X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=ea0534f24b704a575f5ba2316ac8efb408596e23;hb=bd6158e7b044f853be0b493c0ccbfc7a5c05082e;hp=3eddb6f6235c87b95f424734705bcb2852e57cfc;hpb=ac3af8b61e9601d9585510d99891e993eb3a2722;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index 3eddb6f62..ea0534f24 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -2,7 +2,7 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see @@ -11,146 +11,102 @@ * --------------------------------------------------- */ +/* $Core */ + #include "socket.h" -#include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" -using irc::sockets::OpenTCPSocket; - -bool InspSocket::Readable() +bool BufferedSocket::Readable() { - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); + return (this->state != I_CONNECTING); } -InspSocket::InspSocket(InspIRCd* SI) +BufferedSocket::BufferedSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; - this->WaitingForWriteEvent = false; this->Instance = SI; - this->IsIOHooked = false; } -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); - this->WaitingForWriteEvent = false; this->Instance = SI; - this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); - this->WaitingForWriteEvent = false; - this->IsIOHooked = false; this->Timeout = NULL; - if (listening) + + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + bool ipvalid = true; +#ifdef IPV6 + if (strchr(host,':')) { - if ((this->fd = OpenTCPSocket(host)) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - return; - } - else - { - if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - this->port = aport; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - } - } - return; - } - } + in6_addr n; + if (inet_pton(AF_INET6, host, &n) < 1) + ipvalid = false; } else - { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - bool ipvalid = true; -#ifdef IPV6 - if (strchr(host,':')) - { - in6_addr n; - if (inet_pton(AF_INET6, host, &n) < 1) - ipvalid = false; - } - else #endif + { + in_addr n; + if (inet_aton(host,&n) < 1) + ipvalid = false; + } + if (!ipvalid) + { + this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + else + { + strlcpy(this->IP,host,MAXBUF); + timeout_val = maxtime; + if (!this->DoConnect()) { - in_addr n; - if (inet_aton(host,&n) < 1) - ipvalid = false; - } - if (!ipvalid) - { - this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } - else - { - strlcpy(this->IP,host,MAXBUF); - timeout_val = maxtime; - if (!this->DoConnect()) - { - this->OnError(I_ERR_CONNECT); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - return; - } - } } } -void InspSocket::WantWrite() +void BufferedSocket::WantWrite() { this->Instance->SE->WantWrite(this); - this->WaitingForWriteEvent = true; } -void InspSocket::SetQueues(int nfd) +void BufferedSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) - this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + { + //this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. + } } /* Most irc servers require you to specify the ip you want to bind to. @@ -161,7 +117,7 @@ void InspSocket::SetQueues(int nfd) * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ -bool InspSocket::BindAddr(const std::string &ip) +bool BufferedSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); @@ -174,19 +130,20 @@ bool InspSocket::BindAddr(const std::string &ip) int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { - std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; + std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { - if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) + if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1"))) { + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; - if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) + if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0) { - memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); + memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); @@ -202,7 +159,7 @@ bool InspSocket::BindAddr(const std::string &ip) #endif { in_addr n; - if (inet_aton(IP.c_str(), &n) > 0) + if (inet_aton(sIP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; @@ -216,7 +173,7 @@ bool InspSocket::BindAddr(const std::string &ip) } } - if (bind(this->fd, s, size) < 0) + if (Instance->SE->Bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); @@ -231,11 +188,13 @@ bool InspSocket::BindAddr(const std::string &ip) } j++; } + Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); return true; } -bool InspSocket::DoConnect() +bool BufferedSocket::DoConnect() { + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 @@ -300,14 +259,15 @@ bool InspSocket::DoConnect() ((sockaddr_in*)addr)->sin_port = htons(this->port); } } -#ifndef WIN32 - int flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); -#else - unsigned long flags = 0; - ioctlsocket(this->fd, FIONBIO, &flags); + + Instance->SE->NonBlocking(this->fd); + +#ifdef WIN32 + /* UGH for the LOVE OF ZOMBIE JESUS SOMEONE FIX THIS!!!!!!!!!!! */ + Instance->SE->Blocking(this->fd); #endif - if (connect(this->fd, (sockaddr*)addr, size) == -1) + + if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { @@ -321,9 +281,8 @@ bool InspSocket::DoConnect() this->Instance->Timers->AddTimer(this->Timeout); } #ifdef WIN32 - /* Set nonblocking mode after the connect() call */ - flags = 0; - ioctlsocket(this->fd, FIONBIO, &flags); + /* CRAQ SMOKING STUFF TO BE FIXED */ + Instance->SE->NonBlocking(this->fd); #endif this->state = I_CONNECTING; if (this->fd > -1) @@ -337,11 +296,13 @@ bool InspSocket::DoConnect() } this->SetQueues(this->fd); } + + Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); return true; } -void InspSocket::Close() +void BufferedSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages @@ -350,19 +311,19 @@ void InspSocket::Close() int save = errno; if (this->fd > -1) { - if (this->IsIOHooked && Instance->Config->GetIOHook(this)) + if (this->GetIOHook()) { try { - Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); + this->GetIOHook()->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } - shutdown(this->fd,2); - if (close(this->fd) != -1) + Instance->SE->Shutdown(this, 2); + if (Instance->SE->Close(this) != -1) this->OnClose(); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) @@ -371,35 +332,30 @@ void InspSocket::Close() errno = save; } -std::string InspSocket::GetIP() +std::string BufferedSocket::GetIP() { return this->IP; } -char* InspSocket::Read() +const char* BufferedSocket::Read() { - if (Instance->SE->BoundsCheckFd(this)) - return NULL; -#ifdef WINDOWS - if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) -#else - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) -#endif + if (!Instance->SE->BoundsCheckFd(this)) return NULL; int n = 0; + char* ReadBuffer = Instance->GetReadBuffer(); - if (this->IsIOHooked) + if (this->GetIOHook()) { int result2 = 0; int MOD_RESULT = 0; try { - MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); + MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, Instance->Config->NetBufferSize, result2); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { @@ -413,13 +369,19 @@ char* InspSocket::Read() } else { - n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + n = recv(this->fd, ReadBuffer, Instance->Config->NetBufferSize, 0); } - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + /* + * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv. + * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth + * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now. + * --w00t (july 2, 2008) + */ + if (n > 0) { - ibuf[n] = 0; - return ibuf; + ReadBuffer[n] = 0; + return ReadBuffer; } else { @@ -431,29 +393,33 @@ char* InspSocket::Read() } } -void InspSocket::MarkAsClosed() -{ -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) +/* + * This function formerly tried to flush write buffer each call. + * While admirable in attempting to get the data out to wherever + * it is going, on a full socket, it's just going to syscall write() and + * EAGAIN constantly, instead of waiting in the SE to know if it can write + * which will chew a bit of CPU. + * + * So, now this function returns void (take note) and just adds to the sendq. + * + * It'll get written at a determinate point when the socketengine tells us it can write. + * -- w00t (april 1, 2008) + */ +void BufferedSocket::Write(const std::string &data) { - /* Try and append the data to the back of the queue, and send it on its way - */ + /* Append the data to the back of the queue ready for writing */ outbuffer.push_back(data); + + /* Mark ourselves as wanting write */ this->Instance->SE->WantWrite(this); - return (!this->FlushWriteBuffer()); } -bool InspSocket::FlushWriteBuffer() +bool BufferedSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { - if (this->IsIOHooked) + if (this->GetIOHook()) { while (outbuffer.size() && (errno != EAGAIN)) { @@ -462,12 +428,12 @@ bool InspSocket::FlushWriteBuffer() /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ - Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } @@ -480,11 +446,8 @@ bool InspSocket::FlushWriteBuffer() while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ -#ifndef WIN32 - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); -#else - int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); -#endif + int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); + if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) @@ -508,6 +471,12 @@ bool InspSocket::FlushWriteBuffer() errno = EAGAIN; } } + else if (result == 0) + { + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); @@ -528,14 +497,16 @@ bool InspSocket::FlushWriteBuffer() return (fd < 0); } -void SocketTimeout::Tick(time_t now) +void SocketTimeout::Tick(time_t) { + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { - // for non-listening sockets, the timeout can occur + // for connecting sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. @@ -556,21 +527,16 @@ void SocketTimeout::Tick(time_t now) this->sock->Timeout = NULL; } -bool InspSocket::Poll() +bool BufferedSocket::Poll() { -#ifdef WINDOWS - if(Instance->SE->GetRef(this->fd) != this) - return false; - int incoming = -1; -#else - if (this->Instance->SE->GetRef(this->fd) != this) +#ifndef WINDOWS + if (!Instance->SE->BoundsCheckFd(this)) return false; +#endif - int incoming = -1; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + if (Instance->SE->GetRef(this->fd) != this) return false; -#endif + switch (this->state) { case I_CONNECTING: @@ -581,66 +547,25 @@ bool InspSocket::Poll() if (this->fd > -1) { this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } -#else - this->SetState(I_CONNECTED); -#endif - Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); - if (Instance->Config->GetIOHook(this)) - { - Instance->Log(DEBUG,"Hook for raw connect"); - try - { - Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - return this->OnConnected(); - break; - case I_LISTENING: - { - sockaddr* client = new sockaddr[2]; - length = sizeof (sockaddr_in); - std::string recvip; -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - length = sizeof(sockaddr_in6); -#endif - incoming = _accept (this->fd, client, &length); -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - { - char buf[1024]; - recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); - } - else #endif - recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); - this->OnIncomingConnection(incoming, (char*)recvip.c_str()); + this->SetState(I_CONNECTED); - if (this->IsIOHooked) + if (this->GetIOHook()) { + Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); try { - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); + this->GetIOHook()->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } - - this->SetQueues(incoming); - - delete[] client; - return true; - } + return this->OnConnected(); break; case I_CONNECTED: /* Process the read event */ @@ -652,31 +577,29 @@ bool InspSocket::Poll() return true; } -void InspSocket::SetState(InspSocketState s) +void BufferedSocket::SetState(BufferedSocketState s) { this->state = s; } -InspSocketState InspSocket::GetState() +BufferedSocketState BufferedSocket::GetState() { return this->state; } -int InspSocket::GetFd() +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() { - return this->fd; + // Default behaviour: just try write some. + return !this->FlushWriteBuffer(); } +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() +BufferedSocket::~BufferedSocket() { this->Close(); if (Timeout) @@ -686,7 +609,7 @@ InspSocket::~InspSocket() } } -void InspSocket::HandleEvent(EventType et, int errornum) +void BufferedSocket::HandleEvent(EventType et, int errornum) { switch (et) { @@ -721,22 +644,12 @@ void InspSocket::HandleEvent(EventType et, int errornum) } break; case EVENT_WRITE: - if (this->WaitingForWriteEvent) - { - this->WaitingForWriteEvent = false; - if (!this->OnWriteReady()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous + * BufferedSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); @@ -744,7 +657,7 @@ void InspSocket::HandleEvent(EventType et, int errornum) } else { - if (this->FlushWriteBuffer()) + if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this;