if (user->quitting)
return;
}
- // Add pseudo-penalty so that we continue processing after sendq recedes
- if (user->CommandFloodPenalty == 0 && getSendQSize() >= sendqmax)
- user->CommandFloodPenalty++;
if (user->CommandFloodPenalty >= penaltymax && !user->MyClass->fakelag)
ServerInstance->Users->QuitUser(user, "Excess Flood");
}
{
this->AllowedUserModes.set();
}
- else
+ else if (*c >= 'A' && *c < 'z')
{
this->AllowedUserModes[*c - 'A'] = true;
}
{
this->AllowedChanModes.set();
}
- else
+ else if (*c >= 'A' && *c < 'z')
{
this->AllowedChanModes[*c - 'A'] = true;
}
void ConnectClass::Update(const ConnectClass* src)
{
+ config = src->config;
+ type = src->type;
+ fakelag = src->fakelag;
name = src->name;
registration_timeout = src->registration_timeout;
host = src->host;
hardsendqmax = src->hardsendqmax;
recvqmax = src->recvqmax;
penaltythreshold = src->penaltythreshold;
+ commandrate = src->commandrate;
maxlocal = src->maxlocal;
maxglobal = src->maxglobal;
+ maxchans = src->maxchans;
limit = src->limit;
}