* ---------------------------------------------------
*/
+#include "inspircd.h"
#include "configreader.h"
#include "channels.h"
#include "users.h"
-#include "inspircd.h"
#include <stdarg.h>
#include "socketengine.h"
#include "wildcard.h"
const char* TypeName = values[0].GetString();
const char* Classes = values[1].GetString();
- conf->opertypes[TypeName] = strdup(Classes);
+ conf->opertypes[TypeName] = strnewdup(Classes);
return true;
}
const char* ClassName = values[0].GetString();
const char* CommandList = values[1].GetString();
- conf->operclass[ClassName] = strdup(CommandList);
+ conf->operclass[ClassName] = strnewdup(CommandList);
return true;
}
{
if (IS_LOCAL(this))
{
+#ifndef WIN32
return read(this->fd, buffer, size);
+#else
+ return recv(this->fd, (char*)buffer, size, 0);
+#endif
}
else
return 0;
* Usually there are only one or two of these,
* so its is computationally cheap to do.
*/
- while ((*recvq.begin() == '\r') || (*recvq.begin() == '\n'))
- recvq.erase(recvq.begin());
+ std::string::iterator t = recvq.begin();
+ while (t != recvq.end() && (*t == '\r' || *t == '\n'))
+ {
+ recvq.erase(t);
+ t = recvq.begin();
+ }
for (std::string::iterator x = recvq.begin(); x != recvq.end(); x++)
{
if ((sendq.length()) && (this->fd != FD_MAGIC_NUMBER))
{
int old_sendq_length = sendq.length();
- int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#ifndef WIN32
+ int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#else
+ int n_sent = send(this->fd, (const char*)this->sendq.data(), this->sendq.length(), 0);
+#endif
if (n_sent == -1)
{
if (errno == EAGAIN)
Instance->AddLocalClone(New);
Instance->AddGlobalClone(New);
+ /*
+ * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
+ * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
+ */
ConnectClass* i = New->GetClass();
- if ((!i) || (i->GetType() == CC_DENY))
+ if (!i)
{
- userrec::QuitUser(Instance, New,"Unauthorised connection");
+ userrec::QuitUser(Instance, New, "Access denied by configuration");
return;
}
+ New->CheckClass();
+
New->pingmax = i->GetPingTime();
New->nping = Instance->Time() + i->GetPingTime() + Instance->Config->dns_timeout;
New->timeout = Instance->Time() + i->GetRegTimeout();
* which for the time being is a physical impossibility (even the largest networks dont have more
* than about 10,000 users on ONE server!)
*/
+#ifndef WINDOWS
if ((unsigned int)socket >= MAX_DESCRIPTORS)
{
userrec::QuitUser(Instance, New, "Server is full");
return;
}
+#endif
New->exempt = (Instance->XLines->matches_exception(New) != NULL);
if (!New->exempt)
return 0;
}
-void userrec::FullConnect()
+/*
+ * Check class restrictions
+ */
+void userrec::CheckClass()
{
- ServerInstance->stats->statsConnects++;
- this->idle_lastmsg = ServerInstance->Time();
-
ConnectClass* a = this->GetClass();
if ((!a) || (a->GetType() == CC_DENY))
{
- this->muted = true;
- ServerInstance->GlobalCulls.AddItem(this,"Unauthorised connection");
+ userrec::QuitUser(ServerInstance, this, "Unauthorised connection");
return;
}
if ((!a->GetPass().empty()) && (!this->haspassed))
{
- this->muted = true;
- ServerInstance->GlobalCulls.AddItem(this,"Invalid password");
+ userrec::QuitUser(ServerInstance, this, "Invalid password");
+ return;
+ }
+
+ if ((!a) || (a->GetType() == CC_DENY))
+ {
+ userrec::QuitUser(ServerInstance, this,"Unauthorised connection");
return;
}
if ((a->GetMaxLocal()) && (this->LocalCloneCount() > a->GetMaxLocal()))
{
- this->muted = true;
- ServerInstance->GlobalCulls.AddItem(this, "No more connections allowed from your host via this connect class (local)");
+ userrec::QuitUser(ServerInstance, this, "No more connections allowed from your host via this connect class (local)");
ServerInstance->WriteOpers("*** WARNING: maximum LOCAL connections (%ld) exceeded for IP %s", a->GetMaxLocal(), this->GetIPString());
return;
}
else if ((a->GetMaxGlobal()) && (this->GlobalCloneCount() > a->GetMaxGlobal()))
{
- this->muted = true;
- ServerInstance->GlobalCulls.AddItem(this, "No more connections allowed from your host via this connect class (global)");
- ServerInstance->WriteOpers("*** WARNING: maximum GLOBAL connections (%ld) exceeded for IP %s",a->GetMaxGlobal(), this->GetIPString());
+ userrec::QuitUser(ServerInstance, this, "No more connections allowed from your host via this connect class (global)");
+ ServerInstance->WriteOpers("*** WARNING: maximum GLOBAL connections (%ld) exceeded for IP %s", a->GetMaxGlobal(), this->GetIPString());
return;
}
+}
+
+void userrec::FullConnect()
+{
+ ServerInstance->stats->statsConnects++;
+ this->idle_lastmsg = ServerInstance->Time();
+
+ /*
+ * You may be thinking "wtf, we checked this in userrec::AddClient!" - and yes, we did, BUT.
+ * At the time AddClient is called, we don't have a resolved host, by here we probably do - which
+ * may put the user into a totally seperate class with different restrictions! so we *must* check again.
+ * Don't remove this! -- w00t
+ */
+ this->CheckClass();
if (!this->exempt)
{
*/
void userrec::Write(std::string text)
{
+#ifdef WINDOWS
+ if ((this->fd < 0) || (this->m_internalFd > MAX_DESCRIPTORS))
+#else
if ((this->fd < 0) || (this->fd > MAX_DESCRIPTORS))
+#endif
return;
try
{
- /* ServerInstance->Log(DEBUG,"<- %s", text.c_str());
+ /* ServerInstance->Log(DEBUG,"C[%d] <- %s", this->GetFd(), text.c_str());
* WARNING: The above debug line is VERY loud, do NOT
* enable it till we have a good way of filtering it
* out of the logs (e.g. 1.2 would be good).