Mutex(true);
HANDLE* MyThread = new HANDLE;
DWORD ThreadId = 0;
- print ("1\n");
- if (!(*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
+ if (NULL == (*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
{
- printf ("2\n");
delete MyThread;
- printf ("3\n");
Mutex(false);
- printf ("4\n");
- throw CoreException(std::string("Unable to reate new Win32ThreadEngine: ") + dlerror());
+ throw CoreException(std::string("Unable to create new Win32ThreadEngine: ") + dlerror());
}
- printf ("5\n");
NewThread = thread_to_init;
NewThread->Creator = this;
- printf ("6\n");
NewThread->Extend("winthread", MyThread);
- printf ("7\n");
Mutex(false);
- printf ("8\n");
+
+ while (NewThread)
+ SleepEx(100, false);
}
Win32ThreadEngine::~Win32ThreadEngine()
void Win32ThreadEngine::Run()
{
- NewThread->Run();
+ Mutex(true);
+ Thread* nt = NewThread;
+ NewThread = NULL;
+ Mutex(false);
+ nt->Run();
}
bool Win32ThreadEngine::Mutex(bool enable)
}
}
+