X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=f3917bba0bc91f6e94ed3ce663eadb7dec530068;hb=7a7fb7167c0e96509523c378e776cf38418cd4e5;hp=c44ad130fc7cb8e7c440562458070535eda76211;hpb=e381b06561228aaea752deda20a62c6dc99a560e;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index c44ad130f..f3917bba0 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -2,164 +2,111 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. - * E-mail: - * - * - * - * Written by Craig Edwards, Craig McLure, and others. + * InspIRCd: (C) 2002-2008 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ -#include -#include -#include -#include -#include -#include "inspircd_config.h" +/* $Core */ + #include "socket.h" -#include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" -using irc::sockets::OpenTCPSocket; -using irc::sockets::insp_inaddr; -using irc::sockets::insp_sockaddr; - -bool InspSocket::Readable() +bool BufferedSocket::Readable() { - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); + return (this->state != I_CONNECTING); } -InspSocket::InspSocket(InspIRCd* SI) +BufferedSocket::BufferedSocket(InspIRCd* SI) { + this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; - this->WaitingForWriteEvent = false; - this->ClosePending = false; this->Instance = SI; } -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { + this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); - this->ClosePending = false; - this->WaitingForWriteEvent = false; this->Instance = SI; if (this->fd > -1) - this->ClosePending = (!this->Instance->SE->AddFd(this)); + this->Instance->SE->AddFd(this); } -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) { + this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); - this->ClosePending = false; - this->WaitingForWriteEvent = false; - if (listening) + this->Timeout = NULL; + + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + bool ipvalid = true; +#ifdef IPV6 + if (strchr(host,':')) { - if ((this->fd = OpenTCPSocket()) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - this->ClosePending = true; - this->Instance->Log(DEBUG,"OpenTCPSocket() error"); - return; - } - else - { - if (!SI->BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str())) - { - this->Instance->Log(DEBUG,"BindSocket() error %s",strerror(errno)); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - this->ClosePending = true; - } - } - this->Instance->Log(DEBUG,"New socket now in I_LISTENING state"); - return; - } - } + in6_addr n; + if (inet_pton(AF_INET6, host, &n) < 1) + ipvalid = false; } else +#endif { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - if (insp_aton(host,&addy) < 1) + in_addr n; + if (inet_aton(host,&n) < 1) + ipvalid = false; + } + if (!ipvalid) + { + this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + else + { + strlcpy(this->IP,host,MAXBUF); + timeout_val = maxtime; + if (!this->DoConnect()) { - this->Instance->Log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!"); + this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; - this->OnError(I_ERR_RESOLVE); - this->ClosePending = true; return; } - else - { - this->Instance->Log(DEBUG,"No need to resolve %s",this->host); - strlcpy(this->IP,host,MAXBUF); - timeout_end = time(NULL) + maxtime; - this->DoConnect(); - } } } -void InspSocket::WantWrite() +void BufferedSocket::WantWrite() { - /** XXX: - * The socket engine may only have each FD in the list ONCE. - * This means we cant watch for write AND read at the same - * time. We have to remove the READ fd, to insert the WRITE - * fd. Once we receive our WRITE event (which WILL ARRIVE, - * pretty much gauranteed) we switch back to watching for - * READ events again. - * - * This behaviour may be fixed in a later version. - */ - this->Instance->SE->DelFd(this); - this->WaitingForWriteEvent = true; - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - this->ClosePending = true; - } + this->Instance->SE->WantWrite(this); } -void InspSocket::SetQueues(int nfd) +void BufferedSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); + if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) + { + //this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); + ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. + } } /* Most irc servers require you to specify the ip you want to bind to. @@ -170,101 +117,165 @@ void InspSocket::SetQueues(int nfd) * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ -bool InspSocket::BindAddr() +bool BufferedSocket::BindAddr(const std::string &ip) { - insp_inaddr n; ConfigReader Conf(this->Instance); - - this->Instance->Log(DEBUG,"In InspSocket::BindAddr()"); - for (int j =0; j < Conf.Enumerate("bind"); j++) + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + /* Are we looking for a binding to fit an ipv6 host? */ + if ((ip.empty()) || (ip.find(':') != std::string::npos)) + v6 = true; +#endif + int j = 0; + while (j < Conf.Enumerate("bind") || (!ip.empty())) { - std::string Type = Conf.ReadValue("bind","type",j); - std::string IP = Conf.ReadValue("bind","address",j); - if (Type == "servers") + std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; + if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { - if ((IP != "*") && (IP != "127.0.0.1") && (IP != "")) + if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1"))) { - insp_sockaddr s; - - if (insp_aton(IP.c_str(),&n) > 0) - { - this->Instance->Log(DEBUG,"Found an IP to bind to: %s",IP.c_str()); + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ + sockaddr* s = new sockaddr[2]; #ifdef IPV6 - s.sin6_addr = n; - s.sin6_family = AF_FAMILY; -#else - s.sin_addr = n; - s.sin_family = AF_FAMILY; -#endif - if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0) + if (v6) + { + in6_addr n; + if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0) { - this->Instance->Log(DEBUG,"Cant bind()"); - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->fd = -1; - return false; + memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); + ((sockaddr_in6*)s)->sin6_port = 0; + ((sockaddr_in6*)s)->sin6_family = AF_INET6; + size = sizeof(sockaddr_in6); + } + else + { + delete[] s; + j++; + continue; } - this->Instance->Log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str()); - return true; } else +#endif + { + in_addr n; + if (inet_aton(sIP.c_str(), &n) > 0) + { + ((sockaddr_in*)s)->sin_addr = n; + ((sockaddr_in*)s)->sin_port = 0; + ((sockaddr_in*)s)->sin_family = AF_INET; + } + else + { + delete[] s; + j++; + continue; + } + } + + if (Instance->SE->Bind(this->fd, s, size) < 0) { - this->Instance->Log(DEBUG,"Address '%s' was not an IP address",IP.c_str()); + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + this->fd = -1; + delete[] s; + return false; } + + delete[] s; + return true; } } + j++; } - this->Instance->Log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY"); + Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); return true; } -bool InspSocket::DoConnect() +bool BufferedSocket::DoConnect() { - this->Instance->Log(DEBUG,"In DoConnect()"); - if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1) + /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ + sockaddr* addr = new sockaddr[2]; + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + if ((!*this->host) || strchr(this->host, ':')) + v6 = true; + + if (v6) + { + this->fd = socket(AF_INET6, SOCK_STREAM, 0); + if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + else +#endif + { + this->fd = socket(AF_INET, SOCK_STREAM, 0); + if (this->fd > -1) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + + if (this->fd == -1) { - this->Instance->Log(DEBUG,"Cant socket()"); this->state = I_ERROR; this->OnError(I_ERR_SOCKET); - this->fd = -1; + delete[] addr; return false; } - if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)) +#ifdef IPV6 + if (v6) { - if (!this->BindAddr()) - return false; + in6_addr addy; + if (inet_pton(AF_INET6, this->host, &addy) > 0) + { + ((sockaddr_in6*)addr)->sin6_family = AF_INET6; + memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); + ((sockaddr_in6*)addr)->sin6_port = htons(this->port); + size = sizeof(sockaddr_in6); + } } - - this->Instance->Log(DEBUG,"Part 2 DoConnect() %s",this->IP); - insp_aton(this->IP,&addy); -#ifdef IPV6 - addr.sin6_family = AF_FAMILY; - memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr)); - addr.sin6_port = htons(this->port); -#else - addr.sin_family = AF_FAMILY; - addr.sin_addr = addy; - addr.sin_port = htons(this->port); + else #endif + { + in_addr addy; + if (inet_aton(this->host, &addy) > 0) + { + ((sockaddr_in*)addr)->sin_family = AF_INET; + ((sockaddr_in*)addr)->sin_addr = addy; + ((sockaddr_in*)addr)->sin_port = htons(this->port); + } + } - int flags; - flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); + Instance->SE->NonBlocking(this->fd); - if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) + if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { - this->Instance->Log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; - this->fd = -1; - this->ClosePending = true; return false; } + + this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); + this->Instance->Timers->AddTimer(this->Timeout); } + this->state = I_CONNECTING; if (this->fd > -1) { @@ -272,218 +283,284 @@ bool InspSocket::DoConnect() { this->OnError(I_ERR_NOMOREFDS); this->Close(); - this->fd = -1; this->state = I_ERROR; - this->ClosePending = true; return false; } this->SetQueues(this->fd); } - this->Instance->Log(DEBUG,"Returning true from InspSocket::DoConnect"); + + Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); return true; } -void InspSocket::Close() +void BufferedSocket::Close() { - if (this->fd != -1) + /* Save this, so we dont lose it, + * otherise on failure, error messages + * might be inaccurate. + */ + int save = errno; + if (this->fd > -1) { - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); - this->ClosePending = true; - this->fd = -1; + if (this->GetIOHook()) + { + try + { + this->GetIOHook()->OnRawSocketClose(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } + Instance->SE->Shutdown(this, 2); + if (Instance->SE->Close(this) != -1) + this->OnClose(); + + if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) + Instance->SocketCull[this] = this; } + errno = save; } -std::string InspSocket::GetIP() +std::string BufferedSocket::GetIP() { return this->IP; } -char* InspSocket::Read() +const char* BufferedSocket::Read() { - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + if (!Instance->SE->BoundsCheckFd(this)) return NULL; - int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) - { - ibuf[n] = 0; - return ibuf; - } - else + + int n = 0; + char* ReadBuffer = Instance->GetReadBuffer(); + + if (this->GetIOHook()) { - if (errno == EAGAIN) + int result2 = 0; + int MOD_RESULT = 0; + try { - return ""; + MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, Instance->Config->NetBufferSize, result2); + } + catch (CoreException& modexcept) + { + Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + if (MOD_RESULT < 0) + { + n = -1; + errno = EAGAIN; } else { - this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(errno)); - return NULL; + n = result2; } } -} + else + { + n = recv(this->fd, ReadBuffer, Instance->Config->NetBufferSize, 0); + } -void InspSocket::MarkAsClosed() -{ - this->Instance->Log(DEBUG,"Marked as closed"); - this->ClosePending = true; + /* + * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv. + * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth + * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now. + * --w00t (july 2, 2008) + */ + if (n > 0) + { + ReadBuffer[n] = 0; + return ReadBuffer; + } + else + { + int err = errno; + if (err == EAGAIN) + return ""; + else + return NULL; + } } -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) +/* + * This function formerly tried to flush write buffer each call. + * While admirable in attempting to get the data out to wherever + * it is going, on a full socket, it's just going to syscall write() and + * EAGAIN constantly, instead of waiting in the SE to know if it can write + * which will chew a bit of CPU. + * + * So, now this function returns void (take note) and just adds to the sendq. + * + * It'll get written at a determinate point when the socketengine tells us it can write. + * -- w00t (april 1, 2008) + */ +void BufferedSocket::Write(const std::string &data) { - if (this->ClosePending) - return false; - - /*int result = write(this->fd,data.c_str(),data.length()); - if (result < 1) - return false; - return true;*/ - - /* Try and append the data to the back of the queue, and send it on its way - */ + /* Append the data to the back of the queue ready for writing */ outbuffer.push_back(data); - return (!this->FlushWriteBuffer()); + + /* Mark ourselves as wanting write */ + this->Instance->SE->WantWrite(this); } -bool InspSocket::FlushWriteBuffer() +bool BufferedSocket::FlushWriteBuffer() { - if (this->ClosePending) - return true; - + errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { - if (outbuffer.size()) + if (this->GetIOHook()) { - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); - if (result > 0) + while (outbuffer.size() && (errno != EAGAIN)) { - if ((unsigned int)result == outbuffer[0].length()) + try { - /* The whole block was written (usually a line) - * Pop the block off the front of the queue + /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to + * implement their own buffering mechanisms */ + this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } - else + catch (CoreException& modexcept) { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; + Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return true; } } - else if ((result == -1) && (errno != EAGAIN)) + } + else + { + /* If we have multiple lines, try to send them all, + * not just the first one -- Brain + */ + while (outbuffer.size() && (errno != EAGAIN)) { - this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->ClosePending = true; - return true; + /* Send a line */ + int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); + + if (result > 0) + { + if ((unsigned int)result >= outbuffer[0].length()) + { + /* The whole block was written (usually a line) + * Pop the block off the front of the queue, + * dont set errno, because we are clear of errors + * and want to try and write the next block too. + */ + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + /* We didnt get the whole line out. arses. + * Try again next time, i guess. Set errno, + * because we shouldnt be writing any more now, + * until the socketengine says its safe to do so. + */ + errno = EAGAIN; + } + } + else if (result == 0) + { + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } + else if ((result == -1) && (errno != EAGAIN)) + { + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } } } } + + if ((errno == EAGAIN) && (fd > -1)) + { + this->Instance->SE->WantWrite(this); + } + return (fd < 0); } -bool InspSocket::Timeout(time_t current) +void SocketTimeout::Tick(time_t) { - if (this->Instance->SE->GetRef(this->fd) != this) - { - this->Instance->Log(DEBUG,"No FD or socket ref"); - return false; - } + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); - if (this->ClosePending) - { - this->Instance->Log(DEBUG,"Close is pending"); - return true; - } + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) + return; - if ((this->state == I_CONNECTING) && (current > timeout_end)) + if (this->sock->state == I_CONNECTING) { - this->Instance->Log(DEBUG,"Timed out, current=%lu timeout_end=%lu"); - // for non-listening sockets, the timeout can occur + // for connecting sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. - this->OnTimeout(); - this->OnError(I_ERR_TIMEOUT); - timeout = true; - this->state = I_ERROR; - this->ClosePending = true; - return true; + this->sock->OnTimeout(); + this->sock->OnError(I_ERR_TIMEOUT); + + /* NOTE: We must set this AFTER DelFd, as we added + * this socket whilst writeable. This means that we + * must DELETE the socket whilst writeable too! + */ + this->sock->state = I_ERROR; + + if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this->sock] = this->sock; } - return this->FlushWriteBuffer(); + + this->sock->Timeout = NULL; } -bool InspSocket::Poll() +bool BufferedSocket::Poll() { - if (this->Instance->SE->GetRef(this->fd) != this) +#ifndef WINDOWS + if (!Instance->SE->BoundsCheckFd(this)) return false; +#endif - int incoming = -1; - bool n = true; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending)) + if (Instance->SE->GetRef(this->fd) != this) return false; switch (this->state) { case I_CONNECTING: - this->Instance->Log(DEBUG,"State = I_CONNECTING"); /* Our socket was in write-state, so delete it and re-add it * in read-state. */ +#ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } - return this->OnConnected(); - break; - case I_LISTENING: - length = sizeof (client); - incoming = accept (this->fd, (sockaddr*)&client,&length); - this->SetQueues(incoming); -#ifdef IPV6 - this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr)); -#else - this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr)); #endif - return true; - break; - case I_CONNECTED: - - if (this->WaitingForWriteEvent) - { - /* Switch back to read events */ - this->Instance->SE->DelFd(this); - this->WaitingForWriteEvent = false; - if (!this->Instance->SE->AddFd(this)) - return false; + this->SetState(I_CONNECTED); - /* Trigger the write event */ - n = this->OnWriteReady(); - } - else + if (this->GetIOHook()) { - /* Process the read event */ - n = this->OnDataReady(); + Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); + try + { + this->GetIOHook()->OnRawSocketConnect(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } } - /* Flush any pending, but not till after theyre done with the event - * so there are less write calls involved. - * Both FlushWriteBuffer AND the return result of OnDataReady must - * return true for this to be ok. - */ - if (this->FlushWriteBuffer()) - return false; - return n; + return this->OnConnected(); + break; + case I_CONNECTED: + /* Process the read event */ + return this->OnDataReady(); break; default: break; @@ -491,42 +568,94 @@ bool InspSocket::Poll() return true; } -void InspSocket::SetState(InspSocketState s) +void BufferedSocket::SetState(BufferedSocketState s) { - this->Instance->Log(DEBUG,"Socket state change"); this->state = s; } -InspSocketState InspSocket::GetState() +BufferedSocketState BufferedSocket::GetState() { return this->state; } -int InspSocket::GetFd() +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() { - return this->fd; + // Default behaviour: just try write some. + return !this->FlushWriteBuffer(); } +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() +BufferedSocket::~BufferedSocket() { this->Close(); + if (Timeout) + { + Instance->Timers->DelTimer(Timeout); + Timeout = NULL; + } } -void InspSocket::HandleEvent(EventType et) +void BufferedSocket::HandleEvent(EventType et, int errornum) { - if (!this->Poll()) + switch (et) { - this->Instance->SE->DelFd(this); - delete this; + case EVENT_ERROR: + switch (errornum) + { + case ETIMEDOUT: + this->OnError(I_ERR_TIMEOUT); + break; + case ECONNREFUSED: + case 0: + this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); + break; + case EADDRINUSE: + this->OnError(I_ERR_BIND); + break; + case EPIPE: + case EIO: + this->OnError(I_ERR_WRITE); + break; + } + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + break; + case EVENT_READ: + if (!this->Poll()) + { + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + } + break; + case EVENT_WRITE: + if (this->state == I_CONNECTING) + { + /* This might look wrong as if we should be actually calling + * with EVENT_WRITE, but trust me it is correct. There are some + * writeability-state things in the read code, because of how + * BufferedSocket used to work regarding write buffering in previous + * versions of InspIRCd. - Brain + */ + this->HandleEvent(EVENT_READ); + return; + } + else + { + if (!this->OnWriteReady()) + { + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + } + } + break; } }