#include "inspircd.h"
#include "threadengines/threadengine_win32.h"
-#include <pthread.h>
CRITICAL_SECTION MyMutex;
Win32ThreadEngine::Win32ThreadEngine(InspIRCd* Instance) : ThreadEngine(Instance)
{
+ InitializeCriticalSection(&MyMutex);
}
void Win32ThreadEngine::Create(Thread* thread_to_init)
{
+ Mutex(true);
HANDLE* MyThread = new HANDLE;
DWORD ThreadId = 0;
- if (!(MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
+ if (NULL == (*MyThread = CreateThread(NULL,0,Win32ThreadEngine::Entry,this,0,&ThreadId)))
{
delete MyThread;
- throw CoreException("Unable to reate new Win32ThreadEngine: " + dlerror());
+ Mutex(false);
+ throw CoreException(std::string("Unable to create new Win32ThreadEngine: ") + dlerror());
}
NewThread = thread_to_init;
NewThread->Creator = this;
NewThread->Extend("winthread", MyThread);
+ Mutex(false);
+
+ while (NewThread)
+ SleepEx(100, false);
}
Win32ThreadEngine::~Win32ThreadEngine()
{
+ DeleteCriticalSection(&MyMutex);
}
void Win32ThreadEngine::Run()
{
- NewThread->Run();
+ Mutex(true);
+ Thread* nt = NewThread;
+ NewThread = NULL;
+ Mutex(false);
+ nt->Run();
}
bool Win32ThreadEngine::Mutex(bool enable)
if (thread->GetExt("winthread", winthread))
{
thread->SetExitFlag();
- int rc;
- void* status;
WaitForSingleObject(*winthread,INFINITE);
delete winthread;
}
}
+