X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fsocketengine.h;h=37b7d637350b833e46d38f13d932f253008f36d6;hb=e6601069038c35c546fd3f3dce95024b0d13f1b4;hp=1a0a61670f7e8439a03393c919d9bee3e1074735;hpb=810c662c9b55908101ca085293c52c3239ef22d1;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/socketengine.h b/include/socketengine.h index 1a0a61670..37b7d6373 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -1,23 +1,33 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ +/* + * InspIRCd -- Internet Relay Chat Daemon * - * InspIRCd: (C) 2002-2009 InspIRCd Development Team - * See: http://wiki.inspircd.org/Credits + * Copyright (C) 2009 Daniel De Graaf + * Copyright (C) 2007-2008 Robin Burchell + * Copyright (C) 2005-2007 Craig Edwards + * Copyright (C) 2007 Dennis Friis * - * This program is free but copyrighted software; see - * the file COPYING for details. + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. * - * --------------------------------------------------- + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . */ -#ifndef __SOCKETENGINE__ -#define __SOCKETENGINE__ + +#ifndef SOCKETENGINE_H +#define SOCKETENGINE_H #include #include #include #include "inspircd_config.h" +#include "socket.h" #include "base.h" /** Types of event an EventHandler may receive. @@ -62,7 +72,7 @@ enum EventMask * it may not require a system call to transition from FD_WANT_FAST_READ */ FD_WANT_EDGE_READ = 0x8, - + /** Mask for all read events */ FD_WANT_READ_MASK = 0x0F, @@ -133,9 +143,6 @@ enum EventMask FD_TRIAL_NOTE_MASK = 0x5000 }; -class InspIRCd; -class Module; - /** This class is a basic I/O handler class. * Any object which wishes to receive basic I/O events * from the socketengine must derive from this class and @@ -154,7 +161,7 @@ class Module; * must have a file descriptor. What this file descriptor * is actually attached to is completely up to you. */ -class CoreExport EventHandler : public Extensible +class CoreExport EventHandler : public classbase { private: /** Private state maintained by socket engine */ @@ -195,7 +202,9 @@ class CoreExport EventHandler : public Extensible * class, and it will be called whenever read or write * events are received. * @param et either one of EVENT_READ for read events, - * and EVENT_WRITE for write events. + * EVENT_WRITE for write events and EVENT_ERROR for + * error events. + * @param errornum The error code which goes with an EVENT_ERROR. */ virtual void HandleEvent(EventType et, int errornum = 0) = 0; @@ -245,10 +254,10 @@ class CoreExport SocketEngine void SetEventMask(EventHandler* eh, int value); public: - double TotalEvents; - double ReadEvents; - double WriteEvents; - double ErrorEvents; + unsigned long TotalEvents; + unsigned long ReadEvents; + unsigned long WriteEvents; + unsigned long ErrorEvents; /** Constructor. * The constructor transparently initializes @@ -304,18 +313,9 @@ public: * and false if it failed. This does not free the * EventHandler pointer using delete, if this is * required you must do this yourself. - * Note on forcing deletes. DO NOT DO THIS! This is - * extremely dangerous and will most likely render the - * socketengine dead. This was added only for handling - * very rare cases where broken 3rd party libs destroys - * the OS socket beyond our control. If you can't explain - * in minute details why forcing is absolutely necessary - * then you don't need it. That was a NO! * @param eh The event handler object to remove - * @param force *DANGEROUS* See method description! - * @return True if the event handler was removed */ - virtual bool DelFd(EventHandler* eh, bool force = false) = 0; + virtual void DelFd(EventHandler* eh) = 0; /** Returns true if a file descriptor exists in * the socket engine's list. @@ -360,102 +360,120 @@ public: /** Abstraction for BSD sockets accept(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param addr The client IP address and port + * @param addrlen The size of the sockaddr parameter. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); + int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); /** Abstraction for BSD sockets close(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Close(EventHandler* fd); + int Close(EventHandler* fd); /** Abstraction for BSD sockets close(2). * This function should emulate its namesake system call exactly. * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Close(int fd); + int Close(int fd); /** Abstraction for BSD sockets send(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is sent is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the sending of the data. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Send(EventHandler* fd, const void *buf, size_t len, int flags); + int Send(EventHandler* fd, const void *buf, size_t len, int flags); /** Abstraction for BSD sockets recv(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is read is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the reception of the data. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Recv(EventHandler* fd, void *buf, size_t len, int flags); + int Recv(EventHandler* fd, void *buf, size_t len, int flags); /** Abstraction for BSD sockets recvfrom(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is read is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the reception of the data. + * @param from The remote IP address and port. + * @param fromlen The size of the from parameter. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); + int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); /** Abstraction for BSD sockets sendto(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is sent is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the sending of the data. + * @param to The remote IP address and port. + * @param tolen The size of the to parameter. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); + int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); /** Abstraction for BSD sockets connect(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param serv_addr The server IP address and port. + * @param addrlen The size of the sockaddr parameter. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); + int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); /** Make a file descriptor blocking. * @param fd a file descriptor to set to blocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ - virtual int Blocking(int fd); + int Blocking(int fd); /** Make a file descriptor nonblocking. * @param fd A file descriptor to set to nonblocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ - virtual int NonBlocking(int fd); + int NonBlocking(int fd); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param how What part of the socket to shut down * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Shutdown(EventHandler* fd, int how); + int Shutdown(EventHandler* fd, int how); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Shutdown(int fd, int how); + int Shutdown(int fd, int how); /** Abstraction for BSD sockets bind(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Bind(int fd, const sockaddr *my_addr, socklen_t addrlen); + int Bind(int fd, const irc::sockets::sockaddrs& addr); /** Abstraction for BSD sockets listen(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ - virtual int Listen(int sockfd, int backlog); + int Listen(int sockfd, int backlog); - /** Abstraction for BSD sockets getsockname(2). - * This function should emulate its namesake system call exactly. - * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. - * @return This method should return exactly the same values as the system call it emulates. + /** Set SO_REUSEADDR and SO_LINGER on this file descriptor */ - virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen); + void SetReuse(int sockfd); /** This function is called immediately after fork(). * Some socket engines (notably kqueue) cannot have their @@ -471,7 +489,35 @@ public: /** Get data transfer statistics, kilobits per second in and out and total. */ void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total); + + /** Should we ignore the error in errno? + * Checks EAGAIN and WSAEWOULDBLOCK + */ + static bool IgnoreError(); + + /** Return the last socket related error. strrerror(errno) on *nix + */ + static std::string LastError(); + + /** Returns the error for the given error num, strerror(errnum) on *nix + */ + static std::string GetError(int errnum); }; +inline bool SocketEngine::IgnoreError() +{ + if ((errno == EAGAIN) || (errno == EWOULDBLOCK)) + return true; + +#ifdef _WIN32 + if (WSAGetLastError() == WSAEWOULDBLOCK) + return true; +#endif + + return false; +} + +SocketEngine* CreateSocketEngine(); + #endif