X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=0350858e7ce693ad391825570d3237fe0c466f42;hb=0ed3ef9dee2cb8f4b0c37da218a2fd1eee8c31f6;hp=68e2c8f96aea8060ae25df558d4bbdda0a6f281e;hpb=dbe93e44775c4a274d329e152babd8330dadcbf8;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index 68e2c8f96..0350858e7 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -2,8 +2,8 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits + * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. @@ -11,125 +11,99 @@ * --------------------------------------------------- */ +#include "inspircd.h" #include "socket.h" -#include "configreader.h" #include "inspstring.h" #include "socketengine.h" -#include "inspircd.h" - -using irc::sockets::OpenTCPSocket; -using irc::sockets::insp_inaddr; -using irc::sockets::insp_sockaddr; -bool InspSocket::Readable() +bool BufferedSocket::Readable() { - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); + return (this->state != I_CONNECTING); } -InspSocket::InspSocket(InspIRCd* SI) +BufferedSocket::BufferedSocket(InspIRCd* SI) { + this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; + this->ServerInstance = SI; } -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { + this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; + this->ServerInstance = SI; if (this->fd > -1) - this->Instance->SE->AddFd(this); + this->ServerInstance->SE->AddFd(this); } -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) { + this->cbindip = connectbindip; this->fd = -1; - this->Instance = SI; + this->ServerInstance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); - this->WaitingForWriteEvent = false; - this->IsIOHooked = false; - if (listening) + this->Timeout = NULL; + + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + irc::sockets::sockaddrs testaddr; + if (!irc::sockets::aptosa(host, aport, &testaddr)) { - if ((this->fd = OpenTCPSocket()) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - this->Instance->Log(DEBUG,"OpenTCPSocket() error"); - return; - } - else - { - if (!SI->BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str())) - { - this->Instance->Log(DEBUG,"BindSocket() error %s",strerror(errno)); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - } - } - this->Instance->Log(DEBUG,"New socket now in I_LISTENING state"); - return; - } - } + this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; } else { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - if (insp_aton(host,&addy) < 1) + strlcpy(this->IP,host,MAXBUF); + if (!this->DoConnect(maxtime)) { - this->Instance->Log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!"); + this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; - this->OnError(I_ERR_RESOLVE); return; } - else - { - this->Instance->Log(DEBUG,"No need to resolve %s",this->host); - strlcpy(this->IP,host,MAXBUF); - timeout_val = maxtime; - this->DoConnect(); - } } } -void InspSocket::WantWrite() -{ - this->Instance->SE->WantWrite(this); - this->WaitingForWriteEvent = true; -} - -void InspSocket::SetQueues(int nfd) +void BufferedSocket::SetQueues() { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); + if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) + { + //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. + } +} + +bool BufferedSocket::DoBindMagic(const std::string ¤t_ip) +{ + irc::sockets::sockaddrs s; + if (!irc::sockets::aptosa(current_ip.c_str(), 0, &s)) + { + errno = EADDRNOTAVAIL; + return false; + } + + if (ServerInstance->SE->Bind(this->fd, &s.sa, sa_size(s)) < 0) + { + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + return false; + } + + return true; } /* Most irc servers require you to specify the ip you want to bind to. @@ -140,162 +114,150 @@ void InspSocket::SetQueues(int nfd) * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ -bool InspSocket::BindAddr() +bool BufferedSocket::BindAddr(const std::string &ip_to_bind) { - insp_inaddr n; - ConfigReader Conf(this->Instance); + ConfigReader Conf(this->ServerInstance); - this->Instance->Log(DEBUG,"In InspSocket::BindAddr()"); - for (int j =0; j < Conf.Enumerate("bind"); j++) + // Case one: If they provided an IP, try bind it + if (!ip_to_bind.empty()) { - std::string Type = Conf.ReadValue("bind","type",j); - std::string IP = Conf.ReadValue("bind","address",j); - if (Type == "servers") - { - if ((IP != "*") && (IP != "127.0.0.1") && (IP != "")) - { - insp_sockaddr s; + // And if it fails, don't do anything. + return this->DoBindMagic(ip_to_bind); + } - if (insp_aton(IP.c_str(),&n) > 0) - { - this->Instance->Log(DEBUG,"Found an IP to bind to: %s",IP.c_str()); -#ifdef IPV6 - s.sin6_addr = n; - s.sin6_family = AF_FAMILY; -#else - s.sin_addr = n; - s.sin_family = AF_FAMILY; -#endif - if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0) - { - this->Instance->Log(DEBUG,"Cant bind()"); - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->fd = -1; - return false; - } - this->Instance->Log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str()); - return true; - } - else - { - this->Instance->Log(DEBUG,"Address '%s' was not an IP address",IP.c_str()); - } - } - } + for (int j = 0; j < Conf.Enumerate("bind"); j++) + { + // We only want to try bind to a server ip. + if (Conf.ReadValue("bind","type",j) != "servers") + continue; + + // set current IP to the tag + std::string current_ip = Conf.ReadValue("bind","address",j); + + // Make sure IP is nothing local + if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1") + continue; + + // Try bind, don't fail if it doesn't bind though. + if (this->DoBindMagic(current_ip)) + return true; } - this->Instance->Log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY"); + + // NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do + // (remember, outgoing connections without binding are perfectly ok). + ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); return true; } -bool InspSocket::DoConnect() +bool BufferedSocket::DoConnect(unsigned long maxtime) { - this->Instance->Log(DEBUG,"In DoConnect()"); - if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1) + irc::sockets::sockaddrs addr; + irc::sockets::aptosa(this->host, this->port, &addr); + + this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0); + + if (this->fd == -1) { - this->Instance->Log(DEBUG,"Cant socket()"); this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return false; } - if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)) + if (!this->BindAddr(this->cbindip)) { - if (!this->BindAddr()) - return false; + this->Close(); + this->fd = -1; + return false; } - this->Instance->Log(DEBUG,"Part 2 DoConnect() %s",this->IP); - insp_aton(this->IP,&addy); -#ifdef IPV6 - addr.sin6_family = AF_FAMILY; - memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr)); - addr.sin6_port = htons(this->port); -#else - addr.sin_family = AF_FAMILY; - addr.sin_addr = addy; - addr.sin_port = htons(this->port); -#endif - - int flags; - flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); - - if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) + ServerInstance->SE->NonBlocking(this->fd); + + if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1) { if (errno != EINPROGRESS) { - this->Instance->Log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } - this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); - this->Instance->Timers->AddTimer(this->Timeout); + this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time()); + this->ServerInstance->Timers->AddTimer(this->Timeout); } + this->state = I_CONNECTING; if (this->fd > -1) { - if (!this->Instance->SE->AddFd(this)) + if (!this->ServerInstance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } - this->SetQueues(this->fd); + this->SetQueues(); } - this->Instance->Log(DEBUG,"Returning true from InspSocket::DoConnect"); + + ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); return true; } -void InspSocket::Close() +void BufferedSocket::Close() { + /* Save this, so we dont lose it, + * otherise on failure, error messages + * might be inaccurate. + */ + int save = errno; if (this->fd > -1) { - if (this->IsIOHooked && Instance->Config->GetIOHook(this)) + if (this->GetIOHook()) { try { - Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); + this->GetIOHook()->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); + ServerInstance->SE->Shutdown(this, 2); + if (ServerInstance->SE->Close(this) != -1) + this->OnClose(); + + if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this] = this; } + errno = save; } -std::string InspSocket::GetIP() +std::string BufferedSocket::GetIP() { return this->IP; } -char* InspSocket::Read() +const char* BufferedSocket::Read() { - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + if (!ServerInstance->SE->BoundsCheckFd(this)) return NULL; int n = 0; + char* ReadBuffer = ServerInstance->GetReadBuffer(); - if (this->IsIOHooked) + if (this->GetIOHook()) { int result2 = 0; int MOD_RESULT = 0; try { - MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); + MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { @@ -309,97 +271,71 @@ char* InspSocket::Read() } else { - n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0); } - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + /* + * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv. + * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth + * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now. + * --w00t (july 2, 2008) + */ + if (n > 0) { - ibuf[n] = 0; - return ibuf; + ReadBuffer[n] = 0; + return ReadBuffer; } else { int err = errno; if (err == EAGAIN) - { return ""; - } else - { - if (!n) - this->Instance->Log(DEBUG,"EOF or error on socket: EOF"); - else - this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err)); return NULL; - } } } -void InspSocket::MarkAsClosed() -{ - this->Instance->Log(DEBUG,"Marked as closed"); -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) +/* + * This function formerly tried to flush write buffer each call. + * While admirable in attempting to get the data out to wherever + * it is going, on a full socket, it's just going to syscall write() and + * EAGAIN constantly, instead of waiting in the SE to know if it can write + * which will chew a bit of CPU. + * + * So, now this function returns void (take note) and just adds to the sendq. + * + * It'll get written at a determinate point when the socketengine tells us it can write. + * -- w00t (april 1, 2008) + */ +void BufferedSocket::Write(const std::string &data) { - /* Try and append the data to the back of the queue, and send it on its way - */ + /* Append the data to the back of the queue ready for writing */ outbuffer.push_back(data); - this->Instance->SE->WantWrite(this); - return (!this->FlushWriteBuffer()); + + /* Mark ourselves as wanting write */ + this->ServerInstance->SE->WantWrite(this); } -bool InspSocket::FlushWriteBuffer() +bool BufferedSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { - if (this->IsIOHooked) + if (this->GetIOHook()) { while (outbuffer.size() && (errno != EAGAIN)) { try { - int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); - if (result > 0) - { - if ((unsigned int)result == outbuffer[0].length()) - { - outbuffer.pop_front(); - } - else - { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; - errno = EAGAIN; - } - } - else if ((result == -1) && (errno != EAGAIN)) - { - this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->Instance->SE->DelFd(this); - this->Close(); - return true; - } - else if (result == 0) - { - this->Instance->Log(DEBUG,"Write error on socket: EOF"); - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->Instance->SE->DelFd(this); - this->Close(); - return true; - } + /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to + * implement their own buffering mechanisms + */ + this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + outbuffer.pop_front(); } catch (CoreException& modexcept) { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } @@ -412,10 +348,11 @@ bool InspSocket::FlushWriteBuffer() while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); + int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); + if (result > 0) { - if ((unsigned int)result == outbuffer[0].length()) + if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, @@ -436,12 +373,17 @@ bool InspSocket::FlushWriteBuffer() errno = EAGAIN; } } + else if (result == 0) + { + this->ServerInstance->SE->DelFd(this); + this->Close(); + return true; + } else if ((result == -1) && (errno != EAGAIN)) { - this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); this->OnError(I_ERR_WRITE); this->state = I_ERROR; - this->Instance->SE->DelFd(this); + this->ServerInstance->SE->DelFd(this); this->Close(); return true; } @@ -451,201 +393,158 @@ bool InspSocket::FlushWriteBuffer() if ((errno == EAGAIN) && (fd > -1)) { - this->Instance->SE->WantWrite(this); + this->ServerInstance->SE->WantWrite(this); } return (fd < 0); } -void SocketTimeout::Tick(time_t now) +void SocketTimeout::Tick(time_t) { + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) - { - ServerInstance->Log(DEBUG,"Our socket has been deleted before the timeout was reached."); return; - } if (this->sock->state == I_CONNECTING) { - ServerInstance->Log(DEBUG,"Timed out, current=%lu",now); - // for non-listening sockets, the timeout can occur + // for connecting sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); - this->sock->timeout = true; - ServerInstance->SE->DelFd(this->sock); + /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; - this->sock->Close(); - delete this->sock; - return; + + if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this->sock] = this->sock; } + + this->sock->Timeout = NULL; } -bool InspSocket::Poll() +bool BufferedSocket::InternalMarkConnected() { - if (this->Instance->SE->GetRef(this->fd) != this) - return false; - - int incoming = -1; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) - return false; + /* Our socket was in write-state, so delete it and re-add it + * in read-state. + */ + this->SetState(I_CONNECTED); - switch (this->state) + if (this->GetIOHook()) { - case I_CONNECTING: - this->Instance->Log(DEBUG,"State = I_CONNECTING"); - /* Our socket was in write-state, so delete it and re-add it - * in read-state. - */ - if (this->fd > -1) - { - this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); - if (!this->Instance->SE->AddFd(this)) - return false; - } - if (Instance->Config->GetIOHook(this)) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - return this->OnConnected(); - break; - case I_LISTENING: - length = sizeof (client); - incoming = accept (this->fd, (sockaddr*)&client,&length); - -#ifdef IPV6 - this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin6_addr)); -#else - this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin_addr)); -#endif - - if (this->IsIOHooked) - { - try - { -#ifdef IPV6 - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin6_addr), this->port); -#else - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin_addr), this->port); -#endif - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - - this->SetQueues(incoming); - return true; - break; - case I_CONNECTED: - /* Process the read event */ - return this->OnDataReady(); - break; - default: - break; + ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); + try + { + this->GetIOHook()->OnRawSocketConnect(this->fd); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return false; + } } - return true; + return this->OnConnected(); } -void InspSocket::SetState(InspSocketState s) +void BufferedSocket::SetState(BufferedSocketState s) { - this->Instance->Log(DEBUG,"Socket state change"); this->state = s; } -InspSocketState InspSocket::GetState() +BufferedSocketState BufferedSocket::GetState() { return this->state; } -int InspSocket::GetFd() +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() { - return this->fd; + // Default behaviour: just try write some. + return !this->FlushWriteBuffer(); } +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() +BufferedSocket::~BufferedSocket() { this->Close(); + if (Timeout) + { + ServerInstance->Timers->DelTimer(Timeout); + Timeout = NULL; + } } -void InspSocket::HandleEvent(EventType et, int errornum) +void BufferedSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + { + switch (errornum) + { + case ETIMEDOUT: + this->OnError(I_ERR_TIMEOUT); + break; + case ECONNREFUSED: + case 0: + this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); + break; + case EADDRINUSE: + this->OnError(I_ERR_BIND); + break; + case EPIPE: + case EIO: + this->OnError(I_ERR_WRITE); + break; + } + + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; return; - break; + break; + } case EVENT_READ: - if (!this->Poll()) + { + if (!this->OnDataReady()) { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; return; } - break; + break; + } case EVENT_WRITE: - if (this->WaitingForWriteEvent) + { + if (this->state == I_CONNECTING) { - this->WaitingForWriteEvent = false; - if (!this->OnWriteReady()) + if (!this->InternalMarkConnected()) { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; return; } - } - if (this->state == I_CONNECTING) - { - /* This might look wrong as if we should be actually calling - * with EVENT_WRITE, but trust me it is correct. There are some - * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous - * versions of InspIRCd. - Brain - */ - this->HandleEvent(EVENT_READ); return; } else { - if (this->FlushWriteBuffer()) + if (!this->OnWriteReady()) { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; return; } } - break; + break; + } } }