X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fthreadengine.h;h=0c2d26ce6e14f4546cb8b5a952c3ac40372838b4;hb=635cb9d65f6d7f6758ae8ed874da00c8d94b6e39;hp=7d27b867ac8b911c34131bd0d066e132eb57c4e6;hpb=9dbd7d10ac81c6445c58f4abb4f0eff240a8f9d2;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/threadengine.h b/include/threadengine.h index 7d27b867a..0c2d26ce6 100644 --- a/include/threadengine.h +++ b/include/threadengine.h @@ -1,53 +1,172 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ +/* + * InspIRCd -- Internet Relay Chat Daemon * - * InspIRCd: (C) 2002-2008 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits + * Copyright (C) 2014 Attila Molnar + * Copyright (C) 2013, 2017 Sadie Powell + * Copyright (C) 2012 Robby + * Copyright (C) 2009-2010 Daniel De Graaf + * Copyright (C) 2008 Craig Edwards * - * This program is free but copyrighted software; see - * the file COPYING for details. + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. * - * --------------------------------------------------- + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . */ -#ifndef __THREADENGINE__ -#define __THREADENGINE__ -#include -#include -#include -#include "inspircd_config.h" -#include "base.h" +#pragma once -class InspIRCd; +#include "base.h" -class CoreExport Thread : public Extensible +/** Derive from this class to implement your own threaded sections of + * code. Be sure to keep your code thread-safe and not prone to deadlocks + * and race conditions if you MUST use threading! + */ +class CoreExport Thread { - public: - Thread() { }; - virtual ~Thread() { }; - virtual void Run() = 0; -}; + private: + /** Set to true when the thread is to exit + */ + bool ExitFlag; -class CoreExport ThreadEngine : public Extensible -{ - protected: + /** Opaque thread state managed by the ThreadEngine + */ + ThreadEngine::ThreadState state; - InspIRCd* ServerInstance; - Thread* NewThread; + /** ThreadEngine manages Thread::state + */ + friend class ThreadEngine; + protected: + /** Get thread's current exit status. + * (are we being asked to exit?) + */ + bool GetExitFlag() + { + return ExitFlag; + } public: + /** Set Creator to NULL at this point + */ + Thread() : ExitFlag(false) + { + } - ThreadEngine(InspIRCd* Instance); + /** Override this method to put your actual + * threaded code here. + */ + virtual void Run() = 0; - virtual ~ThreadEngine(); + /** Signal the thread to exit gracefully. + */ + virtual void SetExitFlag(); - virtual bool Mutex(bool enable) = 0; + /** Join the thread (calls SetExitFlag and waits for exit) + */ + void join(); +}; - virtual void Run() = 0; - virtual void Create(Thread* thread_to_init) = 0; +class CoreExport QueuedThread : public Thread +{ + ThreadQueueData queue; + protected: + /** Waits for an enqueue operation to complete + * You MUST hold the queue lock when you call this. + * It will be unlocked while you wait, and will be relocked + * before the function returns + */ + void WaitForQueue() + { + queue.Wait(); + } + public: + /** Lock queue. + */ + void LockQueue() + { + queue.Lock(); + } + /** Unlock queue. + */ + void UnlockQueue() + { + queue.Unlock(); + } + /** Unlock queue and wake up worker + */ + void UnlockQueueWakeup() + { + queue.Wakeup(); + queue.Unlock(); + } + void SetExitFlag() CXX11_OVERRIDE + { + queue.Lock(); + Thread::SetExitFlag(); + queue.Wakeup(); + queue.Unlock(); + } }; -#endif +class CoreExport SocketThread : public Thread +{ + ThreadQueueData queue; + ThreadSignalData signal; + protected: + /** Waits for an enqueue operation to complete + * You MUST hold the queue lock when you call this. + * It will be unlocked while you wait, and will be relocked + * before the function returns + */ + void WaitForQueue() + { + queue.Wait(); + } + public: + /** Notifies parent by making the SignalFD ready to read + * No requirements on locking + */ + void NotifyParent(); + SocketThread(); + virtual ~SocketThread(); + /** Lock queue. + */ + void LockQueue() + { + queue.Lock(); + } + /** Unlock queue. + */ + void UnlockQueue() + { + queue.Unlock(); + } + /** Unlock queue and send wakeup to worker + */ + void UnlockQueueWakeup() + { + queue.Wakeup(); + queue.Unlock(); + } + void SetExitFlag() CXX11_OVERRIDE + { + queue.Lock(); + Thread::SetExitFlag(); + queue.Wakeup(); + queue.Unlock(); + } + + /** + * Called in the context of the parent thread after a notification + * has passed through the socket + */ + virtual void OnNotify() = 0; +};