X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fsocketengine.h;h=a2179d951e7ee5726d3dda5617bb803380397b41;hb=ed6176383eef5de23a62c7de70b58b8d80239005;hp=330e3911c5f145c9786c6cc2f24ce32c4dbf3a54;hpb=d7324a55fab95b4f51672b701f2dd9cc0836abf8;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/socketengine.h b/include/socketengine.h index 330e3911c..a2179d951 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -1,23 +1,32 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ +/* + * InspIRCd -- Internet Relay Chat Daemon * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits + * Copyright (C) 2009 Daniel De Graaf + * Copyright (C) 2007-2008 Robin Burchell + * Copyright (C) 2005-2007 Craig Edwards + * Copyright (C) 2007 Dennis Friis * - * This program is free but copyrighted software; see - * the file COPYING for details. + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. * - * --------------------------------------------------- + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . */ -#ifndef __SOCKETENGINE__ -#define __SOCKETENGINE__ + +#pragma once #include #include #include -#include "inspircd_config.h" +#include "config.h" +#include "socket.h" #include "base.h" /** Types of event an EventHandler may receive. @@ -29,12 +38,109 @@ */ enum EventType { + /** Read event */ EVENT_READ = 0, + /** Write event */ EVENT_WRITE = 1, + /** Error event */ EVENT_ERROR = 2 }; -class InspIRCd; +/** + * Event mask for SocketEngine events + */ +enum EventMask +{ + /** Do not test this socket for readability + */ + FD_WANT_NO_READ = 0x1, + /** Give a read event at all times when reads will not block. + */ + FD_WANT_POLL_READ = 0x2, + /** Give a read event when there is new data to read. + * + * An event MUST be sent if there is new data to be read, and the most + * recent read/recv() on this FD returned EAGAIN. An event MAY be sent + * at any time there is data to be read on the socket. + */ + FD_WANT_FAST_READ = 0x4, + /** Give an optional read event when reads begin to unblock + * + * This state is useful if you want to leave data in the OS receive + * queue but not get continuous event notifications about it, because + * it may not require a system call to transition from FD_WANT_FAST_READ + */ + FD_WANT_EDGE_READ = 0x8, + + /** Mask for all read events */ + FD_WANT_READ_MASK = 0x0F, + + /** Do not test this socket for writeability + */ + FD_WANT_NO_WRITE = 0x10, + /** Give a write event at all times when writes will not block. + * + * You probably shouldn't use this state; if it's likely that the write + * will not block, try it first, then use FD_WANT_FAST_WRITE if it + * fails. If it's likely to block (or you are using polling-style reads) + * then use FD_WANT_SINGLE_WRITE. + */ + FD_WANT_POLL_WRITE = 0x20, + /** Give a write event when writes don't block any more + * + * An event MUST be sent if writes will not block, and the most recent + * write/send() on this FD returned EAGAIN, or connect() returned + * EINPROGRESS. An event MAY be sent at any time that writes will not + * block. + * + * Before calling HandleEvent, a socket engine MAY change the state of + * the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a + * one-shot notification was registered). If further writes are needed, + * it is the responsibility of the event handler to change the state to + * one that will generate the required notifications + */ + FD_WANT_FAST_WRITE = 0x40, + /** Give an optional write event on edge-triggered write unblock. + * + * This state is useful to avoid system calls when moving to/from + * FD_WANT_FAST_WRITE when writing data to a mostly-unblocked socket. + */ + FD_WANT_EDGE_WRITE = 0x80, + /** Request a one-shot poll-style write notification. The socket will + * return to the FD_WANT_NO_WRITE state before HandleEvent is called. + */ + FD_WANT_SINGLE_WRITE = 0x100, + + /** Mask for all write events */ + FD_WANT_WRITE_MASK = 0x1F0, + + /** Add a trial read. During the next DispatchEvents invocation, this + * will call HandleEvent with EVENT_READ unless reads are known to be + * blocking. + */ + FD_ADD_TRIAL_READ = 0x1000, + /** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ. + * Reset by SE before running EVENT_READ + */ + FD_READ_WILL_BLOCK = 0x2000, + + /** Add a trial write. During the next DispatchEvents invocation, this + * will call HandleEvent with EVENT_WRITE unless writes are known to be + * blocking. + * + * This could be used to group several writes together into a single + * send() syscall, or to ensure that writes are blocking when attempting + * to use FD_WANT_FAST_WRITE. + */ + FD_ADD_TRIAL_WRITE = 0x4000, + /** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE. + * Reset by SE before running EVENT_WRITE + */ + FD_WRITE_WILL_BLOCK = 0x8000, + + /** Mask for trial read/trial write */ + FD_TRIAL_NOTE_MASK = 0x5000 +}; /** This class is a basic I/O handler class. * Any object which wishes to receive basic I/O events @@ -54,96 +160,54 @@ class InspIRCd; * must have a file descriptor. What this file descriptor * is actually attached to is completely up to you. */ -class CoreExport EventHandler : public Extensible +class CoreExport EventHandler : public classbase { + private: + /** Private state maintained by socket engine */ + int event_mask; protected: /** File descriptor. - * All events which can be handled - * must have a file descriptor. - * This allows you to add events for - * sockets, fifo's, pipes, and various - * other forms of IPC. + * All events which can be handled must have a file descriptor. This + * allows you to add events for sockets, fifo's, pipes, and various + * other forms of IPC. Do not change this while the object is + * registered with the SocketEngine */ int fd; public: /** Get the current file descriptor * @return The file descriptor of this handler */ - int GetFd(); + inline int GetFd() const { return fd; } + + inline int GetEventMask() const { return event_mask; } /** Set a new file desciptor - * @param FD The new file descriptor. Do not - * call this method without first deleting the - * object from the SocketEngine if you have + * @param FD The new file descriptor. Do not call this method without + * first deleting the object from the SocketEngine if you have * added it to a SocketEngine instance. */ void SetFd(int FD); /** Constructor */ - EventHandler() {} + EventHandler(); /** Destructor */ virtual ~EventHandler() {} - /** Override this function to indicate readability. - * @return This should return true if the function - * wishes to receive EVENT_READ events. Do not change - * what this function returns while the event handler - * is still added to a SocketEngine instance! - * If this function is unimplemented, the base class - * will return true. - * - * NOTE: You cannot set both Readable() and - * Writeable() to true. If you wish to receive - * a write event for your object, you must call - * SocketEngine::WantWrite() instead. This will - * trigger your objects next EVENT_WRITE type event. - */ - virtual bool Readable(); - - /** Override this function to indicate writeability. - * @return This should return true if the function - * wishes to receive EVENT_WRITE events. Do not change - * what this function returns while the event handler - * is still added to a SocketEngine instance! - * If this function is unimplemented, the base class - * will return false. - * - * NOTE: You cannot set both Readable() and - * Writeable() to true. If you wish to receive - * a write event for your object, you must call - * SocketEngine::WantWrite() instead. This will - * trigger your objects next EVENT_WRITE type event. - */ - virtual bool Writeable(); - /** Process an I/O event. * You MUST implement this function in your derived * class, and it will be called whenever read or write - * events are received, depending on what your functions - * Readable() and Writeable() returns and wether you - * previously made a call to SocketEngine::WantWrite(). + * events are received. * @param et either one of EVENT_READ for read events, - * and EVENT_WRITE for write events. + * EVENT_WRITE for write events and EVENT_ERROR for + * error events. + * @param errornum The error code which goes with an EVENT_ERROR. */ virtual void HandleEvent(EventType et, int errornum = 0) = 0; -#ifdef WINDOWS - - /** "Fake" file descriptor. This is windows-specific. - */ - int m_internalFd; - - /** Pointer to read event. We delete this so the buffer can't be used - * after the socket is deleted, and so it doesn't leak memory - */ - void * m_readEvent; - void * m_writeEvent; - void * m_acceptEvent; - -#endif + friend class SocketEngine; }; /** Provides basic file-descriptor-based I/O support. @@ -164,23 +228,49 @@ class CoreExport EventHandler : public Extensible * have to be aware of which SocketEngine derived * class they are using. */ -class CoreExport SocketEngine : public Extensible +class CoreExport SocketEngine { -protected: - /** Owner/Creator - */ - InspIRCd* ServerInstance; - /** Handle to socket engine, where needed. - */ - int EngineHandle; + /** Reference table, contains all current handlers + **/ + std::vector ref; + + protected: /** Current number of descriptors in the engine */ - int CurrentSetSize; - /** Reference table, contains all current handlers + size_t CurrentSetSize; + /** List of handlers that want a trial read/write */ - EventHandler* ref[MAX_DESCRIPTORS]; + std::set trials; + + int MAX_DESCRIPTORS; + + size_t indata; + size_t outdata; + time_t lastempty; + + void UpdateStats(size_t len_in, size_t len_out); + + virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0; + void SetEventMask(EventHandler* eh, int value); + + /** Add an event handler to the base socket engine. AddFd(EventHandler*, int) should call this. + */ + bool AddFd(EventHandler* eh); + + template + void ResizeDouble(std::vector& vect) + { + if (CurrentSetSize > vect.size()) + vect.resize(vect.size() * 2); + } + public: + unsigned long TotalEvents; + unsigned long ReadEvents; + unsigned long WriteEvents; + unsigned long ErrorEvents; + /** Constructor. * The constructor transparently initializes * the socket engine which the ircd is using. @@ -188,9 +278,8 @@ public: * failure (for example, you try and enable * epoll on a 2.4 linux kernel) then this * function may bail back to the shell. - * @param Instance The creator/owner of this object */ - SocketEngine(InspIRCd* Instance); + SocketEngine(); /** Destructor. * The destructor transparently tidies up @@ -198,15 +287,14 @@ public: */ virtual ~SocketEngine(); - /** Add an EventHandler object to the engine. - * Use AddFd to add a file descriptor to the - * engine and have the socket engine monitor - * it. You must provide an object derived from - * EventHandler which implements HandleEvent() - * and optionally Readable() and Writeable(). + /** Add an EventHandler object to the engine. Use AddFd to add a file + * descriptor to the engine and have the socket engine monitor it. You + * must provide an object derived from EventHandler which implements + * HandleEvent(). * @param eh An event handling object to add + * @param event_mask The initial event mask for the object */ - virtual bool AddFd(EventHandler* eh); + virtual bool AddFd(EventHandler* eh, int event_mask) = 0; /** If you call this function and pass it an * event handler, that event handler will @@ -216,22 +304,20 @@ public: * an eventhandler in the writeable state, * as this will consume large amounts of * CPU time. - * @param eh An event handler which wants to - * receive the next writeability event. + * @param eh The event handler to change + * @param event_mask The changes to make to the wait state */ - virtual void WantWrite(EventHandler* eh); + void ChangeEventMask(EventHandler* eh, int event_mask); - /** Returns the maximum number of file descriptors - * you may store in the socket engine at any one time. + /** Returns the highest file descriptor you may store in the socket engine * @return The maximum fd value */ - virtual int GetMaxFds(); + inline int GetMaxFds() const { return MAX_DESCRIPTORS; } - /** Returns the number of file descriptor slots - * which are available for storing fds. - * @return The number of remaining fd's + /** Returns the number of file descriptors being queried + * @return The set size */ - virtual int GetRemainingFds(); + inline size_t GetUsedFds() const { return CurrentSetSize; } /** Delete an event handler from the engine. * This function call deletes an EventHandler @@ -239,18 +325,9 @@ public: * and false if it failed. This does not free the * EventHandler pointer using delete, if this is * required you must do this yourself. - * Note on forcing deletes. DO NOT DO THIS! This is - * extremely dangerous and will most likely render the - * socketengine dead. This was added only for handling - * very rare cases where broken 3rd party libs destroys - * the OS socket beyond our control. If you can't explain - * in minute details why forcing is absolutely necessary - * then you don't need it. That was a NO! * @param eh The event handler object to remove - * @param force *DANGEROUS* See method description! - * @return True if the event handler was removed */ - virtual bool DelFd(EventHandler* eh, bool force = false); + virtual void DelFd(EventHandler* eh); /** Returns true if a file descriptor exists in * the socket engine's list. @@ -266,23 +343,184 @@ public: */ virtual EventHandler* GetRef(int fd); - /** Waits for events and dispatches them to handlers. - * Please note that this doesnt wait long, only - * a couple of milliseconds. It returns the number of - * events which occured during this call. - * This method will dispatch events to their handlers - * by calling their EventHandler::HandleEvent() - * methods with the neccessary EventType value. + /** Waits for events and dispatches them to handlers. Please note that + * this doesn't wait long, only a couple of milliseconds. It returns the + * number of events which occurred during this call. This method will + * dispatch events to their handlers by calling their + * EventHandler::HandleEvent() methods with the necessary EventType + * value. * @return The number of events which have occured. */ - virtual int DispatchEvents(); + virtual int DispatchEvents() = 0; + + /** Dispatch trial reads and writes. This causes the actual socket I/O + * to happen when writes have been pre-buffered. + */ + virtual void DispatchTrialWrites(); + + /** Returns true if the file descriptors in the given event handler are + * within sensible ranges which can be handled by the socket engine. + */ + virtual bool BoundsCheckFd(EventHandler* eh); + + /** Abstraction for BSD sockets accept(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param addr The client IP address and port + * @param addrlen The size of the sockaddr parameter. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); + + /** Abstraction for BSD sockets close(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Close(EventHandler* fd); - /** Returns the socket engines name. - * This returns the name of the engine for use - * in /VERSION responses. - * @return The socket engine name + /** Abstraction for BSD sockets close(2). + * This function should emulate its namesake system call exactly. + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. */ - virtual std::string GetName(); + static int Close(int fd); + + /** Abstraction for BSD sockets send(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is sent is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the sending of the data. + * @return This method should return exactly the same values as the system call it emulates. + */ + int Send(EventHandler* fd, const void *buf, size_t len, int flags); + + /** Abstraction for BSD sockets recv(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is read is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the reception of the data. + * @return This method should return exactly the same values as the system call it emulates. + */ + int Recv(EventHandler* fd, void *buf, size_t len, int flags); + + /** Abstraction for BSD sockets recvfrom(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is read is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the reception of the data. + * @param from The remote IP address and port. + * @param fromlen The size of the from parameter. + * @return This method should return exactly the same values as the system call it emulates. + */ + int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); + + /** Abstraction for BSD sockets sendto(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param buf The buffer in which the data that is sent is stored. + * @param len The size of the buffer. + * @param flags A flag value that controls the sending of the data. + * @param to The remote IP address and port. + * @param tolen The size of the to parameter. + * @return This method should return exactly the same values as the system call it emulates. + */ + int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); + + /** Abstraction for BSD sockets connect(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param serv_addr The server IP address and port. + * @param addrlen The size of the sockaddr parameter. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); + + /** Make a file descriptor blocking. + * @param fd a file descriptor to set to blocking mode + * @return 0 on success, -1 on failure, errno is set appropriately. + */ + static int Blocking(int fd); + + /** Make a file descriptor nonblocking. + * @param fd A file descriptor to set to nonblocking mode + * @return 0 on success, -1 on failure, errno is set appropriately. + */ + static int NonBlocking(int fd); + + /** Abstraction for BSD sockets shutdown(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @param how What part of the socket to shut down + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Shutdown(EventHandler* fd, int how); + + /** Abstraction for BSD sockets shutdown(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Shutdown(int fd, int how); + + /** Abstraction for BSD sockets bind(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Bind(int fd, const irc::sockets::sockaddrs& addr); + + /** Abstraction for BSD sockets listen(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ + static int Listen(int sockfd, int backlog); + + /** Set SO_REUSEADDR and SO_LINGER on this file descriptor + */ + static void SetReuse(int sockfd); + + /** This function is called immediately after fork(). + * Some socket engines (notably kqueue) cannot have their + * handles inherited by forked processes. This method + * allows for the socket engine to re-create its handle + * after the daemon forks as the socket engine is created + * long BEFORE the daemon forks. + * @return void, but it is acceptable for this function to bail back to + * the shell or operating system on fatal error. + */ + virtual void RecoverFromFork(); + + /** Get data transfer statistics, kilobits per second in and out and total. + */ + void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total); + + /** Should we ignore the error in errno? + * Checks EAGAIN and WSAEWOULDBLOCK + */ + static bool IgnoreError(); + + /** Return the last socket related error. strrerror(errno) on *nix + */ + static std::string LastError(); + + /** Returns the error for the given error num, strerror(errnum) on *nix + */ + static std::string GetError(int errnum); }; +inline bool SocketEngine::IgnoreError() +{ + if ((errno == EAGAIN) || (errno == EWOULDBLOCK)) + return true; + +#ifdef _WIN32 + if (WSAGetLastError() == WSAEWOULDBLOCK) + return true; #endif + + return false; +} + +SocketEngine* CreateSocketEngine();