HANDLE* MyThread = new HANDLE;
DWORD ThreadId = 0;
- if (!(*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
+ if (NULL == (*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
{
delete MyThread;
Mutex(false);
- throw CoreException(std::string("Unable to reate new Win32ThreadEngine: ") + dlerror());
+ throw CoreException(std::string("Unable to create new Win32ThreadEngine: ") + dlerror());
}
+
NewThread = thread_to_init;
NewThread->Creator = this;
NewThread->Extend("winthread", MyThread);
Mutex(false);
+
+ while (NewThread)
+ SleepEx(100, false);
}
Win32ThreadEngine::~Win32ThreadEngine()
void Win32ThreadEngine::Run()
{
- NewThread->Run();
+ Mutex(true);
+ Thread* nt = NewThread;
+ NewThread = NULL;
+ Mutex(false);
+ nt->Run();
}
bool Win32ThreadEngine::Mutex(bool enable)
}
}
+