if (ELines.empty())
return;
- for (LocalUserList::const_iterator u2 = ServerInstance->Users->local_users.begin(); u2 != ServerInstance->Users->local_users.end(); u2++)
+ const UserManager::LocalList& list = ServerInstance->Users.GetLocalUsers();
+ for (UserManager::LocalList::const_iterator u2 = list.begin(); u2 != list.end(); u2++)
{
LocalUser* u = *u2;
void ELine::Unset()
{
/* remove exempt from everyone and force recheck after deleting eline */
- for (LocalUserList::const_iterator u2 = ServerInstance->Users->local_users.begin(); u2 != ServerInstance->Users->local_users.end(); u2++)
+ const UserManager::LocalList& list = ServerInstance->Users.GetLocalUsers();
+ for (UserManager::LocalList::const_iterator u2 = list.begin(); u2 != list.end(); u2++)
{
LocalUser* u = *u2;
u->exempt = false;
// applies lines, removing clients and changing nicks etc as applicable
void XLineManager::ApplyLines()
{
- LocalUserList& list = ServerInstance->Users->local_users;
- for (LocalUserList::iterator j = list.begin(); j != list.end(); ++j)
+ const UserManager::LocalList& list = ServerInstance->Users.GetLocalUsers();
+ for (UserManager::LocalList::const_iterator j = list.begin(); j != list.end(); ++j)
{
LocalUser* u = *j;
void QLine::Apply(User* u)
{
/* Force to uuid on apply of qline, no need to disconnect any more :) */
- u->ForceNickChange(u->uuid);
+ u->ChangeNick(u->uuid);
}
void ELine::OnAdd()
{
/* When adding one eline, only check the one eline */
- for (LocalUserList::const_iterator u2 = ServerInstance->Users->local_users.begin(); u2 != ServerInstance->Users->local_users.end(); u2++)
+ const UserManager::LocalList& list = ServerInstance->Users.GetLocalUsers();
+ for (UserManager::LocalList::const_iterator u2 = list.begin(); u2 != list.end(); u2++)
{
LocalUser* u = *u2;
if (this->Matches(u))