* ---------------------------------------------------
*/
-using namespace std;
-
+#include <vector>
+#include <map>
#include "inspircd_config.h"
-#include <sys/time.h>
-#include <sys/resource.h>
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <string>
-#include <unistd.h>
-#include <fcntl.h>
-#include <poll.h>
-#include <sstream>
-#include <iostream>
-#include <fstream>
-#include <stdexcept>
#include "inspircd.h"
-#include "inspircd_io.h"
-#include "inspstring.h"
+#include "typedefs.h"
#include "helperfuncs.h"
-
-extern InspIRCd* ServerInstance;
-extern ServerConfig* Config;
-extern time_t TIME;
+#include "timer.h"
typedef std::vector<InspTimer*> timergroup;
typedef std::map<time_t, timergroup*> timerlist;
+
timerlist Timers;
void TickTimers(time_t TIME)
*/
for (timergroup::iterator y = x->begin(); y != x->end(); y++)
{
- InspTimer* n = (InspTimer*)*y;
+ InspTimer* n = *y;
n->Tick(TIME);
- delete n;
+ DELETE(n);
}
Timers.erase(found);
- delete x;
+ DELETE(x);
}
}
+/*
+ * Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
void TickMissedTimers(time_t TIME)
{
- for (time_t n = TIME-1; time_t n > TIME-120; n--)
+ for (time_t n = TIME-1; n > TIME-120; n--)
{
timerlist::iterator found = Timers.find(n);
if (found != Timers.end())
timergroup* x = found->second;
for (timergroup::iterator y = x->begin(); y != x->end(); y++)
{
- InspTimer* z = (InspTimer*)*y;
+ InspTimer* z = *y;
z->Tick(TIME);
- delete z;
+ DELETE(z);
}
Timers.erase(found);
- delete x;
+ DELETE(x);
}
}
}