}
}
+/*
+ * Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
+void TickMissedTimers(time_t TIME)
+{
+ for (time_t n = TIME-1; n > TIME-120; n--)
+ {
+ timerlist::iterator found = Timers.find(n);
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* z = (InspTimer*)*y;
+ z->Tick(TIME);
+ delete z;
+ }
+
+ Timers.erase(found);
+ delete x;
+ }
+ }
+}
+
void AddTimer(InspTimer* T)
{
timergroup* x = NULL;