/* Define the WINDOWS macro. This means we're building on windows to the rest of the server.
I think this is more reasonable than using WIN32, especially if we're gonna be doing 64-bit compiles */
#define WINDOWS 1
+#define ENABLE_CRASHDUMPS 1
/* Make builds smaller, leaner and faster */
#define VC_EXTRALEAN
#include <stdio.h>
#include <algorithm>
+#ifdef ENABLE_CRASHDUMPS
+#include <DbgHelp.h>
+#endif
+
/* strcasecmp is not defined on windows by default */
#define strcasecmp _stricmp
#define EADDRINUSE WSAEADDRINUSE
#define EINPROGRESS WSAEWOULDBLOCK
-/* Remember file descriptors are treated differently on windows ;) */
-__inline int close(int socket) { return closesocket(socket); }
-
/* Convert formatted (xxx.xxx.xxx.xxx) string to in_addr struct */
CoreExport int inet_pton(int af, const char * src, void * dst);
bool ValidateWindowsDnsServer(ServerConfig* conf, const char* tag, const char* value, ValueItem &data);
+#ifdef ENABLE_CRASHDUMPS
+typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS, *PEXCEPTION_POINTERS;
+int __cdecl __exceptionHandler(PEXCEPTION_POINTERS pExceptPtrs);
+#endif
+
#endif