/* Define the WINDOWS macro. This means we're building on windows to the rest of the server.
I think this is more reasonable than using WIN32, especially if we're gonna be doing 64-bit compiles */
#define WINDOWS 1
+#define ENABLE_CRASHDUMPS 1
/* Make builds smaller, leaner and faster */
#define VC_EXTRALEAN
#include <stdio.h>
#include <algorithm>
+#ifdef ENABLE_CRASHDUMPS
+#include <DbgHelp.h>
+#endif
+
/* strcasecmp is not defined on windows by default */
#define strcasecmp _stricmp
#define EADDRINUSE WSAEADDRINUSE
#define EINPROGRESS WSAEWOULDBLOCK
-/* Remember file descriptors are treated differently on windows ;) */
-__inline int close(int socket) { return closesocket(socket); }
-
/* Convert formatted (xxx.xxx.xxx.xxx) string to in_addr struct */
CoreExport int inet_pton(int af, const char * src, void * dst);
extern char optarg[514];
int getopt_long_only (int ___argc, char *const *___argv, const char *__shortopts, const struct option *__longopts, int *__longind);
-/* Accept Handlers */
-struct udp_overlap;
-CoreExport int __accept_socket(SOCKET s, sockaddr * addr, int * addrlen, void * acceptevent);
-CoreExport int __getsockname(SOCKET s, sockaddr * name, int * namelen, void * acceptevent);
-CoreExport int __recvfrom(SOCKET s, char * buf, int len, int flags, struct sockaddr * from, int * fromlen, udp_overlap * ov);
-
/* Module Loading */
#define dlopen(path, state) (void*)LoadLibrary(path)
#define dlsym(handle, export) (void*)GetProcAddress((HMODULE)handle, export)
bool ValidateWindowsDnsServer(ServerConfig* conf, const char* tag, const char* value, ValueItem &data);
+#ifdef ENABLE_CRASHDUMPS
+typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS, *PEXCEPTION_POINTERS;
+int __cdecl __exceptionHandler(PEXCEPTION_POINTERS pExceptPtrs);
+#endif
+
#endif