HANDLE* MyThread = new HANDLE;
DWORD ThreadId = 0;
- if (!(*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
+ if (NULL == (*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
{
delete MyThread;
Mutex(false);
- throw CoreException(std::string("Unable to reate new Win32ThreadEngine: ") + dlerror());
+ throw CoreException(std::string("Unable to create new Win32ThreadEngine: ") + dlerror());
}
NewThread = thread_to_init;
}
}
+