X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=2e9114a2be78e818b55e9c652bcd6811d3987d91;hb=a23a840749db9646884907ae28588b1962dc2449;hp=a2c5cc47f7acfa40290029c83c1326cf4eb25eb6;hpb=bab14f0dd2345c9d7dcbc47c918563709e1ac094;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index a2c5cc47f..2e9114a2b 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -1 +1,634 @@ -/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "socket.h" #include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; bool InspSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } InspSocket::InspSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; this->Timeout = NULL; if (listening) { if ((this->fd = OpenTCPSocket(host)) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } else { if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; this->port = aport; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; bool ipvalid = true; #ifdef IPV6 if (strchr(host,':')) { in6_addr n; if (inet_pton(AF_INET6, host, &n) < 1) ipvalid = false; } else #endif { in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; } if (!ipvalid) { this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } else { strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; if (!this->DoConnect()) { this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } } } } void InspSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool InspSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) { sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) { memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else { delete[] s; j++; continue; } } else #endif { in_addr n; if (inet_aton(IP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else { delete[] s; j++; continue; } } if (bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; delete[] s; return false; } delete[] s; return true; } } j++; } return true; } bool InspSocket::DoConnect() { sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; if ((!*this->host) || strchr(this->host, ':')) v6 = true; if (v6) { this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } else #endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); if (this->fd > -1) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } if (this->fd == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); delete[] addr; return false; } #ifdef IPV6 if (v6) { in6_addr addy; if (inet_pton(AF_INET6, this->host, &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(this->port); size = sizeof(sockaddr_in6); } } else #endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(this->port); } } #ifndef WIN32 int flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); #else unsigned long flags = 0; ioctlsocket(this->fd, FIONBIO, &flags); #endif if (connect(this->fd, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } return true; } void InspSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages * might be inaccurate. */ int save = errno; if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->OnClose(); shutdown(this->fd,2); close(this->fd); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) Instance->SocketCull[this] = this; } errno = save; } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { #ifdef WINDOWS if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) #else if ((fd < 0) || (fd > MAX_DESCRIPTORS)) #endif return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) return ""; else return NULL; } } void InspSocket::MarkAsClosed() { } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ #ifndef WIN32 int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); #else int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); #endif if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t now) { if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[this->sock] = this->sock; } this->sock->Timeout = NULL; } bool InspSocket::Poll() { #ifdef WINDOWS if(Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; #else if (this->Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; #endif switch (this->state) { case I_CONNECTING: /* Our socket was in write-state, so delete it and re-add it * in read-state. */ #ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } #else this->SetState(I_CONNECTED); #endif Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); if (Instance->Config->GetIOHook(this)) { Instance->Log(DEBUG,"Hook for raw connect"); try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: { sockaddr* client = new sockaddr[2]; length = sizeof (sockaddr_in); std::string recvip; #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) length = sizeof(sockaddr_in6); #endif incoming = _accept (this->fd, client, &length); #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) { char buf[1024]; recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); } else #endif recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); this->OnIncomingConnection(incoming, (char*)recvip.c_str()); if (this->IsIOHooked) { try { Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); delete[] client; return true; } break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); if (Timeout) { Instance->Timers->DelTimer(Timeout); Timeout = NULL; } } void InspSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: switch (errornum) { case ETIMEDOUT: this->OnError(I_ERR_TIMEOUT); break; case ECONNREFUSED: case 0: this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); break; case EADDRINUSE: this->OnError(I_ERR_BIND); break; case EPIPE: case EIO: this->OnError(I_ERR_WRITE); break; } if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * InspSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } break; } } \ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2008 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +/* $Core */ + +#include "socket.h" +#include "inspstring.h" +#include "socketengine.h" +#include "inspircd.h" + +bool BufferedSocket::Readable() +{ + return (this->state != I_CONNECTING); +} + +BufferedSocket::BufferedSocket(InspIRCd* SI) +{ + this->Timeout = NULL; + this->state = I_DISCONNECTED; + this->fd = -1; + this->ServerInstance = SI; +} + +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) +{ + this->Timeout = NULL; + this->fd = newfd; + this->state = I_CONNECTED; + strlcpy(this->IP,ip,MAXBUF); + this->ServerInstance = SI; + if (this->fd > -1) + this->ServerInstance->SE->AddFd(this); +} + +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) +{ + this->cbindip = connectbindip; + this->fd = -1; + this->ServerInstance = SI; + strlcpy(host,ipaddr.c_str(),MAXBUF); + this->Timeout = NULL; + + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + bool ipvalid = true; +#ifdef IPV6 + if (strchr(host,':')) + { + in6_addr n; + if (inet_pton(AF_INET6, host, &n) < 1) + ipvalid = false; + } + else +#endif + { + in_addr n; + if (inet_aton(host,&n) < 1) + ipvalid = false; + } + if (!ipvalid) + { + this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + else + { + strlcpy(this->IP,host,MAXBUF); + if (!this->DoConnect(maxtime)) + { + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + } +} + +void BufferedSocket::SetQueues() +{ + // attempt to increase socket sendq and recvq as high as its possible + int sendbuf = 32768; + int recvbuf = 32768; + if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) + { + //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. + } +} + +/* Most irc servers require you to specify the ip you want to bind to. + * If you dont specify an IP, they rather dumbly bind to the first IP + * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP + * addresses we've bound server ports to, and we try and bind our outbound + * connections to the first usable non-loopback and non-any IP we find. + * This is easier to configure when you have a lot of links and a lot + * of servers to configure. + */ +bool BufferedSocket::BindAddr(const std::string &ip) +{ + ConfigReader Conf(this->ServerInstance); + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + /* Are we looking for a binding to fit an ipv6 host? */ + if ((ip.empty()) || (ip.find(':') != std::string::npos)) + v6 = true; +#endif + int j = 0; + while (j < Conf.Enumerate("bind") || (!ip.empty())) + { + std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; + if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") + { + if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1"))) + { + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ + sockaddr* s = new sockaddr[2]; +#ifdef IPV6 + if (v6) + { + in6_addr n; + if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0) + { + memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); + ((sockaddr_in6*)s)->sin6_port = 0; + ((sockaddr_in6*)s)->sin6_family = AF_INET6; + size = sizeof(sockaddr_in6); + } + else + { + delete[] s; + j++; + continue; + } + } + else +#endif + { + in_addr n; + if (inet_aton(sIP.c_str(), &n) > 0) + { + ((sockaddr_in*)s)->sin_addr = n; + ((sockaddr_in*)s)->sin_port = 0; + ((sockaddr_in*)s)->sin_family = AF_INET; + } + else + { + delete[] s; + j++; + continue; + } + } + + if (ServerInstance->SE->Bind(this->fd, s, size) < 0) + { + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + this->fd = -1; + delete[] s; + return false; + } + + delete[] s; + return true; + } + } + j++; + } + ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); + return true; +} + +bool BufferedSocket::DoConnect(unsigned long maxtime) +{ + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ + sockaddr* addr = new sockaddr[2]; + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + if ((!*this->host) || strchr(this->host, ':')) + v6 = true; + + if (v6) + { + this->fd = socket(AF_INET6, SOCK_STREAM, 0); + if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + else +#endif + { + this->fd = socket(AF_INET, SOCK_STREAM, 0); + if (this->fd > -1) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + + if (this->fd == -1) + { + this->state = I_ERROR; + this->OnError(I_ERR_SOCKET); + delete[] addr; + return false; + } + +#ifdef IPV6 + if (v6) + { + in6_addr addy; + if (inet_pton(AF_INET6, this->host, &addy) > 0) + { + ((sockaddr_in6*)addr)->sin6_family = AF_INET6; + memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); + ((sockaddr_in6*)addr)->sin6_port = htons(this->port); + size = sizeof(sockaddr_in6); + } + } + else +#endif + { + in_addr addy; + if (inet_aton(this->host, &addy) > 0) + { + ((sockaddr_in*)addr)->sin_family = AF_INET; + ((sockaddr_in*)addr)->sin_addr = addy; + ((sockaddr_in*)addr)->sin_port = htons(this->port); + } + } + + ServerInstance->SE->NonBlocking(this->fd); + + if (ServerInstance->SE->Connect(this, (sockaddr*)addr, size) == -1) + { + if (errno != EINPROGRESS) + { + this->OnError(I_ERR_CONNECT); + this->Close(); + this->state = I_ERROR; + return false; + } + + this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time()); + this->ServerInstance->Timers->AddTimer(this->Timeout); + } + + this->state = I_CONNECTING; + if (this->fd > -1) + { + if (!this->ServerInstance->SE->AddFd(this)) + { + this->OnError(I_ERR_NOMOREFDS); + this->Close(); + this->state = I_ERROR; + return false; + } + this->SetQueues(); + } + + ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); + return true; +} + + +void BufferedSocket::Close() +{ + /* Save this, so we dont lose it, + * otherise on failure, error messages + * might be inaccurate. + */ + int save = errno; + if (this->fd > -1) + { + if (this->GetIOHook()) + { + try + { + this->GetIOHook()->OnRawSocketClose(this->fd); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } + ServerInstance->SE->Shutdown(this, 2); + if (ServerInstance->SE->Close(this) != -1) + this->OnClose(); + + if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this] = this; + } + errno = save; +} + +std::string BufferedSocket::GetIP() +{ + return this->IP; +} + +const char* BufferedSocket::Read() +{ + if (!ServerInstance->SE->BoundsCheckFd(this)) + return NULL; + + int n = 0; + char* ReadBuffer = ServerInstance->GetReadBuffer(); + + if (this->GetIOHook()) + { + int result2 = 0; + int MOD_RESULT = 0; + try + { + MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + if (MOD_RESULT < 0) + { + n = -1; + errno = EAGAIN; + } + else + { + n = result2; + } + } + else + { + n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0); + } + + /* + * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv. + * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth + * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now. + * --w00t (july 2, 2008) + */ + if (n > 0) + { + ReadBuffer[n] = 0; + return ReadBuffer; + } + else + { + int err = errno; + if (err == EAGAIN) + return ""; + else + return NULL; + } +} + +/* + * This function formerly tried to flush write buffer each call. + * While admirable in attempting to get the data out to wherever + * it is going, on a full socket, it's just going to syscall write() and + * EAGAIN constantly, instead of waiting in the SE to know if it can write + * which will chew a bit of CPU. + * + * So, now this function returns void (take note) and just adds to the sendq. + * + * It'll get written at a determinate point when the socketengine tells us it can write. + * -- w00t (april 1, 2008) + */ +void BufferedSocket::Write(const std::string &data) +{ + /* Append the data to the back of the queue ready for writing */ + outbuffer.push_back(data); + + /* Mark ourselves as wanting write */ + this->ServerInstance->SE->WantWrite(this); +} + +bool BufferedSocket::FlushWriteBuffer() +{ + errno = 0; + if ((this->fd > -1) && (this->state == I_CONNECTED)) + { + if (this->GetIOHook()) + { + while (outbuffer.size() && (errno != EAGAIN)) + { + try + { + /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to + * implement their own buffering mechanisms + */ + this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + outbuffer.pop_front(); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return true; + } + } + } + else + { + /* If we have multiple lines, try to send them all, + * not just the first one -- Brain + */ + while (outbuffer.size() && (errno != EAGAIN)) + { + /* Send a line */ + int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); + + if (result > 0) + { + if ((unsigned int)result >= outbuffer[0].length()) + { + /* The whole block was written (usually a line) + * Pop the block off the front of the queue, + * dont set errno, because we are clear of errors + * and want to try and write the next block too. + */ + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + /* We didnt get the whole line out. arses. + * Try again next time, i guess. Set errno, + * because we shouldnt be writing any more now, + * until the socketengine says its safe to do so. + */ + errno = EAGAIN; + } + } + else if (result == 0) + { + this->ServerInstance->SE->DelFd(this); + this->Close(); + return true; + } + else if ((result == -1) && (errno != EAGAIN)) + { + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->ServerInstance->SE->DelFd(this); + this->Close(); + return true; + } + } + } + } + + if ((errno == EAGAIN) && (fd > -1)) + { + this->ServerInstance->SE->WantWrite(this); + } + + return (fd < 0); +} + +void SocketTimeout::Tick(time_t) +{ + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); + + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) + return; + + if (this->sock->state == I_CONNECTING) + { + // for connecting sockets, the timeout can occur + // which causes termination of the connection after + // the given number of seconds without a successful + // connection. + this->sock->OnTimeout(); + this->sock->OnError(I_ERR_TIMEOUT); + + /* NOTE: We must set this AFTER DelFd, as we added + * this socket whilst writeable. This means that we + * must DELETE the socket whilst writeable too! + */ + this->sock->state = I_ERROR; + + if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this->sock] = this->sock; + } + + this->sock->Timeout = NULL; +} + +bool BufferedSocket::InternalMarkConnected() +{ + /* Our socket was in write-state, so delete it and re-add it + * in read-state. + */ + this->SetState(I_CONNECTED); + + if (this->GetIOHook()) + { + ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); + try + { + this->GetIOHook()->OnRawSocketConnect(this->fd); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return false; + } + } + return this->OnConnected(); +} + +void BufferedSocket::SetState(BufferedSocketState s) +{ + this->state = s; +} + +BufferedSocketState BufferedSocket::GetState() +{ + return this->state; +} + +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() +{ + // Default behaviour: just try write some. + return !this->FlushWriteBuffer(); +} +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } + +BufferedSocket::~BufferedSocket() +{ + this->Close(); + if (Timeout) + { + ServerInstance->Timers->DelTimer(Timeout); + Timeout = NULL; + } +} + +void BufferedSocket::HandleEvent(EventType et, int errornum) +{ + switch (et) + { + case EVENT_ERROR: + { + switch (errornum) + { + case ETIMEDOUT: + this->OnError(I_ERR_TIMEOUT); + break; + case ECONNREFUSED: + case 0: + this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); + break; + case EADDRINUSE: + this->OnError(I_ERR_BIND); + break; + case EPIPE: + case EIO: + this->OnError(I_ERR_WRITE); + break; + } + + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; + return; + break; + } + case EVENT_READ: + { + if (!this->OnDataReady()) + { + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; + return; + } + break; + } + case EVENT_WRITE: + { + if (this->state == I_CONNECTING) + { + if (!this->InternalMarkConnected()) + { + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; + return; + } + return; + } + else + { + if (!this->OnWriteReady()) + { + if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end()) + this->ServerInstance->SocketCull[this] = this; + return; + } + } + break; + } + } +} +