X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=68e2c8f96aea8060ae25df558d4bbdda0a6f281e;hb=6bc3d71946b339a5a10ca621b029fe8a5b180d68;hp=c44ad130fc7cb8e7c440562458070535eda76211;hpb=e381b06561228aaea752deda20a62c6dc99a560e;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index c44ad130f..68e2c8f96 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -2,24 +2,15 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. - * E-mail: - * - * - * - * Written by Craig Edwards, Craig McLure, and others. + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ -#include -#include -#include -#include -#include -#include "inspircd_config.h" #include "socket.h" #include "configreader.h" #include "inspstring.h" @@ -40,8 +31,8 @@ InspSocket::InspSocket(InspIRCd* SI) this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; - this->ClosePending = false; this->Instance = SI; + this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) @@ -49,11 +40,11 @@ InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); - this->ClosePending = false; this->WaitingForWriteEvent = false; this->Instance = SI; + this->IsIOHooked = false; if (this->fd > -1) - this->ClosePending = (!this->Instance->SE->AddFd(this)); + this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) @@ -61,8 +52,8 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); - this->ClosePending = false; this->WaitingForWriteEvent = false; + this->IsIOHooked = false; if (listening) { if ((this->fd = OpenTCPSocket()) == ERROR) @@ -70,7 +61,6 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); - this->ClosePending = true; this->Instance->Log(DEBUG,"OpenTCPSocket() error"); return; } @@ -96,7 +86,6 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); - this->ClosePending = true; } } this->Instance->Log(DEBUG,"New socket now in I_LISTENING state"); @@ -116,14 +105,13 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_RESOLVE); - this->ClosePending = true; return; } else { this->Instance->Log(DEBUG,"No need to resolve %s",this->host); strlcpy(this->IP,host,MAXBUF); - timeout_end = time(NULL) + maxtime; + timeout_val = maxtime; this->DoConnect(); } } @@ -131,26 +119,8 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool void InspSocket::WantWrite() { - /** XXX: - * The socket engine may only have each FD in the list ONCE. - * This means we cant watch for write AND read at the same - * time. We have to remove the READ fd, to insert the WRITE - * fd. Once we receive our WRITE event (which WILL ARRIVE, - * pretty much gauranteed) we switch back to watching for - * READ events again. - * - * This behaviour may be fixed in a later version. - */ - this->Instance->SE->DelFd(this); + this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - this->ClosePending = true; - } } void InspSocket::SetQueues(int nfd) @@ -226,7 +196,6 @@ bool InspSocket::DoConnect() this->Instance->Log(DEBUG,"Cant socket()"); this->state = I_ERROR; this->OnError(I_ERR_SOCKET); - this->fd = -1; return false; } @@ -260,10 +229,11 @@ bool InspSocket::DoConnect() this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; - this->fd = -1; - this->ClosePending = true; return false; } + + this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); + this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) @@ -272,9 +242,7 @@ bool InspSocket::DoConnect() { this->OnError(I_ERR_NOMOREFDS); this->Close(); - this->fd = -1; this->state = I_ERROR; - this->ClosePending = true; return false; } this->SetQueues(this->fd); @@ -286,13 +254,22 @@ bool InspSocket::DoConnect() void InspSocket::Close() { - if (this->fd != -1) + if (this->fd > -1) { + if (this->IsIOHooked && Instance->Config->GetIOHook(this)) + { + try + { + Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } this->OnClose(); shutdown(this->fd,2); close(this->fd); - this->ClosePending = true; - this->fd = -1; } } @@ -305,7 +282,36 @@ char* InspSocket::Read() { if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return NULL; - int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + + int n = 0; + + if (this->IsIOHooked) + { + int result2 = 0; + int MOD_RESULT = 0; + try + { + MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); + } + catch (CoreException& modexcept) + { + Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + if (MOD_RESULT < 0) + { + n = -1; + errno = EAGAIN; + } + else + { + n = result2; + } + } + else + { + n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + } + if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; @@ -313,13 +319,17 @@ char* InspSocket::Read() } else { - if (errno == EAGAIN) + int err = errno; + if (err == EAGAIN) { return ""; } else { - this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(errno)); + if (!n) + this->Instance->Log(DEBUG,"EOF or error on socket: EOF"); + else + this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err)); return NULL; } } @@ -328,7 +338,6 @@ char* InspSocket::Read() void InspSocket::MarkAsClosed() { this->Instance->Log(DEBUG,"Marked as closed"); - this->ClosePending = true; } // There are two possible outcomes to this function. @@ -337,87 +346,145 @@ void InspSocket::MarkAsClosed() // and should be aborted. int InspSocket::Write(const std::string &data) { - if (this->ClosePending) - return false; - - /*int result = write(this->fd,data.c_str(),data.length()); - if (result < 1) - return false; - return true;*/ - /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); + this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { - if (this->ClosePending) - return true; - + errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { - if (outbuffer.size()) + if (this->IsIOHooked) { - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); - if (result > 0) + while (outbuffer.size() && (errno != EAGAIN)) { - if ((unsigned int)result == outbuffer[0].length()) + try { - /* The whole block was written (usually a line) - * Pop the block off the front of the queue - */ - outbuffer.pop_front(); + int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + if (result > 0) + { + if ((unsigned int)result == outbuffer[0].length()) + { + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + errno = EAGAIN; + } + } + else if ((result == -1) && (errno != EAGAIN)) + { + this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } + else if (result == 0) + { + this->Instance->Log(DEBUG,"Write error on socket: EOF"); + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } } - else + catch (CoreException& modexcept) { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return true; } } - else if ((result == -1) && (errno != EAGAIN)) + } + else + { + /* If we have multiple lines, try to send them all, + * not just the first one -- Brain + */ + while (outbuffer.size() && (errno != EAGAIN)) { - this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->ClosePending = true; - return true; + /* Send a line */ + int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); + if (result > 0) + { + if ((unsigned int)result == outbuffer[0].length()) + { + /* The whole block was written (usually a line) + * Pop the block off the front of the queue, + * dont set errno, because we are clear of errors + * and want to try and write the next block too. + */ + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + /* We didnt get the whole line out. arses. + * Try again next time, i guess. Set errno, + * because we shouldnt be writing any more now, + * until the socketengine says its safe to do so. + */ + errno = EAGAIN; + } + } + else if ((result == -1) && (errno != EAGAIN)) + { + this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } } } } - return (fd < 0); -} -bool InspSocket::Timeout(time_t current) -{ - if (this->Instance->SE->GetRef(this->fd) != this) + if ((errno == EAGAIN) && (fd > -1)) { - this->Instance->Log(DEBUG,"No FD or socket ref"); - return false; + this->Instance->SE->WantWrite(this); } - if (this->ClosePending) + return (fd < 0); +} + +void SocketTimeout::Tick(time_t now) +{ + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) { - this->Instance->Log(DEBUG,"Close is pending"); - return true; + ServerInstance->Log(DEBUG,"Our socket has been deleted before the timeout was reached."); + return; } - if ((this->state == I_CONNECTING) && (current > timeout_end)) + if (this->sock->state == I_CONNECTING) { - this->Instance->Log(DEBUG,"Timed out, current=%lu timeout_end=%lu"); + ServerInstance->Log(DEBUG,"Timed out, current=%lu",now); // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. - this->OnTimeout(); - this->OnError(I_ERR_TIMEOUT); - timeout = true; - this->state = I_ERROR; - this->ClosePending = true; - return true; + this->sock->OnTimeout(); + this->sock->OnError(I_ERR_TIMEOUT); + this->sock->timeout = true; + ServerInstance->SE->DelFd(this->sock); + /* NOTE: We must set this AFTER DelFd, as we added + * this socket whilst writeable. This means that we + * must DELETE the socket whilst writeable too! + */ + this->sock->state = I_ERROR; + this->sock->Close(); + delete this->sock; + return; } - return this->FlushWriteBuffer(); } bool InspSocket::Poll() @@ -426,9 +493,8 @@ bool InspSocket::Poll() return false; int incoming = -1; - bool n = true; - if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending)) + if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; switch (this->state) @@ -445,45 +511,51 @@ bool InspSocket::Poll() if (!this->Instance->SE->AddFd(this)) return false; } + if (Instance->Config->GetIOHook(this)) + { + try + { + Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } return this->OnConnected(); break; case I_LISTENING: length = sizeof (client); incoming = accept (this->fd, (sockaddr*)&client,&length); - this->SetQueues(incoming); + #ifdef IPV6 - this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr)); + this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin6_addr)); #else - this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr)); + this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin_addr)); #endif - return true; - break; - case I_CONNECTED: - - if (this->WaitingForWriteEvent) - { - /* Switch back to read events */ - this->Instance->SE->DelFd(this); - this->WaitingForWriteEvent = false; - if (!this->Instance->SE->AddFd(this)) - return false; - /* Trigger the write event */ - n = this->OnWriteReady(); - } - else + if (this->IsIOHooked) { - /* Process the read event */ - n = this->OnDataReady(); + try + { +#ifdef IPV6 + Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin6_addr), this->port); +#else + Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin_addr), this->port); +#endif + } + catch (CoreException& modexcept) + { + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } } - /* Flush any pending, but not till after theyre done with the event - * so there are less write calls involved. - * Both FlushWriteBuffer AND the return result of OnDataReady must - * return true for this to be ok. - */ - if (this->FlushWriteBuffer()) - return false; - return n; + + this->SetQueues(incoming); + return true; + break; + case I_CONNECTED: + /* Process the read event */ + return this->OnDataReady(); break; default: break; @@ -521,12 +593,59 @@ InspSocket::~InspSocket() this->Close(); } -void InspSocket::HandleEvent(EventType et) +void InspSocket::HandleEvent(EventType et, int errornum) { - if (!this->Poll()) + switch (et) { - this->Instance->SE->DelFd(this); - delete this; + case EVENT_ERROR: + this->Instance->SE->DelFd(this); + this->Close(); + delete this; + return; + break; + case EVENT_READ: + if (!this->Poll()) + { + this->Instance->SE->DelFd(this); + this->Close(); + delete this; + return; + } + break; + case EVENT_WRITE: + if (this->WaitingForWriteEvent) + { + this->WaitingForWriteEvent = false; + if (!this->OnWriteReady()) + { + this->Instance->SE->DelFd(this); + this->Close(); + delete this; + return; + } + } + if (this->state == I_CONNECTING) + { + /* This might look wrong as if we should be actually calling + * with EVENT_WRITE, but trust me it is correct. There are some + * writeability-state things in the read code, because of how + * InspSocket used to work regarding write buffering in previous + * versions of InspIRCd. - Brain + */ + this->HandleEvent(EVENT_READ); + return; + } + else + { + if (this->FlushWriteBuffer()) + { + this->Instance->SE->DelFd(this); + this->Close(); + delete this; + return; + } + } + break; } }