]> git.netwichtig.de Git - user/henk/code/inspircd.git/blobdiff - src/timer.cpp
Move InspIRCd::IsValidMask() to helperfuncs.cpp
[user/henk/code/inspircd.git] / src / timer.cpp
index 6be7aa06c0b889c78e3da75076852c233ece8155..a79105f5292d23e5ce6599619c703897f1990461 100644 (file)
 #include "inspircd.h"
 #include "timer.h"
 
+TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)
+{
+}
+
 void TimerManager::TickTimers(time_t TIME)
 {
+       this->CantDeleteHere = true;
        timerlist::iterator found = Timers.find(TIME);
 
        if (found != Timers.end())
        {
                timergroup* x = found->second;
-               /*
-                * There are pending timers to trigger
+               /* There are pending timers to trigger.
+                * WARNING: Timers may delete themselves from within
+                * their own Tick methods! see the comment below in
+                * the DelTimer method.
                 */
                for (timergroup::iterator y = x->begin(); y != x->end(); y++)
                {
-                       InspTimer* n = *y;
+                       Timer* n = *y;
                        n->Tick(TIME);
                        if (n->GetRepeat())
                        {
@@ -41,10 +48,30 @@ void TimerManager::TickTimers(time_t TIME)
                Timers.erase(found);
                DELETE(x);
        }
+
+       this->CantDeleteHere = false;
 }
 
-void TimerManager::DelTimer(InspTimer* T)
+void TimerManager::DelTimer(Timer* T)
 {
+       if (this->CantDeleteHere)
+       {
+               /* If a developer tries to delete a timer from within its own Tick method,
+                * then chances are this is just going to totally fuck over the timergroup
+                * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
+                * for noticing this bug.
+                * If we're within the tick loop when the DelTimer is called (signified
+                * by the var 'CantDeleteHere') then we simply return for non-repeating
+                * timers, and cancel the repeat on repeating timers. We can do this because
+                * we know that the timer tick loop will safely delete the timer for us
+                * anyway and therefore we avoid stack corruption.
+                */
+               if (T->GetRepeat())
+                       T->CancelRepeat();
+               else
+                       return;
+       }
+
        timerlist::iterator found = Timers.find(T->GetTimer());
 
        if (found != Timers.end())
@@ -52,21 +79,23 @@ void TimerManager::DelTimer(InspTimer* T)
                timergroup* x = found->second;
                for (timergroup::iterator y = x->begin(); y != x->end(); y++)
                {
-                       InspTimer* n = *y;
+                       Timer* n = *y;
                        if (n == T)
                        {
                                DELETE(n);
                                x->erase(y);
                                if (!x->size())
+                               {
                                        Timers.erase(found);
+                                       DELETE(x);
+                               }
                                return;
                        }
                }
        }
 }
 
-/*
- * Because some muppets may do odd things, and their ircd may lock up due
+/** Because some muppets may do odd things, and their ircd may lock up due
  * to crappy 3rd party modules, or they may change their system time a bit,
  * this accounts for shifts of up to 120 secs by looking behind for missed
  * timers and executing them. This is only executed once every 5 secs.
@@ -76,32 +105,10 @@ void TimerManager::DelTimer(InspTimer* T)
 void TimerManager::TickMissedTimers(time_t TIME)
 {
        for (time_t n = TIME-1; n > TIME-120; n--)
-       {
-               timerlist::iterator found = Timers.find(n);
-               if (found != Timers.end())
-               {
-                       timergroup* x = found->second;
-                       for (timergroup::iterator y = x->begin(); y != x->end(); y++)
-                       {
-                               InspTimer* z = *y;
-                               z->Tick(TIME);
-                               if (z->GetRepeat())
-                               {
-                                       AddTimer(z, z->GetSecs());
-                               }
-                               else
-                               {
-                                       DELETE(z);
-                               }
-                       }
-
-                       Timers.erase(found);
-                       DELETE(x);
-               }
-       }
+               this->TickTimers(TIME);
 }
 
-void TimerManager::AddTimer(InspTimer* T, long secs_from_now)
+void TimerManager::AddTimer(Timer* T, long secs_from_now)
 {
        timergroup* x = NULL;
 
@@ -109,7 +116,7 @@ void TimerManager::AddTimer(InspTimer* T, long secs_from_now)
        if (!secs_from_now)
                time_to_trigger = T->GetTimer();
        else
-               time_to_trigger = secs_from_now + time(NULL);
+               time_to_trigger = secs_from_now + ServerInstance->Time();
 
        timerlist::iterator found = Timers.find(time_to_trigger);