void User::WriteRemoteNumeric(const Numeric::Numeric& numeric)
{
- const std::string& servername = (numeric.GetServer() ? numeric.GetServer()->GetName() : ServerInstance->Config->ServerName);
- SendText(BuildNumeric(servername, this, numeric.GetNumeric(), numeric.GetParams()));
+ WriteNumeric(numeric);
}
/* return 0 or 1 depending if users u and u2 share one or more common channels