X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=data%2Frbot%2Fplugins%2Fgames%2Funo.rb;h=df6a1eee1bf040b6f6f7c921ae298c05a56d07c1;hb=fe217ba8960032cef8a61dafb59d1468360e8e5f;hp=56a7b99cff5b66bf852d4a15bb355c482f8fe93c;hpb=30ddc82becc5fde75f95b1f395bd66d1de4c09a3;p=user%2Fhenk%2Fcode%2Fruby%2Frbot.git diff --git a/data/rbot/plugins/games/uno.rb b/data/rbot/plugins/games/uno.rb index 56a7b99c..df6a1eee 100644 --- a/data/rbot/plugins/games/uno.rb +++ b/data/rbot/plugins/games/uno.rb @@ -10,6 +10,10 @@ # License:: GPL v2 # # Uno Game: get rid of the cards you have +# +# TODO documentation +# TODO allow full form card names for play +# TODO allow choice of rules re stacking + and playing Reverse with them class UnoGame COLORS = %w{Red Green Blue Yellow} @@ -104,7 +108,7 @@ class UnoGame @color = 'Wild' raise if value and not value == '+4' if value - @value = value.dup + @value = value.dup @shortform = 'w'+value else @value = nil @@ -120,20 +124,20 @@ class UnoGame class Player attr_accessor :cards - attr_reader :user + attr_accessor :user def initialize(user) @user = user @cards = [] end def has_card?(short) - cards = [] + has = [] @cards.each { |c| - cards << c if c.shortform == short + has << c if c.shortform == short } - if cards.empty? + if has.empty? return false else - return cards + return has end end def to_s @@ -141,28 +145,61 @@ class UnoGame end end + # cards in stock attr_reader :stock + # current discard attr_reader :discard + # previous discard, in case of challenge + attr_reader :last_discard + # channel the game is played in attr_reader :channel + # list of players attr :players + # true if the player picked a card (and can thus pass turn) attr_reader :player_has_picked + # number of cards to be picked if the player can't play an appropriate card attr_reader :picker - def initialize(plugin, channel) + # game start time + attr :start_time + + # the IRC user that created the game + attr_accessor :manager + + def initialize(plugin, channel, manager) @channel = channel @plugin = plugin @bot = plugin.bot @players = [] + @dropouts = [] @discard = nil + @last_discard = nil + @value = nil + @color = nil make_base_stock @stock = [] make_stock @start_time = nil @join_timer = nil + @picker = 0 + @last_picker = 0 + @must_play = nil + @manager = manager end def get_player(user) - @players.each { |p| return p if p.user == user } + case user + when User + @players.each do |p| + return p if p.user == user + end + when String + @players.each do |p| + return p if p.user.irc_downcase == user.irc_downcase(channel.casemap) + end + else + get_player(user.to_s) + end return nil end @@ -174,6 +211,13 @@ class UnoGame @bot.notice player.user, msg, opts end + def notify_error(player, msg, opts={}) + announce _("you can't do that, %{p}") % { + :p => player.user + } + notify player, msg, opts + end + def make_base_stock @base_stock = COLORS.inject([]) do |list, clr| VALUES.each do |n| @@ -200,6 +244,7 @@ class UnoGame end def start_game + @join_timer = nil debug "Starting game" @players.shuffle! show_order @@ -222,12 +267,28 @@ class UnoGame @start_time = Time.now end + def elapsed_time + if @start_time + Utils.secs_to_string(Time.now-@start_time) + else + _("no time") + end + end + def reverse_turn + # if there are two players, the Reverse acts like a Skip, unless + # there's a @picker running, in which case the Reverse should bounce the + # pick on the other player if @players.length > 2 @players.reverse! # put the current player back in its place @players.unshift @players.pop announce _("Playing order was reversed!") + elsif @picker > 0 + announce _("%{cp} bounces the pick to %{np}") % { + :cp => @players.first, + :np => @players.last + } else skip_turn end @@ -273,26 +334,40 @@ class UnoGame end def next_turn(opts={}) + @must_play = nil @players << @players.shift @player_has_picked = false - show_turn + show_turn unless opts[:silent] end def can_play(card) - # When a +something is online, you can only play - # a +something of same or higher something, or a Reverse of - # the correct color - # TODO make optional + # if play is forced, check against the only allowed cards + return false if @must_play and not @must_play.include?(card) + if @picker > 0 - if (card.value == 'Reverse' and card.color == @color) or card.picker >= @last_picker + # During a picker run (i.e. after a +something was played and before a + # player is forced to pick) you can only play pickers (+2, +4) and + # Reverse. Reverse can be played if the previous card matches by color or + # value (as usual), a +4 can always be played, a +2 can be played on a +2 + # of any color or on a Reverse of the correct color unless a +4 was + # played on it + # TODO make optional + case card.value + when 'Reverse' + # Reverse can be played if it matches color or value + return (card.color == @color) || (@discard.value == card.value) + when '+2' + return false if @last_picker > 2 + return true if @discard.value == card.value + return true if @discard.value == 'Reverse' and @color == card.color + return false + when '+4' return true else return false end else # You can always play a Wild - # FIXME W+4 can only be played if you don't have a proper card - # TODO make it playable anyway, and allow players to challenge return true if Wild === card # On a Wild, you must match the color if Wild === @discard @@ -307,36 +382,80 @@ class UnoGame def play_card(source, cards) debug "Playing card #{cards}" p = get_player(source) - shorts = cards.scan(/[rbgy]\s*(?:\+?\d|[rs])|w\s*(?:\+4)?/) + shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d)\1?|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a debug shorts.inspect - if shorts.length > 2 or shorts.length < 1 - announce _("you can only play one or two cards") + if shorts.empty? + announce _("what cards were that again?") return end - if shorts.length == 2 and shorts.first != shorts.last - announce _("you can only play two cards if they are the same") + full = shorts[0] + short = shorts[1] || shorts[2] || shorts[3] + jolly = shorts[3] + jcolor = shorts[4] + if jolly + toplay = 1 + else + toplay = (full == short) ? 1 : 2 + end + debug [full, short, jolly, jcolor, toplay].inspect + # r7r7 -> r7r7, r7, nil, nil, 2 + # r7 -> r7, r7, nil, nil, 1 + # w -> w, nil, w, nil, 1 + # wg -> wg, nil, w, g, 1 + + # if @color is nil, the player just played a wild without specifying + # a color. (s)he should now use "co ", but we allow him to + # replay the wild _and_ specify the color, without actually replaying + # the card (which would otherwise happen if the player has another wild) + if @color.nil? + if jcolor + choose_color(p.user, jcolor) + else + announce _("you already played your card, ") + _("%{p}, choose a color with: co r|b|g|y") % { :p => p } + end return end - if cards = p.has_card?(shorts.first) + + if cards = p.has_card?(short) debug cards unless can_play(cards.first) - announce _("you can't play that card") + notify_error p, _("you can't play that card") return end - if cards.length >= shorts.length + if cards.length >= toplay + # if the played card is a W+4 not played during a stacking +x + # TODO if A plays an illegal W+4, B plays a W+4, should the next + # player be able to challenge A? For the time being we say no, + # but I think he should, and in case A's move was illegal + # game would have to go back, A would get the penalty and replay, + # while if it was legal the challenger would get 50% more cards, + # i.e. 12 cards (or more if the stacked +4 were more). This would + # only be possible if the first W+4 was illegal, so it wouldn't + # apply for a W+4 played on a +2 anyway. + # + if @picker == 0 and Wild === cards.first and cards.first.value + # save the previous discard in case of challenge + @last_discard = @discard.dup + # save the color too, in case it was a Wild + @last_color = @color.dup + else + # mark the move as not challengeable + @last_discard = nil + @last_color = nil + end set_discard(p.cards.delete_one(cards.shift)) - if shorts.length > 1 + if toplay > 1 set_discard(p.cards.delete_one(cards.shift)) announce _("%{p} plays %{card} twice!") % { - :p => source, + :p => p, :card => @discard } else - announce _("%{p} plays %{card}") % { :p => source, :card => @discard } + announce _("%{p} plays %{card}") % { :p => p, :card => @discard } end if p.cards.length == 1 announce _("%{p} has %{uno}!") % { - :p => source, :uno => UNO + :p => p, :uno => UNO } elsif p.cards.length == 0 end_game @@ -348,12 +467,76 @@ class UnoGame do_special end next_turn + elsif jcolor + choose_color(p.user, jcolor) else announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p } end else - announce _("you don't have that card") + notify_error p, _("you don't have two cards of that kind") end + else + notify_error p, _("you don't have that card") + end + end + + def challenge + return unless @last_discard + # current player + cp = @players.first + # previous player + lp = @players.last + announce _("%{cp} challenges %{lp}'s %{card}!") % { + :cp => cp, :lp => lp, :card => @discard + } + # show the cards of the previous player to the current player + notify cp, _("%{p} has %{cards}") % { + :p => lp, :cards => lp.cards.join(' ') + } + # check if the previous player had a non-special card of the correct color + legal = true + lp.cards.each do |c| + if c.color == @last_color and not c.special? + legal = false + break + end + end + if legal + @picker += 2 + announce _("%{lp}'s move was legal, %{cp} must pick %{b}%{n}%{b} cards!") % { + :cp => cp, :lp => lp, :b => Bold, :n => @picker + } + @last_color = nil + @last_discard = nil + deal(cp, @picker) + @picker = 0 + next_turn + else + announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % { + :cp => cp, :lp => lp, :b => Bold, :n => @picker + } + played = @discard # store the misplayed W+4 + + # reset the discard + @color = @last_color.dup + @discard = @last_discard.dup + @special = false + @value = @discard.value.dup rescue @discard.value + @last_color = nil + @last_discard = nil + + # force the player to play the current cards + @must_play = lp.cards.dup + # but not the same (type of) card he misplayed, though + @must_play.delete(played) + + lp.cards << played # reinstate the W+4 in the list of player cards + # give him the penalty cards + deal(lp, @picker) + @picker = 0 + + # and restore the turn + @players.unshift @players.pop end end @@ -361,13 +544,17 @@ class UnoGame p = get_player(user) if @picker > 0 announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % { - :p => user, :b => Bold, :n => @picker + :p => p, :b => Bold, :n => @picker } deal(p, @picker) @picker = 0 + # make sure that if this is the "pick and pass" after a W+4, + # then the following player cannot do a challenge: + @last_discard = nil + @last_color = nil else if @player_has_picked - announce _("%{p} passes turn") % { :p => user } + announce _("%{p} passes turn") % { :p => p } else announce _("you need to pick a card first") return @@ -377,6 +564,13 @@ class UnoGame end def choose_color(user, color) + # you can only pick a color if the current color is unset + if @color + announce _("you can't pick a color now, %{p}") % { + :p => get_player(user) + } + return + end case color when 'r' @color = 'Red' @@ -390,7 +584,9 @@ class UnoGame announce _('what color is that?') return end - announce _('color is now %{c}') % { :c => @color.downcase } + announce _('color is now %{c}') % { + :c => UnoGame.irc_color_bg(@color)+" #{@color} " + } next_turn end @@ -398,7 +594,7 @@ class UnoGame if @start_time announce _("This %{uno} game has been going on for %{time}") % { :uno => UNO, - :time => Utils.secs_to_string(Time.now - @start_time) + :time => elapsed_time } else announce _("The game hasn't started yet") @@ -412,6 +608,12 @@ class UnoGame end def show_turn(opts={}) + if @players.empty? + announce _("nobody is playing %{uno} yet!") % { + :uno => UNO + } + return false + end cards = true cards = opts[:cards] if opts.key?(:cards) player = @players.first @@ -420,7 +622,7 @@ class UnoGame end def has_turn?(source) - @players.first.user == source + @start_time && (@players.first.user == source) end def show_picker @@ -440,6 +642,7 @@ class UnoGame def show_user_cards(player) p = Player === player ? player : get_player(player) + return unless p notify p, _('Your cards: %{cards}') % { :cards => p.cards.join(' ') } @@ -474,16 +677,47 @@ class UnoGame end end end + picked.sort! notify player, _("You picked %{picked}") % { :picked => picked.join(' ') } player.cards += picked player.cards.sort! end def add_player(user) - return if get_player(user) + if p = get_player(user) + announce _("you're already in the game, %{p}") % { + :p => p + } + return + end + @dropouts.each do |dp| + if dp.user == user + announce _("you dropped from the game, %{p}, you can't get back in") % { + :p => dp + } + return + end + end + if @last_discard + announce _("you can't join now, %{p}, a %{card} was just played, wait until next turn") % { + :card => @discard, + :p => user + } + return + end + cards = 7 + if @start_time + cards = (@players.inject(0) do |s, pl| + s +=pl.cards.length + end*1.0/@players.length).ceil + end p = Player.new(user) @players << p - deal(p, 7) + announce _("%{p} joins this game of %{uno}") % { + :p => p, :uno => UNO + } + deal(p, cards) + return if @start_time if @join_timer @bot.timer.reschedule(@join_timer, 10) elsif @players.length > 1 @@ -494,37 +728,145 @@ class UnoGame end end - def end_game - announce _("%{uno} game finished! The winner is %{p}") % { - :uno => UNO, :p => @players.first + def drop_player(nick) + # A nick is passed because the original player might have left + # the channel or IRC + unless p = get_player(nick) + announce _("%{p} isn't playing %{uno}") % { + :p => p, :uno => UNO + } + return + end + announce _("%{p} gives up this game of %{uno}") % { + :p => p, :uno => UNO } - if @picker > 0 - p = @players[1] + case @players.length + when 2 + if @join_timer + @bot.timer.remove(@join_timer) + announce _("game start countdown stopped") + @join_timer = nil + end + if p == @players.first + next_turn :silent => @start_time.nil? + end + if @start_time + end_game + return + end + when 1 + end_game(true) + return + end + debug @stock.length + while p.cards.length > 0 + @stock.insert(rand(@stock.length), p.cards.shift) + end + debug @stock.length + @dropouts << @players.delete_one(p) + end + + def replace_player(old, new) + # The new user + user = channel.get_user(new) + if not user + announce _("there is no '%{nick}' here") % { + :nick => new + } + return false + end + if pl = get_player(user) + announce _("%{p} is already playing %{uno} here") % { + :p => pl, :uno => UNO + } + return false + end + # We scan the player list of the player with the old nick, instead + # of using get_player, in case of IRC drops etc + @players.each do |p| + if p.user.nick == old + p.user = user + announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % { + :p => p, :b => Bold, :old => old, :uno => UNO + } + return true + end + end + announce _("%{b}%{old}%{b} isn't playing %{uno} here") % { + :uno => UNO, :b => Bold, :old => old + } + return false + end + + def end_game(halted = false) + runtime = @start_time ? Time.now - @start_time : 0 + if @join_timer + @bot.timer.remove(@join_timer) + announce _("game start countdown stopped") + @join_timer = nil + end + if halted + if @start_time + announce _("%{uno} game halted after %{time}") % { + :time => elapsed_time, + :uno => UNO + } + else + announce _("%{uno} game halted before it could start") % { + :uno => UNO + } + end + else + announce _("%{uno} game finished after %{time}! The winner is %{p}") % { + :time => elapsed_time, + :uno => UNO, :p => @players.first + } + end + if @picker > 0 and not halted + if @discard.value == 'Reverse' + p = @players.last + else + p = @players[1] + end announce _("%{p} has to pick %{b}%{n}%{b} cards!") % { :p => p, :n => @picker, :b => Bold } deal(p, @picker) @picker = 0 end - score = @players.inject(0) do |sum, p| - if p.cards.length > 0 + score = @players.inject(0) do |sum, pl| + if pl.cards.length > 0 announce _("%{p} still had %{cards}") % { - :p => p, :cards => p.cards.join(' ') + :p => pl, :cards => pl.cards.join(' ') } - sum += p.cards.inject(0) do |cs, c| + sum += pl.cards.inject(0) do |cs, c| cs += c.score end end sum end - announce _("%{p} wins with %{b}%{score}%{b} points!") % { + + closure = { :dropouts => @dropouts, :players => @players, :runtime => runtime } + if not halted + announce _("%{p} wins with %{b}%{score}%{b} points!") % { :p => @players.first, :score => score, :b => Bold - } - @plugin.end_game(@channel) + } + closure.merge!(:winner => @players.first, :score => score, + :opponents => @players.length - 1) + end + + @plugin.do_end_game(@channel, closure) end end +# A won game: store score and number of opponents, so we can calculate +# an average score per opponent (requested by Squiddhartha) +define_structure :UnoGameWon, :score, :opponents +# For each player we store the number of games played, the number of +# games forfeited, and an UnoGameWon for each won game +define_structure :UnoPlayerStats, :played, :forfeits, :won + class UnoPlugin < Plugin attr :games def initialize @@ -533,34 +875,85 @@ class UnoPlugin < Plugin end def help(plugin, topic="") - (_("%{uno} game. !uno to start a game. in-game commands (no prefix): ") % { - :uno => UnoGame::UNO - }) + [ + case topic + when 'commands' + [ _("'jo' to join in"), - _("'pl ' to play "), + _("'pl ' to play : e.g. 'pl g7' to play Green 7, or 'pl rr' to play Red Reverse, or 'pl y2y2' to play both Yellow 2 cards"), _("'pe' to pick a card"), _("'pa' to pass your turn"), - _("'co ' to pick a color"), + _("'co ' to pick a color after playing a Wild: e.g. 'co g' to select Green (or 'pl w+4 g' to select the color when playing the Wild)"), _("'ca' to show current cards"), _("'cd' to show the current discard"), + _("'ch' to challenge a Wild +4"), _("'od' to show the playing order"), _("'ti' to show play time"), _("'tu' to show whose turn it is") - ].join(" ; ") + ].join("; ") + when 'challenge' + _("A Wild +4 can only be played legally if you don't have normal (not special) cards of the current color. ") + + _("The next player can challenge a W+4 by using the 'ch' command. ") + + _("If the W+4 play was illegal, the player who played it must pick the W+4, pick 4 cards from the stock, and play a legal card. ") + + _("If the W+4 play was legal, the challenger must pick 6 cards instead of 4.") + when 'rules' + _("play all your cards, one at a time, by matching either the color or the value of the currently discarded card. ") + + _("cards with special effects: Skip (next player skips a turn), Reverse (reverses the playing order), +2 (next player has to take 2 cards). ") + + _("Wilds can be played on any card, and you must specify the color for the next card. ") + + _("Wild +4 also forces the next player to take 4 cards, but it can only be played if you can't play a color card. ") + + _("you can play another +2 or +4 card on a +2 card, and a +4 on a +4, forcing the first player who can't play one to pick the cumulative sum of all cards. ") + + _("you can also play a Reverse on a +2 or +4, bouncing the effect back to the previous player (that now comes next). ") + when /scor(?:e|ing)/, /points?/ + [ + _("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."), + _("Each normal (not special) card is worth its face value (from 0 to 9 points)."), + _("Each colored special card (+2, Reverse, Skip) is worth 20 points."), + _("Each Wild and Wild +4 is worth 50 points."), + help(plugin, 'top'), + help(plugin, 'topwin'), + ].join(" ") % { :uno => UnoGame::UNO } + when 'top' + _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.") + when 'topwin' + _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.") + when /cards?/ + [ + _("There are 108 cards in a standard %{uno} deck."), + _("For each color (Blue, Green, Red, Yellow) there are 19 numbered cards (from 0 to 9), with two of each number except for 0."), + _("There are also 6 special cards for each color, two each of +2, Reverse, Skip."), + _("Finally, there are 4 Wild and 4 Wild +4 cards.") + ].join(" ") % { :uno => UnoGame::UNO } + when 'admin' + _("The game manager (the user that started the game) can execute the following commands to manage it: ") + + [ + _("'uno drop ' to drop a user from the game (any user can drop itself using 'uno drop')"), + _("'uno replace [with] ' to replace a player with someone else (useful in case of disconnects)"), + _("'uno transfer [to] ' to transfer game ownership to someone else"), + _("'uno end' to end the game before its natural completion") + ].join("; ") + else + _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % { + :uno => UnoGame::UNO, + :cmds => help(plugin, 'commands') + } + end end def message(m) return unless @games.key?(m.channel) + return unless m.plugin # skip messages such as: botname, g = @games[m.channel] + replied = true case m.plugin.intern when :jo # join game + return if m.params g.add_player(m.source) when :pe # pick card + return if m.params if g.has_turn?(m.source) if g.player_has_picked m.reply _("you already picked a card") elsif g.picker > 0 - m.reply _("you can't pick a card") + g.pass(m.source) else g.pick_card(m.source) end @@ -568,6 +961,7 @@ class UnoPlugin < Plugin m.reply _("It's not your turn") end when :pa # pass turn + return if m.params or not g.start_time if g.has_turn?(m.source) g.pass(m.source) else @@ -586,41 +980,228 @@ class UnoPlugin < Plugin m.reply _("It's not your turn") end when :ca # show current cards + return if m.params g.show_all_cards(m.source) when :cd # show current discard + return if m.params or not g.start_time g.show_discard - # TODO - # when :ch - # g.challenge + when :ch + if g.has_turn?(m.source) + if g.last_discard + g.challenge + else + m.reply _("previous move cannot be challenged") + end + else + m.reply _("It's not your turn") + end when :od # show playing order + return if m.params g.show_order when :ti # show play time + return if m.params g.show_time when :tu # show whose turn is it + return if m.params if g.has_turn?(m.source) - m.nickreply _("it's your turn, sleepyhead") + m.reply _("it's your turn, sleepyhead"), :nick => true else g.show_turn(:cards => false) end + else + replied=false end + m.replied=true if replied end def create_game(m, p) if @games.key?(m.channel) - m.reply _("There is already an %{uno} game running here, say 'jo' to join in") % { :uno => UnoGame::UNO } + m.reply _("There is already an %{uno} game running here, managed by %{who}. say 'jo' to join in") % { + :who => @games[m.channel].manager, + :uno => UnoGame::UNO + } return end - @games[m.channel] = UnoGame.new(self, m.channel) + @games[m.channel] = UnoGame.new(self, m.channel, m.source) + @bot.auth.irc_to_botuser(m.source).set_temp_permission('uno::manage', true, m.channel) m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % { :uno => UnoGame::UNO, :channel => m.channel } end - def end_game(channel) + def transfer_ownership(m, p) + unless @games.key?(m.channel) + m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } + return + end + g = @games[m.channel] + old = g.manager + new = m.channel.get_user(p[:nick]) + if new + g.manager = new + @bot.auth.irc_to_botuser(old).reset_temp_permission('uno::manage', m.channel) + @bot.auth.irc_to_botuser(new).set_temp_permission('uno::manage', true, m.channel) + m.reply _("%{uno} game ownership transferred from %{old} to %{nick}") % { + :uno => UnoGame::UNO, :old => old, :nick => p[:nick] + } + else + m.reply _("who is this %{nick} you want me to transfer game ownership to?") % p + end + end + + def end_game(m, p) + unless @games.key?(m.channel) + m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } + return + end + @games[m.channel].end_game(true) + end + + def cleanup + @games.each { |k, g| g.end_game(true) } + super + end + + def chan_reg(channel) + @registry.sub_registry(channel.downcase) + end + + def chan_stats(channel) + stats = chan_reg(channel).sub_registry('stats') + class << stats + def store(val) + val.to_i + end + def restore(val) + val.to_i + end + end + stats.set_default(0) + return stats + end + + def chan_pstats(channel) + pstats = chan_reg(channel).sub_registry('players') + pstats.set_default(UnoPlayerStats.new(0,0,[])) + return pstats + end + + def do_end_game(channel, closure) + reg = chan_reg(channel) + stats = chan_stats(channel) + stats['played'] += 1 + stats['played_runtime'] += closure[:runtime] + if closure[:winner] + stats['finished'] += 1 + stats['finished_runtime'] += closure[:runtime] + + pstats = chan_pstats(channel) + + closure[:players].each do |pl| + k = pl.user.downcase + pls = pstats[k] + pls.played += 1 + pstats[k] = pls + end + + closure[:dropouts].each do |pl| + k = pl.user.downcase + pls = pstats[k] + pls.played += 1 + pls.forfeits += 1 + pstats[k] = pls + end + + winner = closure[:winner] + won = UnoGameWon.new(closure[:score], closure[:opponents]) + k = winner.user.downcase + pls = pstats[k] # already marked played +1 above + pls.won << won + pstats[k] = pls + end + + @bot.auth.irc_to_botuser(@games[channel].manager).reset_temp_permission('uno::manage', channel) @games.delete(channel) end + def do_chanstats(m, p) + stats = chan_stats(m.channel) + np = stats['played'] + nf = stats['finished'] + if np > 0 + str = _("%{nf} %{uno} games completed over %{np} games played. ") % { + :np => np, :uno => UnoGame::UNO, :nf => nf + } + cgt = stats['finished_runtime'] + tgt = stats['played_runtime'] + str << _("%{cgt} game time for completed games") % { + :cgt => Utils.secs_to_string(cgt) + } + if np > nf + str << _(" on %{tgt} total game time. ") % { + :tgt => Utils.secs_to_string(tgt) + } + else + str << ". " + end + str << _("%{avg} average game time for completed games") % { + :avg => Utils.secs_to_string(cgt/nf) + } + str << _(", %{tavg} for all games") % { + :tavg => Utils.secs_to_string(tgt/np) + } if np > nf + m.reply str + else + m.reply _("nobody has played %{uno} on %{chan} yet") % { + :uno => UnoGame::UNO, :chan => m.channel + } + end + end + + def do_pstats(m, p) + dnick = p[:nick] || m.source # display-nick, don't later case + nick = dnick.downcase + ps = chan_pstats(m.channel)[nick] + if ps.played == 0 + m.reply _("%{nick} never played %{uno} here") % { + :uno => UnoGame::UNO, :nick => dnick + } + return + end + np = ps.played + nf = ps.forfeits + nw = ps.won.length + score = ps.won.inject(0) { |sum, w| sum += w.score } + str = _("%{nick} played %{np} %{uno} games here, ") % { + :nick => dnick, :np => np, :uno => UnoGame::UNO + } + str << _("forfeited %{nf} games, ") % { :nf => nf } if nf > 0 + str << _("won %{nw} games") % { :nw => nw} + if nw > 0 + str << _(" with %{score} total points") % { :score => score } + avg = ps.won.inject(0) { |sum, w| sum += w.score/w.opponents }/nw + str << _(" and an average of %{avg} points per opponent") % { :avg => avg } + end + m.reply str + end + + def replace_player(m, p) + unless @games.key?(m.channel) + m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } + return + end + @games[m.channel].replace_player(p[:old], p[:new]) + end + + def drop_player(m, p) + unless @games.key?(m.channel) + m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } + return + end + @games[m.channel].drop_player(p[:nick] || m.source.nick) + end + def print_stock(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } @@ -632,10 +1213,91 @@ class UnoPlugin < Plugin :stock => stock.join(' ') }, :split_at => /#{NormalText}\s*/) end + + def do_top(m, p) + pstats = chan_pstats(m.channel) + scores = [] + wins = [] + pstats.each do |k, v| + wins << [v.won.length, k] + scores << [v.won.inject(0) { |s, w| s+=w.score }, k] + end + + if wins.empty? + m.reply(_("no %{uno} games were completed here") % { + :uno => UnoGame::UNO + }) + return + end + + + if n = p[:scorenum] + msg = _("%{uno} %{num} highest scores: ") % { + :uno => UnoGame::UNO, :num => p[:scorenum] + } + scores.sort! { |a1, a2| -(a1.first <=> a2.first) } + scores = scores[0, n.to_i].compact + i = 0 + if scores.length <= 5 + list = "\n" + scores.map { |a| + i+=1 + _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} points") % { + :i => i, :b => Bold, :nick => a.last, :score => a.first + } + }.join("\n") + else + list = scores.map { |a| + i+=1 + _("%{i}. %{nick} ( %{score} )") % { + :i => i, :nick => a.last, :score => a.first + } + }.join(" | ") + end + elsif n = p[:winnum] + msg = _("%{uno} %{num} most wins: ") % { + :uno => UnoGame::UNO, :num => p[:winnum] + } + wins.sort! { |a1, a2| -(a1.first <=> a2.first) } + wins = wins[0, n.to_i].compact + i = 0 + if wins.length <= 5 + list = "\n" + wins.map { |a| + i+=1 + _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} wins") % { + :i => i, :b => Bold, :nick => a.last, :score => a.first + } + }.join("\n") + else + list = wins.map { |a| + i+=1 + _("%{i}. %{nick} ( %{score} )") % { + :i => i, :nick => a.last, :score => a.first + } + }.join(" | ") + end + else + msg = _("uh, what kind of score list did you want, again?") + list = _(" I can only show the top scores (with top) and the most wins (with topwin)") + end + m.reply msg + list, :max_lines => (msg+list).count("\n")+1 + end end pg = UnoPlugin.new pg.map 'uno', :private => false, :action => :create_game +pg.map 'uno end', :private => false, :action => :end_game, :auth_path => 'manage' +pg.map 'uno drop', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!' +pg.map 'uno giveup', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!' +pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => 'manage::drop::other!' +pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player, :auth_path => 'manage' +pg.map 'uno transfer [game [ownership]] [to] :nick', :private => false, :action => :transfer_ownership, :auth_path => 'manage' pg.map 'uno stock', :private => false, :action => :print_stock +pg.map 'uno chanstats', :private => false, :action => :do_chanstats +pg.map 'uno stats [:nick]', :private => false, :action => :do_pstats +pg.map 'uno top :scorenum', :private => false, :action => :do_top, :defaults => { :scorenum => 5 } +pg.map 'uno topwin :winnum', :private => false, :action => :do_top, :defaults => { :winnum => 5 } + pg.default_auth('stock', false) +pg.default_auth('manage', false) +pg.default_auth('manage::drop::self', true)