User::~User()
{
- if (ServerInstance->FindUUID(uuid))
- ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "User destructor for %s called without cull", uuid.c_str());
}
const std::string& User::MakeHost()
CullResult LocalUser::cull()
{
- ServerInstance->Users->local_users.erase(this);
ClearInvites();
eh.cull();
return User::cull();
// Fake users don't quit, they just get culled.
quitting = true;
// Fake users are not inserted into UserManager::clientlist, they're only in the uuidlist
- ServerInstance->Users->uuidlist.erase(uuid);
+ // and they are removed from there by the linking mod when the server splits
return User::cull();
}
{
this->AllowedUserModes.set();
}
- else if (*c >= 'A' && *c < 'z')
+ else if (*c >= 'A' && *c <= 'z')
{
this->AllowedUserModes[*c - 'A'] = true;
}
{
this->AllowedChanModes.set();
}
- else if (*c >= 'A' && *c < 'z')
+ else if (*c >= 'A' && *c <= 'z')
{
this->AllowedChanModes[*c - 'A'] = true;
}
bool User::SharesChannelWith(User *other)
{
/* Outer loop */
- for (UCListIter i = this->chans.begin(); i != this->chans.end(); i++)
+ for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); ++i)
{
/* Eliminate the inner loop (which used to be ~equal in size to the outer loop)
* by replacing it with a map::find which *should* be more efficient
if (!explicit_name.empty())
{
- for (ClassVector::iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); i++)
+ for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i)
{
ConnectClass* c = *i;
}
else
{
- for (ClassVector::iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); i++)
+ for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i)
{
ConnectClass* c = *i;
ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Checking %s", c->GetName().c_str());
void User::PurgeEmptyChannels()
{
// firstly decrement the count on each channel
- for (UCListIter i = this->chans.begin(); i != this->chans.end(); )
+ for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); )
{
Channel* c = (*i)->chan;
++i;