try
{
bool cached;
- const char* sip = this->GetIPString();
+ const char* sip = this->GetIPString(false);
/* Special case for 4in6 (Have i mentioned i HATE 4in6?) */
if (!strncmp(sip, "0::ffff:", 8))
this->MaxChans = a->GetMaxChans();
}
+void User::CheckLines()
+{
+ const char* check[] = { "G" , "K", NULL };
+
+ if (!this->exempt)
+ {
+ for (int n = 0; check[n]; ++n)
+ {
+ XLine *r = ServerInstance->XLines->MatchesLine(check[n], this);
+
+ if (r)
+ {
+ r->Apply(this);
+ return;
+ }
+ }
+ }
+}
+
void User::FullConnect()
{
ServerInstance->stats->statsConnects++;
return;
}
- if (!this->exempt)
- {
- GLine *r = (GLine *)ServerInstance->XLines->MatchesLine("G", this);
-
- if (r)
- {
- r->Apply(this);
- return;
- }
-
- KLine *n = (KLine *)ServerInstance->XLines->MatchesLine("K", this);
-
- if (n)
- {
- n->Apply(this);
- return;
- }
- }
+ CheckLines();
this->WriteServ("NOTICE Auth :Welcome to \002%s\002!",ServerInstance->Config->Network);
this->WriteNumeric(001, "%s :Welcome to the %s IRC Network %s!%s@%s",this->nick, ServerInstance->Config->Network, this->nick, this->ident, this->host);
* XXX the duplication here is horrid..
* do we really need two methods doing essentially the same thing?
*/
-const char* User::GetIPString()
+const char* User::GetIPString(bool translate4in6)
{
static char buf[1024];
{
strlcpy(&temp[1], buf, sizeof(temp) - 1);
*temp = '0';
+ if (translate4in6 && !strncmp(temp, "0::ffff:", 8))
+ {
+ this->cachedip = temp + 8;
+ return temp + 8;
+ }
+
this->cachedip = temp;
return temp;
}