X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=4264700f54bd02cb6a7fe2c8942758cc2b7369ce;hb=8f9d0a68cd77b6a78eccfa7df9c1045d453ce581;hp=3de8e92b6d3508b69510e655a481ea4d446a5274;hpb=4a58726d8b78b506216f81998c812b0c8c468daa;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index 3de8e92b6..4264700f5 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -120,6 +120,23 @@ InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsi } } +void InspSocket::WantWrite() +{ + /** XXX: + * The socket engine may only have each FD in the list ONCE. + * This means we cant watch for write AND read at the same + * time. We have to remove the READ fd, to insert the WRITE + * fd. Once we receive our WRITE event (which WILL ARRIVE, + * pretty much gauranteed) we switch back to watching for + * READ events again. + * + * This behaviour may be fixed in a later version. + */ + this->WaitingForWriteEvent = true; + ServerInstance->SE->DelFd(this->fd); + ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); +} + void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible @@ -446,7 +463,20 @@ bool InspSocket::Poll() return true; break; case I_CONNECTED: - n = this->OnDataReady(); + + if (this->WaitingForWriteEvent) + { + /* Switch back to read events */ + ServerInstance->SE->DelFd(this->fd); + ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); + /* Trigger the write event */ + n = this->OnWriteReady(); + } + else + { + /* Process the read event */ + n = this->OnDataReady(); + } /* Flush any pending, but not till after theyre done with the event * so there are less write calls involved. * Both FlushWriteBuffer AND the return result of OnDataReady must @@ -483,6 +513,7 @@ void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } +bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; }