X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=include%2Fthreadengines%2Fthreadengine_win32.h;h=f0f98bbce47edf4c4dc4052b39d1a905cf21bfa8;hb=dfc2301e0b5e18a05d9543f5fec0cb55753a410c;hp=3388cead08fb3bc8f8741dccd8b340fadb7a1a5e;hpb=7b6eae36661bc798f69b22393b85a4f06d533cf6;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h index 3388cead0..f0f98bbce 100644 --- a/include/threadengines/threadengine_win32.h +++ b/include/threadengines/threadengine_win32.h @@ -2,7 +2,7 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * InspIRCd: (C) 2002-2010 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see @@ -16,61 +16,131 @@ #include "inspircd_config.h" #include "base.h" -#include "threadengine.h" -class InspIRCd; +class Thread; -class CoreExport Win32ThreadEngine : public ThreadEngine +/** The ThreadEngine class has the responsibility of initialising + * Thread derived classes. It does this by creating operating system + * level threads which are then associated with the class transparently. + * This allows Thread classes to be derived without needing to know how + * the OS implements threads. You should ensure that any sections of code + * that use threads are threadsafe and do not interact with any other + * parts of the code which are NOT known threadsafe! If you really MUST + * access non-threadsafe code from a Thread, use the Mutex class to wrap + * access to the code carefully. + */ +class CoreExport ThreadEngine { public: - Win32ThreadEngine(InspIRCd* Instance); + ThreadEngine(); - virtual ~Win32ThreadEngine(); + virtual ~ThreadEngine(); static DWORD WINAPI Entry(void* parameter); + /** Create a new thread. This takes an already allocated + * Thread* pointer and initializes it to use this threading + * engine. On failure, this function may throw a CoreException. + * @param thread_to_init Pointer to a newly allocated Thread + * derived object. + */ void Start(Thread* thread_to_init); + /** Returns the thread engine's name for display purposes + * @return The thread engine name + */ const std::string GetName() { return "windows-thread"; } }; -class CoreExport ThreadEngineFactory : public classbase -{ - public: - ThreadEngine* Create(InspIRCd* ServerInstance) - { - return new Win32ThreadEngine(ServerInstance); - } -}; - -class CoreExport Win32ThreadData : public ThreadData +class CoreExport ThreadData { public: HANDLE handle; void FreeThread(Thread* toFree); }; -class CoreExport Win32Mutex : public Mutex +/** The Mutex class represents a mutex, which can be used to keep threads + * properly synchronised. Use mutexes sparingly, as they are a good source + * of thread deadlocks etc, and should be avoided except where absolutely + * neccessary. Note that the internal behaviour of the mutex varies from OS + * to OS depending on the thread engine, for example in windows a Mutex + * in InspIRCd uses critical sections, as they are faster and simpler to + * manage. + */ +class CoreExport Mutex { private: CRITICAL_SECTION wutex; public: - Win32Mutex(); - virtual void Enable(bool enable); - ~Win32Mutex(); + Mutex() + { + InitializeCriticalSection(&wutex); + } + void Lock() + { + EnterCriticalSection(&wutex); + } + void Unlock() + { + LeaveCriticalSection(&wutex); + } + ~Mutex() + { + DeleteCriticalSection(&wutex); + } }; -class CoreExport MutexFactory : public Extensible +class ThreadQueueData { - protected: - InspIRCd* ServerInstance; + CRITICAL_SECTION mutex; + HANDLE event; public: - MutexFactory(InspIRCd* Instance); - virtual Mutex* CreateMutex(); + ThreadQueueData() + { + InitializeCriticalSection(&mutex); + event = CreateEvent(NULL, false, false, NULL); + } + + ~ThreadQueueData() + { + DeleteCriticalSection(&mutex); + } + + void Lock() + { + EnterCriticalSection(&mutex); + } + + void Unlock() + { + LeaveCriticalSection(&mutex); + } + + void Wakeup() + { + PulseEvent(event); + } + + void Wait() + { + LeaveCriticalSection(&mutex); + WaitForSingleObject(event, INFINITE); + EnterCriticalSection(&mutex); + } +}; + +class ThreadSignalData +{ + public: + int connFD; + ThreadSignalData() + { + connFD = -1; + } }; #endif