* ---------------------------------------------------
*/
+#include "inspircd.h"
#include "configreader.h"
#include "channels.h"
#include "users.h"
-#include "inspircd.h"
#include <stdarg.h>
#include "socketengine.h"
#include "wildcard.h"
const char* TypeName = values[0].GetString();
const char* Classes = values[1].GetString();
- conf->opertypes[TypeName] = strdup(Classes);
+ conf->opertypes[TypeName] = strnewdup(Classes);
return true;
}
const char* ClassName = values[0].GetString();
const char* CommandList = values[1].GetString();
- conf->operclass[ClassName] = strdup(CommandList);
+ conf->operclass[ClassName] = strnewdup(CommandList);
return true;
}
bound_user->res_forward = new UserResolver(this->ServerInstance, this->bound_user, result, (!strncmp(ip, "0::ffff:", 8) ? DNS_QUERY_A : DNS_QUERY_AAAA), cached);
}
else
- {
/* IPV4 lookup (mixed protocol mode) */
- bound_user->res_forward = new UserResolver(this->ServerInstance, this->bound_user, result, DNS_QUERY_A, cached);
- }
-#else
+#endif
/* IPV4 lookup (ipv4 only mode) */
bound_user->res_forward = new UserResolver(this->ServerInstance, this->bound_user, result, DNS_QUERY_A, cached);
-#endif
this->ServerInstance->AddResolver(bound_user->res_forward, cached);
}
}
else if ((this->fwd) && (ServerInstance->SE->GetRef(this->bound_fd) == this->bound_user))
{
/* Both lookups completed */
- std::string result2 = "0::ffff:";
+ std::string result2("0::ffff:");
result2.append(result);
if (this->bound_user->GetIPString() == result || this->bound_user->GetIPString() == result2)
{
{
/* Hostnames starting with : are not a good thing (tm) */
if (*(hostname.c_str()) == ':')
- hostname = "0" + hostname;
+ hostname.insert(0, "0");
this->bound_user->WriteServ("NOTICE Auth :*** Found your hostname (%s)%s", hostname.c_str(), (cached ? " -- cached" : ""));
this->bound_user->dns_done = true;
ChannelCount = timeout = flood = bytes_in = bytes_out = cmds_in = cmds_out = 0;
muted = exempt = haspassed = dns_done = false;
fd = -1;
- recvq = "";
- sendq = "";
- WriteError = "";
+ recvq.clear();
+ sendq.clear();
+ WriteError.clear();
res_forward = res_reverse = NULL;
Visibility = NULL;
ip = NULL;
{
if (IS_LOCAL(this))
{
+#ifndef WIN32
return read(this->fd, buffer, size);
+#else
+ return recv(this->fd, (char*)buffer, size, 0);
+#endif
}
else
return 0;
void userrec::ClearBuffer()
{
- recvq = "";
+ recvq.clear();
}
std::string userrec::GetBuffer()
* Usually there are only one or two of these,
* so its is computationally cheap to do.
*/
- while ((*recvq.begin() == '\r') || (*recvq.begin() == '\n'))
- recvq.erase(recvq.begin());
+ std::string::iterator t = recvq.begin();
+ while (t != recvq.end() && (*t == '\r' || *t == '\n'))
+ {
+ recvq.erase(t);
+ t = recvq.begin();
+ }
for (std::string::iterator x = recvq.begin(); x != recvq.end(); x++)
{
{
if ((this->fd == FD_MAGIC_NUMBER) || (*this->GetWriteError()))
{
- sendq = "";
+ sendq.clear();
}
if ((sendq.length()) && (this->fd != FD_MAGIC_NUMBER))
{
int old_sendq_length = sendq.length();
- int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#ifndef WIN32
+ int n_sent = write(this->fd, this->sendq.data(), this->sendq.length());
+#else
+ int n_sent = send(this->fd, (const char*)this->sendq.data(), this->sendq.length(), 0);
+#endif
if (n_sent == -1)
{
if (errno == EAGAIN)
if (socketfamily == AF_INET6)
inet_ntop(AF_INET6, &((const sockaddr_in6*)ip)->sin6_addr, ipaddr, sizeof(ipaddr));
else
- inet_ntop(AF_INET, &((const sockaddr_in*)ip)->sin_addr, ipaddr, sizeof(ipaddr));
-#else
- inet_ntop(AF_INET, &((const sockaddr_in*)ip)->sin_addr, ipaddr, sizeof(ipaddr));
#endif
+ inet_ntop(AF_INET, &((const sockaddr_in*)ip)->sin_addr, ipaddr, sizeof(ipaddr));
userrec* New;
int j = 0;
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
ConnectClass* i = New->GetClass();
+
+ if (!i)
+ {
+ userrec::QuitUser(Instance, New, "Access denied by configuration");
+ return;
+ }
+
New->CheckClass();
New->pingmax = i->GetPingTime();
* which for the time being is a physical impossibility (even the largest networks dont have more
* than about 10,000 users on ONE server!)
*/
+#ifndef WINDOWS
if ((unsigned int)socket >= MAX_DESCRIPTORS)
{
userrec::QuitUser(Instance, New, "Server is full");
return;
}
+#endif
New->exempt = (Instance->XLines->matches_exception(New) != NULL);
if (!New->exempt)
if (r)
{
char reason[MAXBUF];
+ if (*Instance->Config->MoronBanner)
+ New->WriteServ("NOTICE %s :*** %s", New->nick, Instance->Config->MoronBanner);
snprintf(reason,MAXBUF,"Z-Lined: %s",r->reason);
userrec::QuitUser(Instance, New, reason);
return;
userrec::QuitUser(ServerInstance, this, "Unauthorised connection");
return;
}
-
- if ((!a->GetPass().empty()) && (!this->haspassed))
- {
- userrec::QuitUser(ServerInstance, this, "Invalid password");
- return;
- }
-
- if ((!a) || (a->GetType() == CC_DENY))
- {
- userrec::QuitUser(ServerInstance, this,"Unauthorised connection");
- return;
- }
-
- if ((a->GetMaxLocal()) && (this->LocalCloneCount() > a->GetMaxLocal()))
+ else if ((a->GetMaxLocal()) && (this->LocalCloneCount() > a->GetMaxLocal()))
{
userrec::QuitUser(ServerInstance, this, "No more connections allowed from your host via this connect class (local)");
ServerInstance->WriteOpers("*** WARNING: maximum LOCAL connections (%ld) exceeded for IP %s", a->GetMaxLocal(), this->GetIPString());
* Don't remove this! -- w00t
*/
this->CheckClass();
-
+
+ /* Check the password, if one is required by the user's connect class.
+ * This CANNOT be in CheckClass(), because that is called prior to PASS as well!
+ */
+ if ((!this->GetClass()->GetPass().empty()) && (!this->haspassed))
+ {
+ userrec::QuitUser(ServerInstance, this, "Invalid password");
+ return;
+ }
+
if (!this->exempt)
{
GLine* r = ServerInstance->XLines->matches_gline(this);
{
this->muted = true;
char reason[MAXBUF];
+ if (*ServerInstance->Config->MoronBanner)
+ this->WriteServ("NOTICE %s :*** %s", this->nick, ServerInstance->Config->MoronBanner);
snprintf(reason,MAXBUF,"G-Lined: %s",r->reason);
ServerInstance->GlobalCulls.AddItem(this, reason);
return;
{
this->muted = true;
char reason[MAXBUF];
+ if (*ServerInstance->Config->MoronBanner)
+ this->WriteServ("NOTICE %s :*** %s", this, ServerInstance->Config->MoronBanner);
snprintf(reason,MAXBUF,"K-Lined: %s",n->reason);
ServerInstance->GlobalCulls.AddItem(this, reason);
return;
}
-
}
this->WriteServ("NOTICE Auth :Welcome to \002%s\002!",ServerInstance->Config->Network);
if (this->registered == REG_ALL)
{
- const char* pars[1];
- pars[0] = newnick;
- std::string cmd = "NICK";
- return (ServerInstance->Parser->CallHandler(cmd, pars, 1, this) == CMD_SUCCESS);
+ return (ServerInstance->Parser->CallHandler("NICK", &newnick, 1, this) == CMD_SUCCESS);
}
return false;
}
*/
void userrec::Write(std::string text)
{
+#ifdef WINDOWS
+ if ((this->fd < 0) || (this->m_internalFd > MAX_DESCRIPTORS))
+#else
if ((this->fd < 0) || (this->fd > MAX_DESCRIPTORS))
+#endif
return;
try
{
try
{
+ /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
+ * implement their own buffering mechanisms
+ */
ServerInstance->Config->GetIOHook(this->GetPort())->OnRawSocketWrite(this->fd, text.data(), text.length());
}
catch (CoreException& modexcept)
if (!IS_OPER(this) && IS_LOCAL(this))
return;
- std::string wallop = "WALLOPS :" + text;
+ std::string wallop("WALLOPS :");
+ wallop.append(text);
for (std::vector<userrec*>::const_iterator i = ServerInstance->local_users.begin(); i != ServerInstance->local_users.end(); i++)
{
userrec* t = *i;
- if ((IS_LOCAL(t)) && (t->modes[UM_WALLOPS]))
+ if (t->modes[UM_WALLOPS])
this->WriteTo(t,wallop);
}
}