#include <sstream>
#include <vector>
#include <deque>
-#include "connection.h"
#include "users.h"
-#include "servers.h"
#include "ctables.h"
#include "globals.h"
#include "modules.h"
extern int boundPortCount;
extern int portCount;
-extern int SERVERportCount;
+
extern int ports[MAXSOCKS];
-extern int defaultRoute;
-extern std::vector<long> auth_cookies;
extern std::stringstream config_f;
-extern serverrec* me[32];
-
extern FILE *log_file;
typedef nspace::hash_map<std::string, userrec*, nspace::hash<string>, irc::StrHashComp> user_hash;
return false;
}
-void sync_xlines(serverrec* serv, char* tcp_host)
-{
- char data[MAXBUF];
-
- // for zlines and qlines, we should first check if theyre global...
- for (std::vector<ZLine>::iterator i = zlines.begin(); i != zlines.end(); i++)
- {
- if (i->is_global)
- {
- snprintf(data,MAXBUF,"%s } %s %s %lu %lu :%s",CreateSum().c_str(),i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
- serv->SendPacket(data,tcp_host);
- }
- }
- for (std::vector<QLine>::iterator i = qlines.begin(); i != qlines.end(); i++)
- {
- if (i->is_global)
- {
- snprintf(data,MAXBUF,"%s { %s %s %lu %lu :%s",CreateSum().c_str(),i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
- serv->SendPacket(data,tcp_host);
- }
- }
- // glines are always global, so no need to check
- for (std::vector<GLine>::iterator i = glines.begin(); i != glines.end(); i++)
- {
- snprintf(data,MAXBUF,"%s # %s %s %lu %lu :%s",CreateSum().c_str(),i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
- serv->SendPacket(data,tcp_host);
- }
-}
-
-
// deletes a z:line, returns true if the line existed and was removed
bool del_zline(const char* ipaddr)
// because we mess up an iterator when we remove from the vector, we must bail from
// the loop early if we delete an item, therefore this outer while loop is required.
+ //
+ // 30/11/2005-- I can imagine that if we get a large number of *lines, this would perform dog slow.
+ // While we try and think of a better solution, for now I've simply split the loops up, instead of
+ // one huge while () -- this means if we remove a g-line, we only need to re-check glines, not z/g/.
+ // lines too, hopefully a little faster, even if it looks a little messier ;) --w00t
+
while (go_again)
{
go_again = false;
break;
}
}
+ }
+
+ go_again = true;
+
+ while (go_again)
+ {
+ go_again = false;
for (std::vector<ELine>::iterator i = elines.begin(); i != elines.end(); i++)
{
break;
}
}
+ }
+
+ go_again = true;
+
+ while (go_again)
+ {
+ go_again = false;
for (std::vector<GLine>::iterator i = glines.begin(); i != glines.end(); i++)
{
break;
}
}
+ }
+
+ go_again = true;
+
+ while (go_again)
+ {
+ go_again = false;
for (std::vector<ZLine>::iterator i = zlines.begin(); i != zlines.end(); i++)
{
break;
}
}
+ }
+
+ go_again = true;
+
+
+ while (go_again)
+ {
+ go_again = false;
for (std::vector<QLine>::iterator i = qlines.begin(); i != qlines.end(); i++)
{