#include <iostream>
#include <fstream>
#include <stdexcept>
-#include "timer.h"
#include "inspircd.h"
#include "inspircd_io.h"
#include "inspstring.h"
if (found != Timers.end())
{
- log(DEBUG,"timer.cpp: There are timers to trigger");
timergroup* x = found->second;
/*
* There are pending timers to trigger
*/
for (timergroup::iterator y = x->begin(); y != x->end(); y++)
{
- log(DEBUG,"timer.cpp: Triggering a timer");
InspTimer* n = (InspTimer*)*y;
n->Tick(TIME);
- log(DEBUG,"timer.cpp: TICK!");
delete n;
}
- log(DEBUG,"timer.cpp: Done triggering timers, tidying up");
Timers.erase(found);
delete x;
}
}
+/*
+ * Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
+void TickMissedTimers(time_t TIME)
+{
+ for (time_t n = TIME-1; n > TIME-120; n--)
+ {
+ timerlist::iterator found = Timers.find(n);
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* z = (InspTimer*)*y;
+ z->Tick(TIME);
+ delete z;
+ }
+
+ Timers.erase(found);
+ delete x;
+ }
+ }
+}
+
void AddTimer(InspTimer* T)
{
- log(DEBUG,"timer.cpp: Adding timer");
-
timergroup* x = NULL;
timerlist::iterator found = Timers.find(T->GetTimer());
if (found != Timers.end())
{
- log(DEBUG,"timer.cpp: Add timer to existing group");
x = found->second;
}
else
{
- log(DEBUG,"timer.cpp: Add timer to new group");
x = new timergroup;
Timers[T->GetTimer()] = x;
}