomingSockfd, insp_ntoa(client.sin_addr), in_port);
#endif
}
- catch (ModuleException& modexcept)
+ catch (CoreException& modexcept)
{
- ServerInstance->Log(DEBUG,"Module exception cought: %s",modexcept.GetReason());
+ ServerInstance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
ServerInstance->stats->statsAccept++;
return MatchCIDRBits(addr_raw, mask_raw, bits);
}
-inline void irc::sockets::Blocking(int s)
+void irc::sockets::Blocking(int s)
{
int flags = fcntl(s, F_GETFL, 0);
fcntl(s, F_SETFL, flags ^ O_NONBLOCK);
}
-inline void irc::sockets::NonBlocking(int s)
+void irc::sockets::NonBlocking(int s)
{
int flags = fcntl(s, F_GETFL, 0);
fcntl(s, F_SETFL, flags | O_NONBLOCK);
}
-
/** This will bind a socket to a port. It works for UDP/TCP.
* It can only bind to IP addresses, if you wish to bind to hostnames
* you should first resolve them using class 'Resolver'.