}
else
{
- ServerInstance->Logs->Log("recvqdebug", DEBUG, "Current recvq size is %d and I got called with a string of %d\n(%s)", recvq.length(), a.length(), a.c_str());
-
// While we can find the end of a chunk to add
while (i != std::string::npos)
{
// Append the chunk that we have
recvq.append(a, start, (i - start));
- ServerInstance->Logs->Log("recvqdebug", DEBUG, "Appended a chunk, length is now %d", recvq.length());
// Start looking for the next one
start = i + 1;
* which is most *certainly* not the behaviour we want!
* -- w00t
*/
- ServerInstance->Logs->Log("recvqdebug", DEBUG, "*** ALERT *** start != a.length, we should probably add more");
recvq.append(a, start, (a.length() - start));
}
-
- ServerInstance->Logs->Log("recvqdebug", DEBUG, "Final recvq length is %d\n(%s)", recvq.length(), recvq.c_str());
}
if (this->MyClass && (recvq.length() > this->MyClass->GetRecvqMax()))
if (!IS_LOCAL(this))
return NULL;
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "Setting connect class for UID %s", this->uuid);
+
if (!explicit_name.empty())
{
for (ClassVector::iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); i++)
{
ConnectClass* c = *i;
- if (explicit_name == c->GetName() && !c->GetDisabled())
+ if (c->GetDisabled())
+ continue; // can't possibly match, removed from conf
+
+ if (explicit_name == c->GetName())
{
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "Explicitly set to %s", explicit_name.c_str());
found = c;
}
}
{
ConnectClass* c = *i;
- if (((match(this->GetIPString(),c->GetHost().c_str(),true)) || (match(this->host,c->GetHost().c_str()))))
+ if (c->GetType() == CC_ALLOW)
{
- if (c->GetPort())
- {
- if (this->GetPort() == c->GetPort() && !c->GetDisabled())
- {
- found = c;
- }
- else
- continue;
- }
- else
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "ALLOW %s %d %s", c->GetHost().c_str(), c->GetPort(), c->GetName().c_str());
+ }
+ else
+ {
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "DENY %s %d %s", c->GetHost().c_str(), c->GetPort(), c->GetName().c_str());
+ }
+
+ /* if it's disabled, we can't match this one. */
+ if (c->GetDisabled())
+ {
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "Class disabled");
+ continue;
+ }
+
+ /* check if host matches.. */
+ if (((!match(this->GetIPString(),c->GetHost(),true)) && (!match(this->host,c->GetHost()))))
+ {
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "No host match (for %s)", c->GetHost().c_str());
+ continue;
+ }
+
+ /*
+ * deny change if change will take class over the limit check it HERE, not after we found a matching class,
+ * because we should attempt to find another class if this one doesn't match us. -- w00t
+ */
+ if (c->limit && (c->RefCount + 1 >= c->limit))
+ {
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "OOPS: Connect class limit (%lu) hit, denying", c->limit);
+ continue;
+ }
+
+ /* if it requires a port ... */
+ if (c->GetPort())
+ {
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "Requires port (%d)", c->GetPort());
+
+ /* and our port doesn't match, fail. */
+ if (this->GetPort() != c->GetPort())
{
- if (!c->GetDisabled())
- found = c;
+ ServerInstance->Logs->Log("CONNECTCLASS", DEBUG, "Port match failed (%d)", this->GetPort());
+ continue;
}
}
+
+ /* we stop at the first class that meets ALL critera. */
+ found = c;
+ break;
}
}
- /* ensure we don't fuck things up refcount wise, only remove them from a class if we find a new one :P */
+ /*
+ * Okay, assuming we found a class that matches.. switch us into that class, keeping refcounts up to date.
+ */
if (found)
{
- /* deny change if change will take class over the limit */
- if (found->limit && (found->RefCount + 1 >= found->limit))
- {
- ServerInstance->Logs->Log("USERS", DEBUG, "OOPS: Connect class limit (%lu) hit, denying", found->limit);
- return this->MyClass;
- }
-
- /* should always be valid, but just in case .. */
+ /* only fiddle with refcounts if they are already in a class .. */
if (this->MyClass)
{
if (found == this->MyClass) // no point changing this shit :P