#ifndef INSPIRCD_WIN32WRAPPER_H
#define INSPIRCD_WIN32WRAPPER_H
+#ifndef CONFIGURE_BUILD
+#include "win32service.h"
+#endif
+
/* Define the WINDOWS macro. This means we're building on windows to the rest of the server.
I think this is more reasonable than using WIN32, especially if we're gonna be doing 64-bit compiles */
#define WINDOWS 1
#define DllExport __declspec(dllimport)
#endif
+/* Redirect main() through a different method in win32service.cpp, to intercept service startup */
+#define ENTRYPOINT CoreExport int smain(int argc, char** argv)
+
/* Disable the deprecation warnings.. it spams :P */
#define _CRT_SECURE_NO_DEPRECATE
#define _SCL_SECURE_NO_DEPRECATE
class ServerConfig;
/* Look up the nameserver in use from the registry on windows */
-std::string FindNameServerWin();
+CoreExport std::string FindNameServerWin();
/* Clear a windows console */
-void ClearConsole();
+CoreExport void ClearConsole();
+
+CoreExport DWORD WindowsForkStart(InspIRCd* Instance);
-DWORD WindowsForkStart(InspIRCd* Instance);
+CoreExport void WindowsForkKillOwner(InspIRCd* Instance);
-void WindowsForkKillOwner(InspIRCd* Instance);
+CoreExport void ChangeWindowsSpecificPointers(InspIRCd* Instance);
-void ChangeWindowsSpecificPointers(InspIRCd* Instance);
+CoreExport bool ValidateWindowsDnsServer(ServerConfig* conf, const char* tag, const char* value, ValueItem &data);
-bool ValidateWindowsDnsServer(ServerConfig* conf, const char* tag, const char* value, ValueItem &data);
+CoreExport bool initwmi();
+CoreExport void donewmi();
+CoreExport int getcpu();
-bool initwmi();
-void donewmi();
-int getcpu();
+CoreExport void usleep(unsigned long usecs);
#endif