]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/timer.cpp
Argh, i give up
[user/henk/code/inspircd.git] / src / timer.cpp
index 90cf8bd958c14e92545286f028af0bcf410200b3..9bc37012d4dc6bd6705d32e0f90149c31a65a48e 100644 (file)
@@ -1 +1,137 @@
-/*       +------------------------------------+\r *       | Inspire Internet Relay Chat Daemon |\r *       +------------------------------------+\r *\r *  InspIRCd: (C) 2002-2007 InspIRCd Development Team\r * See: http://www.inspircd.org/wiki/index.php/Credits\r *\r * This program is free but copyrighted software; see\r *            the file COPYING for details.\r *\r * ---------------------------------------------------\r */\r\r#include "inspircd.h"\r#include "timer.h"\r\rTimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)\r{\r}\r\rvoid TimerManager::TickTimers(time_t TIME)\r{\r      this->CantDeleteHere = true;\r   timerlist::iterator found = Timers.find(TIME);\r\r        if (found != Timers.end())\r     {\r              timergroup* x = found->second;\r         /* There are pending timers to trigger.\r                 * WARNING: Timers may delete themselves from within\r            * their own Tick methods! see the comment below in\r             * the DelTimer method.\r                 */\r            for (timergroup::iterator y = x->begin(); y != x->end(); y++)\r          {\r                      InspTimer* n = *y;\r                     n->Tick(TIME);\r                 if (n->GetRepeat())\r                    {\r                              AddTimer(n, n->GetSecs());\r                     }\r                      else\r                   {\r                              DELETE(n);\r                     }\r              }\r\r             Timers.erase(found);\r           DELETE(x);\r     }\r\r     this->CantDeleteHere = false;\r}\r\rvoid TimerManager::DelTimer(InspTimer* T)\r{\r   if (this->CantDeleteHere)\r      {\r              /* If a developer tries to delete a timer from within its own Tick method,\r              * then chances are this is just going to totally fuck over the timergroup\r              * and timerlist iterators and cause a crash. Thanks to peavey and Bricker\r              * for noticing this bug.\r               * If we're within the tick loop when the DelTimer is called (signified\r                 * by the var 'CantDeleteHere') then we simply return for non-repeating\r                 * timers, and cancel the repeat on repeating timers. We can do this because\r            * we know that the timer tick loop will safely delete the timer for us\r                 * anyway and therefore we avoid stack corruption.\r              */\r            if (T->GetRepeat())\r                    T->CancelRepeat();\r             else\r                   return;\r        }\r\r     timerlist::iterator found = Timers.find(T->GetTimer());\r\r       if (found != Timers.end())\r     {\r              timergroup* x = found->second;\r         for (timergroup::iterator y = x->begin(); y != x->end(); y++)\r          {\r                      InspTimer* n = *y;\r                     if (n == T)\r                    {\r                              DELETE(n);\r                             x->erase(y);\r                           if (!x->size())\r                                {\r                                      Timers.erase(found);\r                                   DELETE(x);\r                             }\r                              return;\r                        }\r              }\r      }\r}\r\r/** Because some muppets may do odd things, and their ircd may lock up due\r * to crappy 3rd party modules, or they may change their system time a bit,\r * this accounts for shifts of up to 120 secs by looking behind for missed\r * timers and executing them. This is only executed once every 5 secs.\r * If you move your clock BACK, and your timers move further ahead as a result,\r * then tough titty you'll just have to wait.\r */\rvoid TimerManager::TickMissedTimers(time_t TIME)\r{\r     for (time_t n = TIME-1; n > TIME-120; n--)\r             this->TickTimers(TIME);\r}\r\rvoid TimerManager::AddTimer(InspTimer* T, long secs_from_now)\r{\r     timergroup* x = NULL;\r\r int time_to_trigger = 0;\r       if (!secs_from_now)\r            time_to_trigger = T->GetTimer();\r       else\r           time_to_trigger = secs_from_now + ServerInstance->Time();\r\r     timerlist::iterator found = Timers.find(time_to_trigger);\r\r     if (found != Timers.end())\r     {\r              x = found->second;\r     }\r      else\r   {\r              x = new timergroup;\r            Timers[time_to_trigger] = x;\r   }\r\r     x->push_back(T);\r}\r\r
\ No newline at end of file
+/*       +------------------------------------+
+ *       | Inspire Internet Relay Chat Daemon |
+ *       +------------------------------------+
+ *
+ *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ *            the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+/* $Core: libIRCDtimer */
+
+#include "inspircd.h"
+#include "timer.h"
+
+TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)
+{
+}
+
+void TimerManager::TickTimers(time_t TIME)
+{
+       this->CantDeleteHere = true;
+       timerlist::iterator found = Timers.find(TIME);
+
+       if (found != Timers.end())
+       {
+               timergroup* x = found->second;
+               /* There are pending timers to trigger.
+                * WARNING: Timers may delete themselves from within
+                * their own Tick methods! see the comment below in
+                * the DelTimer method.
+                */
+               for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+               {
+                       Timer* n = *y;
+                       n->Tick(TIME);
+                       if (n->GetRepeat())
+                       {
+                               AddTimer(n, n->GetSecs());
+                       }
+                       else
+                       {
+                               delete n;
+                       }
+               }
+
+               Timers.erase(found);
+               delete x;
+       }
+
+       this->CantDeleteHere = false;
+}
+
+void TimerManager::DelTimer(Timer* T)
+{
+       if (this->CantDeleteHere)
+       {
+               /* If a developer tries to delete a timer from within its own Tick method,
+                * then chances are this is just going to totally fuck over the timergroup
+                * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
+                * for noticing this bug.
+                * If we're within the tick loop when the DelTimer is called (signified
+                * by the var 'CantDeleteHere') then we simply return for non-repeating
+                * timers, and cancel the repeat on repeating timers. We can do this because
+                * we know that the timer tick loop will safely delete the timer for us
+                * anyway and therefore we avoid stack corruption.
+                */
+               if (T->GetRepeat())
+                       T->CancelRepeat();
+               else
+                       return;
+       }
+
+       timerlist::iterator found = Timers.find(T->GetTimer());
+
+       if (found != Timers.end())
+       {
+               timergroup* x = found->second;
+               for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+               {
+                       Timer* n = *y;
+                       if (n == T)
+                       {
+                               delete n;
+                               x->erase(y);
+                               if (!x->size())
+                               {
+                                       Timers.erase(found);
+                                       delete x;
+                               }
+                               return;
+                       }
+               }
+       }
+}
+
+/** Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
+void TimerManager::TickMissedTimers(time_t TIME)
+{
+       for (time_t n = TIME-1; n > TIME-120; n--)
+               this->TickTimers(TIME);
+}
+
+void TimerManager::AddTimer(Timer* T, long secs_from_now)
+{
+       timergroup* x = NULL;
+
+       int time_to_trigger = 0;
+       if (!secs_from_now)
+               time_to_trigger = T->GetTimer();
+       else
+               time_to_trigger = secs_from_now + ServerInstance->Time();
+
+       timerlist::iterator found = Timers.find(time_to_trigger);
+
+       if (found != Timers.end())
+       {
+               x = found->second;
+       }
+       else
+       {
+               x = new timergroup;
+               Timers[time_to_trigger] = x;
+       }
+
+       x->push_back(T);
+}
+