X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fthreadengines%2Fthreadengine_win32.h;h=a88a0c815b84c633e615c0c9b3e1ca7c0c3790bf;hb=6d03943426dcce76ba66567a9b18425a5ebb4c0c;hp=96a3d25b410d0a127bec1ed60a5fd379204674d1;hpb=3b25592002f791c91d3a040d0f094f3df32f577e;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h index 96a3d25b4..a88a0c815 100644 --- a/include/threadengines/threadengine_win32.h +++ b/include/threadengines/threadengine_win32.h @@ -2,8 +2,8 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2008 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits + * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. @@ -16,40 +16,130 @@ #include "inspircd_config.h" #include "base.h" -#include "threadengine.h" -class InspIRCd; +class Thread; -class CoreExport Win32ThreadEngine : public ThreadEngine +/** The ThreadEngine class has the responsibility of initialising + * Thread derived classes. It does this by creating operating system + * level threads which are then associated with the class transparently. + * This allows Thread classes to be derived without needing to know how + * the OS implements threads. You should ensure that any sections of code + * that use threads are threadsafe and do not interact with any other + * parts of the code which are NOT known threadsafe! If you really MUST + * access non-threadsafe code from a Thread, use the Mutex class to wrap + * access to the code carefully. + */ +class CoreExport ThreadEngine { public: - Win32ThreadEngine(InspIRCd* Instance); - - virtual ~Win32ThreadEngine(); - - bool Mutex(bool enable); + ThreadEngine(); - void Run(); + virtual ~ThreadEngine(); static DWORD WINAPI Entry(void* parameter); - void Create(Thread* thread_to_init); - - void FreeThread(Thread* thread); + /** Create a new thread. This takes an already allocated + * Thread* pointer and initializes it to use this threading + * engine. On failure, this function may throw a CoreException. + * @param thread_to_init Pointer to a newly allocated Thread + * derived object. + */ + void Start(Thread* thread_to_init); + /** Returns the thread engine's name for display purposes + * @return The thread engine name + */ const std::string GetName() { return "windows-thread"; } }; -class ThreadEngineFactory : public classbase +class CoreExport ThreadData +{ + public: + HANDLE handle; + void FreeThread(Thread* toFree); +}; + +/** The Mutex class represents a mutex, which can be used to keep threads + * properly synchronised. Use mutexes sparingly, as they are a good source + * of thread deadlocks etc, and should be avoided except where absolutely + * neccessary. Note that the internal behaviour of the mutex varies from OS + * to OS depending on the thread engine, for example in windows a Mutex + * in InspIRCd uses critical sections, as they are faster and simpler to + * manage. + */ +class CoreExport Mutex +{ + private: + CRITICAL_SECTION wutex; + public: + Mutex() + { + InitializeCriticalSection(&wutex); + } + void Lock() + { + EnterCriticalSection(&wutex); + } + void Unlock() + { + LeaveCriticalSection(&wutex); + } + ~Mutex() + { + DeleteCriticalSection(&wutex); + } +}; + +class ThreadQueueData +{ + CRITICAL_SECTION mutex; + HANDLE event; + public: + ThreadQueueData() + { + InitializeCriticalSection(&mutex); + event = CreateEvent(NULL, false, false, NULL); + } + + ~ThreadQueueData() + { + DeleteCriticalSection(&mutex); + } + + void Lock() + { + EnterCriticalSection(&mutex); + } + + void Unlock() + { + LeaveCriticalSection(&mutex); + } + + void Wakeup() + { + PulseEvent(event); + } + + void Wait() + { + LeaveCriticalSection(&mutex); + WaitForSingleObject(event, INFINITE); + EnterCriticalSection(&mutex); + } +}; + +class ThreadSignalData { public: - ThreadEngine* Create(InspIRCd* ServerInstance) + int connFD; + ThreadSignalData() { - return new Win32ThreadEngine(ServerInstance); + connFD = -1; } };