X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=f3917bba0bc91f6e94ed3ce663eadb7dec530068;hb=7a7fb7167c0e96509523c378e776cf38418cd4e5;hp=492cafdd934896d3583f1d10e25ac30a913a4cbe;hpb=cb4248a10db4313367e8802299eba17cfb10d9dc;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index 492cafdd9..f3917bba0 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -2,7 +2,7 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see @@ -11,143 +11,102 @@ * --------------------------------------------------- */ +/* $Core */ + #include "socket.h" -#include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" -using irc::sockets::OpenTCPSocket; -using irc::sockets::insp_inaddr; -using irc::sockets::insp_sockaddr; - -bool InspSocket::Readable() +bool BufferedSocket::Readable() { - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); + return (this->state != I_CONNECTING); } -InspSocket::InspSocket(InspIRCd* SI) +BufferedSocket::BufferedSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; - this->WaitingForWriteEvent = false; this->Instance = SI; - this->IsIOHooked = false; } -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); - this->WaitingForWriteEvent = false; this->Instance = SI; - this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) { + this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); - this->WaitingForWriteEvent = false; - this->IsIOHooked = false; this->Timeout = NULL; - if (listening) + + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + bool ipvalid = true; +#ifdef IPV6 + if (strchr(host,':')) { - if ((this->fd = OpenTCPSocket(host)) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - return; - } - else - { - if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - } - } - return; - } - } + in6_addr n; + if (inet_pton(AF_INET6, host, &n) < 1) + ipvalid = false; } else +#endif { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - bool ipvalid = true; -#ifdef IPV6 - if (strchr(host,':')) - { - in6_addr n; - if (inet_pton(AF_INET6, host, &n) < 1) - ipvalid = false; - } - else - { - in_addr n; - if (inet_aton(host,&n) < 1) - ipvalid = false; - } -#else in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; -#endif - if (!ipvalid) + } + if (!ipvalid) + { + this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + else + { + strlcpy(this->IP,host,MAXBUF); + timeout_val = maxtime; + if (!this->DoConnect()) { - this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; - this->OnError(I_ERR_RESOLVE); return; } - else - { - strlcpy(this->IP,host,MAXBUF); - timeout_val = maxtime; - this->DoConnect(); - } } } -void InspSocket::WantWrite() +void BufferedSocket::WantWrite() { this->Instance->SE->WantWrite(this); - this->WaitingForWriteEvent = true; } -void InspSocket::SetQueues(int nfd) +void BufferedSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); + if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) + { + //this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. + } } /* Most irc servers require you to specify the ip you want to bind to. @@ -158,67 +117,63 @@ void InspSocket::SetQueues(int nfd) * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ -bool InspSocket::BindAddr() +bool BufferedSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); - bool bindfail = false; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ - if ((!*this->host) || strchr(this->host, ':')) + if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif - for (int j =0; j < Conf.Enumerate("bind"); j++) + int j = 0; + while (j < Conf.Enumerate("bind") || (!ip.empty())) { - std::string Type = Conf.ReadValue("bind","type",j); - std::string IP = Conf.ReadValue("bind","address",j); - if (Type == "servers") + std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; + if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { - if ((IP != "*") && (IP != "127.0.0.1") && (IP != "") && (IP != "::1")) + if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1"))) { + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; - if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) + if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0) { - memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); + memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); + ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else - bindfail = true; + { + delete[] s; + j++; + continue; + } } else +#endif { in_addr n; - if (inet_aton(IP.c_str(), &n) > 0) + if (inet_aton(sIP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; + ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else - bindfail = true; - } -#else - in_addr n; - if (insp_aton(IP.c_str(), &n) > 0) - { - ((sockaddr_in*)s)->sin_addr = n; - ((sockaddr_in*)s)->sin_family = AF_INET; - } - else - bindfail = true; -#endif - if (bindfail) - { - delete[] s; - return false; + { + delete[] s; + j++; + continue; + } } - if (bind(this->fd, s, size) < 0) + if (Instance->SE->Bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); @@ -231,12 +186,15 @@ bool InspSocket::BindAddr() return true; } } + j++; } + Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); return true; } -bool InspSocket::DoConnect() +bool BufferedSocket::DoConnect() { + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 @@ -249,7 +207,7 @@ bool InspSocket::DoConnect() this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { - if (!this->BindAddr()) + if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; @@ -257,12 +215,18 @@ bool InspSocket::DoConnect() } } else +#endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); + if (this->fd > -1) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } } -#else - this->fd = socket(AF_INET, SOCK_STREAM, 0); -#endif if (this->fd == -1) { @@ -285,6 +249,7 @@ bool InspSocket::DoConnect() } } else +#endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) @@ -294,20 +259,10 @@ bool InspSocket::DoConnect() ((sockaddr_in*)addr)->sin_port = htons(this->port); } } -#else - in_addr addy; - if (inet_aton(this->host, &addy) > 0) - { - ((sockaddr_in*)addr)->sin_family = AF_INET; - ((sockaddr_in*)addr)->sin_addr = addy; - ((sockaddr_in*)addr)->sin_port = htons(this->port); - } -#endif - int flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); + Instance->SE->NonBlocking(this->fd); - if (connect(this->fd, (sockaddr*)addr, size) == -1) + if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { @@ -320,6 +275,7 @@ bool InspSocket::DoConnect() this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } + this->state = I_CONNECTING; if (this->fd > -1) { @@ -332,11 +288,13 @@ bool InspSocket::DoConnect() } this->SetQueues(this->fd); } + + Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); return true; } -void InspSocket::Close() +void BufferedSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages @@ -345,47 +303,51 @@ void InspSocket::Close() int save = errno; if (this->fd > -1) { - if (this->IsIOHooked && Instance->Config->GetIOHook(this)) + if (this->GetIOHook()) { try { - Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); + this->GetIOHook()->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); + Instance->SE->Shutdown(this, 2); + if (Instance->SE->Close(this) != -1) + this->OnClose(); + + if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) + Instance->SocketCull[this] = this; } errno = save; } -std::string InspSocket::GetIP() +std::string BufferedSocket::GetIP() { return this->IP; } -char* InspSocket::Read() +const char* BufferedSocket::Read() { - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + if (!Instance->SE->BoundsCheckFd(this)) return NULL; int n = 0; + char* ReadBuffer = Instance->GetReadBuffer(); - if (this->IsIOHooked) + if (this->GetIOHook()) { int result2 = 0; int MOD_RESULT = 0; try { - MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); + MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, Instance->Config->NetBufferSize, result2); } catch (CoreException& modexcept) { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { @@ -399,13 +361,19 @@ char* InspSocket::Read() } else { - n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + n = recv(this->fd, ReadBuffer, Instance->Config->NetBufferSize, 0); } - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + /* + * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv. + * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth + * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now. + * --w00t (july 2, 2008) + */ + if (n > 0) { - ibuf[n] = 0; - return ibuf; + ReadBuffer[n] = 0; + return ReadBuffer; } else { @@ -417,60 +385,47 @@ char* InspSocket::Read() } } -void InspSocket::MarkAsClosed() -{ -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) +/* + * This function formerly tried to flush write buffer each call. + * While admirable in attempting to get the data out to wherever + * it is going, on a full socket, it's just going to syscall write() and + * EAGAIN constantly, instead of waiting in the SE to know if it can write + * which will chew a bit of CPU. + * + * So, now this function returns void (take note) and just adds to the sendq. + * + * It'll get written at a determinate point when the socketengine tells us it can write. + * -- w00t (april 1, 2008) + */ +void BufferedSocket::Write(const std::string &data) { - /* Try and append the data to the back of the queue, and send it on its way - */ + /* Append the data to the back of the queue ready for writing */ outbuffer.push_back(data); + + /* Mark ourselves as wanting write */ this->Instance->SE->WantWrite(this); - return (!this->FlushWriteBuffer()); } -bool InspSocket::FlushWriteBuffer() +bool BufferedSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { - if (this->IsIOHooked) + if (this->GetIOHook()) { while (outbuffer.size() && (errno != EAGAIN)) { try { - int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); - if (result > 0) - { - if ((unsigned int)result == outbuffer[0].length()) - { - outbuffer.pop_front(); - } - else - { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; - errno = EAGAIN; - } - } - else if (((result == -1) && (errno != EAGAIN)) || (result == 0)) - { - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->Instance->SE->DelFd(this); - this->Close(); - return true; - } + /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to + * implement their own buffering mechanisms + */ + this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + outbuffer.pop_front(); } catch (CoreException& modexcept) { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } @@ -483,10 +438,11 @@ bool InspSocket::FlushWriteBuffer() while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); + int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); + if (result > 0) { - if ((unsigned int)result == outbuffer[0].length()) + if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, @@ -507,6 +463,12 @@ bool InspSocket::FlushWriteBuffer() errno = EAGAIN; } } + else if (result == 0) + { + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); @@ -527,44 +489,43 @@ bool InspSocket::FlushWriteBuffer() return (fd < 0); } -void SocketTimeout::Tick(time_t now) +void SocketTimeout::Tick(time_t) { + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { - // for non-listening sockets, the timeout can occur + // for connecting sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); - this->sock->timeout = true; - ServerInstance->SE->DelFd(this->sock); + /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; - this->sock->Close(); - delete this->sock; - return; - } - else - { - this->sock->Timeout = NULL; + + if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this->sock] = this->sock; } + + this->sock->Timeout = NULL; } -bool InspSocket::Poll() +bool BufferedSocket::Poll() { - if (this->Instance->SE->GetRef(this->fd) != this) +#ifndef WINDOWS + if (!Instance->SE->BoundsCheckFd(this)) return false; +#endif - int incoming = -1; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + if (Instance->SE->GetRef(this->fd) != this) return false; switch (this->state) @@ -573,73 +534,29 @@ bool InspSocket::Poll() /* Our socket was in write-state, so delete it and re-add it * in read-state. */ +#ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } - if (Instance->Config->GetIOHook(this)) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - return this->OnConnected(); - break; - case I_LISTENING: - { - Instance->Log(DEBUG,"InspSocket listen event"); - sockaddr* client = new sockaddr[2]; - length = sizeof (sockaddr_in); - std::string recvip; -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - length = sizeof(sockaddr_in6); #endif - incoming = accept (this->fd, client, &length); - - Instance->Log(DEBUG,"Accepted socket, sockaddr length %d fd %d", length, incoming); + this->SetState(I_CONNECTED); -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - { - char buf[1024]; - recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); - } - else - { - recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); - } -#else - recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); -#endif - Instance->Log(DEBUG,"Call OnIncomingConnection, recvip=%s", recvip.c_str()); - this->OnIncomingConnection(incoming, (char*)recvip.c_str()); - - if (this->IsIOHooked) + if (this->GetIOHook()) { + Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); try { - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); + this->GetIOHook()->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } - - this->SetQueues(incoming); - - delete[] client; - return true; - } + return this->OnConnected(); break; case I_CONNECTED: /* Process the read event */ @@ -651,31 +568,29 @@ bool InspSocket::Poll() return true; } -void InspSocket::SetState(InspSocketState s) +void BufferedSocket::SetState(BufferedSocketState s) { this->state = s; } -InspSocketState InspSocket::GetState() +BufferedSocketState BufferedSocket::GetState() { return this->state; } -int InspSocket::GetFd() +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() { - return this->fd; + // Default behaviour: just try write some. + return !this->FlushWriteBuffer(); } +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() +BufferedSocket::~BufferedSocket() { this->Close(); if (Timeout) @@ -685,43 +600,47 @@ InspSocket::~InspSocket() } } -void InspSocket::HandleEvent(EventType et, int errornum) +void BufferedSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + switch (errornum) + { + case ETIMEDOUT: + this->OnError(I_ERR_TIMEOUT); + break; + case ECONNREFUSED: + case 0: + this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); + break; + case EADDRINUSE: + this->OnError(I_ERR_BIND); + break; + case EPIPE: + case EIO: + this->OnError(I_ERR_WRITE); + break; + } + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: - if (this->WaitingForWriteEvent) - { - this->WaitingForWriteEvent = false; - if (!this->OnWriteReady()) - { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; - return; - } - } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous + * BufferedSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); @@ -729,11 +648,10 @@ void InspSocket::HandleEvent(EventType et, int errornum) } else { - if (this->FlushWriteBuffer()) + if (!this->OnWriteReady()) { - this->Instance->SE->DelFd(this); - this->Close(); - delete this; + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; return; } }