X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fsocketengine.h;h=f647f4df3add6d6c6b440ed64848ff7070054833;hb=001861f5d2aca21531b0a20a46e44654a45a5522;hp=46a267fb1e79740b3318da8ad80f4c342e25aeb1;hpb=d0d36795e807cf72295c6e73813e0c2daa0a71e7;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/socketengine.h b/include/socketengine.h index 46a267fb1..f647f4df3 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -2,7 +2,7 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see @@ -69,6 +69,7 @@ class CoreExport EventHandler : public Extensible */ int fd; public: + /** Get the current file descriptor * @return The file descriptor of this handler */ @@ -166,9 +167,16 @@ protected: int CurrentSetSize; /** Reference table, contains all current handlers */ - EventHandler* ref[MAX_DESCRIPTORS]; + EventHandler** ref; + + int MAX_DESCRIPTORS; public: + double TotalEvents; + double ReadEvents; + double WriteEvents; + double ErrorEvents; + /** Constructor. * The constructor transparently initializes * the socket engine which the ircd is using. @@ -278,36 +286,115 @@ public: */ virtual bool BoundsCheckFd(EventHandler* eh); + /** Abstraction for BSD sockets accept(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); + /** Abstraction for BSD sockets close(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Close(EventHandler* fd); + /** Abstraction for BSD sockets close(2). + * This function should emulate its namesake system call exactly. + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Close(int fd); + /** Abstraction for BSD sockets send(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Send(EventHandler* fd, const void *buf, size_t len, int flags); + /** Abstraction for BSD sockets recv(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Recv(EventHandler* fd, void *buf, size_t len, int flags); + /** Abstraction for BSD sockets recvfrom(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); + /** Abstraction for BSD sockets sendto(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); + /** Abstraction for BSD sockets connect(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); + /** Make a file descriptor blocking. + * @param fd a file descriptor to set to blocking mode + * @return 0 on success, -1 on failure, errno is set appropriately. + */ virtual int Blocking(int fd); + /** Make a file descriptor nonblocking. + * @param fd A file descriptor to set to nonblocking mode + * @return 0 on success, -1 on failure, errno is set appropriately. + */ virtual int NonBlocking(int fd); + /** Abstraction for BSD sockets shutdown(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Shutdown(EventHandler* fd, int how); + /** Abstraction for BSD sockets shutdown(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Shutdown(int fd, int how); + /** Abstraction for BSD sockets bind(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Bind(int fd, const sockaddr *my_addr, socklen_t addrlen); + /** Abstraction for BSD sockets listen(2). + * This function should emulate its namesake system call exactly. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int Listen(int sockfd, int backlog); + /** Abstraction for BSD sockets getsockname(2). + * This function should emulate its namesake system call exactly. + * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. + * @return This method should return exactly the same values as the system call it emulates. + */ virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen); + /** This function is called immediately after fork(). + * Some socket engines (notably kqueue) cannot have their + * handles inherited by forked processes. This method + * allows for the socket engine to re-create its handle + * after the daemon forks as the socket engine is created + * long BEFORE the daemon forks. + * @return void, but it is acceptable for this function to bail back to + * the shell or operating system on fatal error. + */ virtual void RecoverFromFork(); };