X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;ds=sidebyside;f=include%2Fsocketengine.h;h=f30289913b8b929008c08281e02c57cc12759e11;hb=e0e1becc2f9129203966e69b2919582c11ab86f7;hp=2fc3cdbfd4d2849c05f5a02c8b97a5802c324afa;hpb=2bb64c5dcfb66e9bf7f6114de6501fd5dcd97138;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/socketengine.h b/include/socketengine.h index 2fc3cdbfd..f30289913 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -20,16 +20,23 @@ */ -#ifndef SOCKETENGINE_H -#define SOCKETENGINE_H +#pragma once #include #include #include -#include "inspircd_config.h" +#include "config.h" #include "socket.h" #include "base.h" +#ifndef _WIN32 +#include +#endif + +#ifndef IOV_MAX +#define IOV_MAX 1024 +#endif + /** Types of event an EventHandler may receive. * EVENT_READ is a readable file descriptor, * and EVENT_WRITE is a writeable file descriptor. @@ -128,7 +135,7 @@ enum EventMask /** Add a trial write. During the next DispatchEvents invocation, this * will call HandleEvent with EVENT_WRITE unless writes are known to be * blocking. - * + * * This could be used to group several writes together into a single * send() syscall, or to ensure that writes are blocking when attempting * to use FD_WANT_FAST_WRITE. @@ -137,7 +144,7 @@ enum EventMask /** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE. * Reset by SE before running EVENT_WRITE */ - FD_WRITE_WILL_BLOCK = 0x8000, + FD_WRITE_WILL_BLOCK = 0x8000, /** Mask for trial read/trial write */ FD_TRIAL_NOTE_MASK = 0x5000 @@ -166,6 +173,9 @@ class CoreExport EventHandler : public classbase private: /** Private state maintained by socket engine */ int event_mask; + + void SetEventMask(int mask) { event_mask = mask; } + protected: /** File descriptor. * All events which can be handled must have a file descriptor. This @@ -231,33 +241,84 @@ class CoreExport EventHandler : public classbase */ class CoreExport SocketEngine { + public: + /** Socket engine statistics: count of various events, bandwidth usage + */ + class Statistics + { + mutable size_t indata; + mutable size_t outdata; + mutable time_t lastempty; + + /** Reset the byte counters and lastempty if there wasn't a reset in this second. + */ + void CheckFlush() const; + + public: + /** Constructor, initializes member vars except indata and outdata because those are set to 0 + * in CheckFlush() the first time Update() or GetBandwidth() is called. + */ + Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { } + + /** Increase the counters for bytes sent/received in this second. + * @param len_in Bytes received, 0 if updating number of bytes written. + * @param len_out Bytes sent, 0 if updating number of bytes read. + */ + void Update(size_t len_in, size_t len_out); + + /** Get data transfer statistics. + * @param kbitspersec_in Filled with incoming traffic in this second in kbit/s. + * @param kbitspersec_out Filled with outgoing traffic in this second in kbit/s. + * @param kbitspersec_total Filled with total traffic in this second in kbit/s. + */ + void CoreExport GetBandwidth(float& kbitpersec_in, float& kbitpersec_out, float& kbitpersec_total) const; + + unsigned long TotalEvents; + unsigned long ReadEvents; + unsigned long WriteEvents; + unsigned long ErrorEvents; + }; + + private: + /** Reference table, contains all current handlers + **/ + static std::vector ref; + protected: /** Current number of descriptors in the engine */ - int CurrentSetSize; - /** Reference table, contains all current handlers - */ - EventHandler** ref; + static size_t CurrentSetSize; /** List of handlers that want a trial read/write */ - std::set trials; + static std::set trials; + + static int MAX_DESCRIPTORS; - int MAX_DESCRIPTORS; + /** Socket engine statistics: count of various events, bandwidth usage + */ + static Statistics stats; - size_t indata; - size_t outdata; - time_t lastempty; + static void OnSetEvent(EventHandler* eh, int old_mask, int new_mask); - void UpdateStats(size_t len_in, size_t len_out); + /** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this. + */ + static bool AddFdRef(EventHandler* eh); - virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0; - void SetEventMask(EventHandler* eh, int value); -public: + static void DelFdRef(EventHandler* eh); - unsigned long TotalEvents; - unsigned long ReadEvents; - unsigned long WriteEvents; - unsigned long ErrorEvents; + template + static void ResizeDouble(std::vector& vect) + { + if (SocketEngine::CurrentSetSize > vect.size()) + vect.resize(vect.size() * 2); + } + +public: +#ifndef _WIN32 + typedef iovec IOVector; +#else + typedef WindowsIOVec IOVector; +#endif /** Constructor. * The constructor transparently initializes @@ -266,14 +327,16 @@ public: * failure (for example, you try and enable * epoll on a 2.4 linux kernel) then this * function may bail back to the shell. + * @return void, but it is acceptable for this function to bail back to + * the shell or operating system on fatal error. */ - SocketEngine(); + static void Init(); /** Destructor. * The destructor transparently tidies up * any resources used by the socket engine. */ - virtual ~SocketEngine(); + static void Deinit(); /** Add an EventHandler object to the engine. Use AddFd to add a file * descriptor to the engine and have the socket engine monitor it. You @@ -282,7 +345,7 @@ public: * @param eh An event handling object to add * @param event_mask The initial event mask for the object */ - virtual bool AddFd(EventHandler* eh, int event_mask) = 0; + static bool AddFd(EventHandler* eh, int event_mask); /** If you call this function and pass it an * event handler, that event handler will @@ -295,17 +358,19 @@ public: * @param eh The event handler to change * @param event_mask The changes to make to the wait state */ - void ChangeEventMask(EventHandler* eh, int event_mask); + static void ChangeEventMask(EventHandler* eh, int event_mask); - /** Returns the highest file descriptor you may store in the socket engine - * @return The maximum fd value + /** Returns the number of file descriptors reported by the system this program may use + * when it was started. + * @return If positive, the number of file descriptors that the system reported that we + * may use. Otherwise (<= 0) this number could not be determined. */ - inline int GetMaxFds() const { return MAX_DESCRIPTORS; } + static int GetMaxFds() { return MAX_DESCRIPTORS; } /** Returns the number of file descriptors being queried * @return The set size */ - inline int GetUsedFds() const { return CurrentSetSize; } + static size_t GetUsedFds() { return CurrentSetSize; } /** Delete an event handler from the engine. * This function call deletes an EventHandler @@ -315,21 +380,21 @@ public: * required you must do this yourself. * @param eh The event handler object to remove */ - virtual void DelFd(EventHandler* eh) = 0; + static void DelFd(EventHandler* eh); /** Returns true if a file descriptor exists in * the socket engine's list. * @param fd The event handler to look for * @return True if this fd has an event handler */ - virtual bool HasFd(int fd); + static bool HasFd(int fd); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ - virtual EventHandler* GetRef(int fd); + static EventHandler* GetRef(int fd); /** Waits for events and dispatches them to handlers. Please note that * this doesn't wait long, only a couple of milliseconds. It returns the @@ -339,23 +404,17 @@ public: * value. * @return The number of events which have occured. */ - virtual int DispatchEvents() = 0; + static int DispatchEvents(); /** Dispatch trial reads and writes. This causes the actual socket I/O * to happen when writes have been pre-buffered. */ - virtual void DispatchTrialWrites(); - - /** Returns the socket engines name. This returns the name of the - * engine for use in /VERSION responses. - * @return The socket engine name - */ - virtual std::string GetName() = 0; + static void DispatchTrialWrites(); /** Returns true if the file descriptors in the given event handler are * within sensible ranges which can be handled by the socket engine. */ - virtual bool BoundsCheckFd(EventHandler* eh); + static bool BoundsCheckFd(EventHandler* eh); /** Abstraction for BSD sockets accept(2). * This function should emulate its namesake system call exactly. @@ -364,21 +423,20 @@ public: * @param addrlen The size of the sockaddr parameter. * @return This method should return exactly the same values as the system call it emulates. */ - int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); + static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); - /** Abstraction for BSD sockets close(2). - * This function should emulate its namesake system call exactly. - * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. - * @return This method should return exactly the same values as the system call it emulates. + /** Close the underlying fd of an event handler, remove it from the socket engine and set the fd to -1. + * @param eh The EventHandler to close. + * @return 0 on success, a negative value on error */ - int Close(EventHandler* fd); + static int Close(EventHandler* eh); /** Abstraction for BSD sockets close(2). * This function should emulate its namesake system call exactly. * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - int Close(int fd); + static int Close(int fd); /** Abstraction for BSD sockets send(2). * This function should emulate its namesake system call exactly. @@ -388,7 +446,28 @@ public: * @param flags A flag value that controls the sending of the data. * @return This method should return exactly the same values as the system call it emulates. */ - int Send(EventHandler* fd, const void *buf, size_t len, int flags); + static int Send(EventHandler* fd, const void *buf, size_t len, int flags); + + /** Abstraction for vector write function writev(). + * This function should emulate its namesake system call exactly. + * @param fd EventHandler to send data with + * @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's + * native format. + * @param count Number of elements in iov. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int WriteV(EventHandler* fd, const IOVector* iov, int count); + +#ifdef _WIN32 + /** Abstraction for vector write function writev() that accepts a POSIX format iovec. + * This function should emulate its namesake system call exactly. + * @param fd EventHandler to send data with + * @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format. + * @param count Number of elements in iov. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int WriteV(EventHandler* fd, const iovec* iov, int count); +#endif /** Abstraction for BSD sockets recv(2). * This function should emulate its namesake system call exactly. @@ -398,7 +477,7 @@ public: * @param flags A flag value that controls the reception of the data. * @return This method should return exactly the same values as the system call it emulates. */ - int Recv(EventHandler* fd, void *buf, size_t len, int flags); + static int Recv(EventHandler* fd, void *buf, size_t len, int flags); /** Abstraction for BSD sockets recvfrom(2). * This function should emulate its namesake system call exactly. @@ -410,7 +489,7 @@ public: * @param fromlen The size of the from parameter. * @return This method should return exactly the same values as the system call it emulates. */ - int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); + static int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); /** Abstraction for BSD sockets sendto(2). * This function should emulate its namesake system call exactly. @@ -418,11 +497,11 @@ public: * @param buf The buffer in which the data that is sent is stored. * @param len The size of the buffer. * @param flags A flag value that controls the sending of the data. - * @param to The remote IP address and port. + * @param to The remote IP address and port. * @param tolen The size of the to parameter. * @return This method should return exactly the same values as the system call it emulates. */ - int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); + static int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); /** Abstraction for BSD sockets connect(2). * This function should emulate its namesake system call exactly. @@ -431,19 +510,19 @@ public: * @param addrlen The size of the sockaddr parameter. * @return This method should return exactly the same values as the system call it emulates. */ - int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); + static int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); /** Make a file descriptor blocking. * @param fd a file descriptor to set to blocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ - int Blocking(int fd); + static int Blocking(int fd); /** Make a file descriptor nonblocking. * @param fd A file descriptor to set to nonblocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ - int NonBlocking(int fd); + static int NonBlocking(int fd); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. @@ -451,29 +530,29 @@ public: * @param how What part of the socket to shut down * @return This method should return exactly the same values as the system call it emulates. */ - int Shutdown(EventHandler* fd, int how); + static int Shutdown(EventHandler* fd, int how); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - int Shutdown(int fd, int how); + static int Shutdown(int fd, int how); /** Abstraction for BSD sockets bind(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - int Bind(int fd, const irc::sockets::sockaddrs& addr); + static int Bind(int fd, const irc::sockets::sockaddrs& addr); /** Abstraction for BSD sockets listen(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - int Listen(int sockfd, int backlog); + static int Listen(int sockfd, int backlog); /** Set SO_REUSEADDR and SO_LINGER on this file descriptor */ - void SetReuse(int sockfd); + static void SetReuse(int sockfd); /** This function is called immediately after fork(). * Some socket engines (notably kqueue) cannot have their @@ -484,16 +563,24 @@ public: * @return void, but it is acceptable for this function to bail back to * the shell or operating system on fatal error. */ - virtual void RecoverFromFork(); + static void RecoverFromFork(); - /** Get data transfer statistics, kilobits per second in and out and total. + /** Get data transfer and event statistics */ - void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total); + static const Statistics& GetStats() { return stats; } /** Should we ignore the error in errno? * Checks EAGAIN and WSAEWOULDBLOCK */ static bool IgnoreError(); + + /** Return the last socket related error. strrerror(errno) on *nix + */ + static std::string LastError(); + + /** Returns the error for the given error num, strerror(errnum) on *nix + */ + static std::string GetError(int errnum); }; inline bool SocketEngine::IgnoreError() @@ -508,8 +595,3 @@ inline bool SocketEngine::IgnoreError() return false; } - -SocketEngine* CreateSocketEngine(); - -#endif -