std::string ret(1, '+');
std::string params;
- for (unsigned char i = 'A'; i < 'z'; i++)
+ for (unsigned char i = 'A'; i <= 'z'; i++)
{
const ModeHandler* const mh = ServerInstance->Modes.FindMode(i, MODETYPE_USER);
if ((!mh) || (!IsModeSet(mh)))
FOREACH_MOD(OnPostConnect, (this));
ServerInstance->SNO->WriteToSnoMask('c',"Client connecting on port %d (class %s): %s (%s) [%s]",
- this->GetServerPort(), this->MyClass->name.c_str(), GetFullRealHost().c_str(), this->GetIPString().c_str(), this->GetRealName().c_str());
+ this->server_sa.port(), this->MyClass->name.c_str(), GetFullRealHost().c_str(), this->GetIPString().c_str(), this->GetRealName().c_str());
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Adding NEGATIVE hit for " + this->GetIPString());
ServerInstance->BanCache.AddHit(this->GetIPString(), "", "");
// reset the flood penalty (which could have been raised due to things like auto +x)
this->ChangeNick(this->uuid);
}
-int LocalUser::GetServerPort()
-{
- return this->server_sa.port();
-}
-
const std::string& User::GetIPString()
{
if (cachedip.empty())
if (!c->ports.empty())
{
/* and our port doesn't match, fail. */
- if (!c->ports.count(this->GetServerPort()))
+ if (!c->ports.count(this->server_sa.port()))
{
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Requires a different port, skipping");
continue;