const char* TypeName = values[0].GetString();
const char* Classes = values[1].GetString();
- conf->opertypes[TypeName] = strdup(Classes);
+ conf->opertypes[TypeName] = strnewdup(Classes);
return true;
}
const char* ClassName = values[0].GetString();
const char* CommandList = values[1].GetString();
- conf->operclass[ClassName] = strdup(CommandList);
+ conf->operclass[ClassName] = strnewdup(CommandList);
return true;
}
{
if (IS_LOCAL(this))
{
+#ifndef WIN32
return read(this->fd, buffer, size);
+#else
+ return recv(this->fd, (char*)buffer, size, 0);
+#endif
}
else
return 0;
if ((sendq.length()) && (this->fd != FD_MAGIC_NUMBER))
{
int old_sendq_length = sendq.length();
- int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#ifndef WIN32
+ int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#else
+ int n_sent = send(this->fd, (const char*)this->sendq.data(), this->sendq.length(), 0);
+#endif
if (n_sent == -1)
{
if (errno == EAGAIN)
* which for the time being is a physical impossibility (even the largest networks dont have more
* than about 10,000 users on ONE server!)
*/
+#ifndef WINDOWS
if ((unsigned int)socket >= MAX_DESCRIPTORS)
{
userrec::QuitUser(Instance, New, "Server is full");
return;
}
+#endif
New->exempt = (Instance->XLines->matches_exception(New) != NULL);
if (!New->exempt)
*/
void userrec::Write(std::string text)
{
+#ifdef WINDOWS
+ if ((this->fd < 0) || (this->m_internalFd > MAX_DESCRIPTORS))
+#else
if ((this->fd < 0) || (this->fd > MAX_DESCRIPTORS))
+#endif
return;
try
{
- /* ServerInstance->Log(DEBUG,"<- %s", text.c_str());
+ /* ServerInstance->Log(DEBUG,"C[%d] <- %s", this->GetFd(), text.c_str());
* WARNING: The above debug line is VERY loud, do NOT
* enable it till we have a good way of filtering it
* out of the logs (e.g. 1.2 would be good).