X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Finspsocket.cpp;h=fc8bc142f9df2dfeb7ef54f4294e9fdb9dc7b8a9;hb=9db7af579c46a9f0379fdf71fb773a0a76a94846;hp=a2c5cc47f7acfa40290029c83c1326cf4eb25eb6;hpb=bab14f0dd2345c9d7dcbc47c918563709e1ac094;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index a2c5cc47f..fc8bc142f 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -1 +1,538 @@ -/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "socket.h" #include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; bool InspSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } InspSocket::InspSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; this->Timeout = NULL; if (listening) { if ((this->fd = OpenTCPSocket(host)) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } else { if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; this->port = aport; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; bool ipvalid = true; #ifdef IPV6 if (strchr(host,':')) { in6_addr n; if (inet_pton(AF_INET6, host, &n) < 1) ipvalid = false; } else #endif { in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; } if (!ipvalid) { this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } else { strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; if (!this->DoConnect()) { this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } } } } void InspSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool InspSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) { sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) { memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else { delete[] s; j++; continue; } } else #endif { in_addr n; if (inet_aton(IP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else { delete[] s; j++; continue; } } if (bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; delete[] s; return false; } delete[] s; return true; } } j++; } return true; } bool InspSocket::DoConnect() { sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; if ((!*this->host) || strchr(this->host, ':')) v6 = true; if (v6) { this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } else #endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); if (this->fd > -1) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } if (this->fd == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); delete[] addr; return false; } #ifdef IPV6 if (v6) { in6_addr addy; if (inet_pton(AF_INET6, this->host, &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(this->port); size = sizeof(sockaddr_in6); } } else #endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(this->port); } } #ifndef WIN32 int flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); #else unsigned long flags = 0; ioctlsocket(this->fd, FIONBIO, &flags); #endif if (connect(this->fd, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } return true; } void InspSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages * might be inaccurate. */ int save = errno; if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->OnClose(); shutdown(this->fd,2); close(this->fd); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) Instance->SocketCull[this] = this; } errno = save; } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { #ifdef WINDOWS if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) #else if ((fd < 0) || (fd > MAX_DESCRIPTORS)) #endif return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) return ""; else return NULL; } } void InspSocket::MarkAsClosed() { } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ #ifndef WIN32 int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); #else int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); #endif if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t now) { if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[this->sock] = this->sock; } this->sock->Timeout = NULL; } bool InspSocket::Poll() { #ifdef WINDOWS if(Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; #else if (this->Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; #endif switch (this->state) { case I_CONNECTING: /* Our socket was in write-state, so delete it and re-add it * in read-state. */ #ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } #else this->SetState(I_CONNECTED); #endif Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); if (Instance->Config->GetIOHook(this)) { Instance->Log(DEBUG,"Hook for raw connect"); try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: { sockaddr* client = new sockaddr[2]; length = sizeof (sockaddr_in); std::string recvip; #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) length = sizeof(sockaddr_in6); #endif incoming = _accept (this->fd, client, &length); #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) { char buf[1024]; recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); } else #endif recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); this->OnIncomingConnection(incoming, (char*)recvip.c_str()); if (this->IsIOHooked) { try { Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); delete[] client; return true; } break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); if (Timeout) { Instance->Timers->DelTimer(Timeout); Timeout = NULL; } } void InspSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: switch (errornum) { case ETIMEDOUT: this->OnError(I_ERR_TIMEOUT); break; case ECONNREFUSED: case 0: this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); break; case EADDRINUSE: this->OnError(I_ERR_BIND); break; case EPIPE: case EIO: this->OnError(I_ERR_WRITE); break; } if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * InspSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } break; } } \ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * See: http://wiki.inspircd.org/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#include "inspircd.h" +#include "socket.h" +#include "inspstring.h" +#include "socketengine.h" + +#ifndef DISABLE_WRITEV +#include +#ifndef IOV_MAX +#define IOV_MAX 1024 +#endif +#endif + +BufferedSocket::BufferedSocket() +{ + Timeout = NULL; + state = I_ERROR; +} + +BufferedSocket::BufferedSocket(int newfd) +{ + Timeout = NULL; + this->fd = newfd; + this->state = I_CONNECTED; + if (fd > -1) + ServerInstance->SE->AddFd(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE); +} + +void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) +{ + BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip); + if (err != I_ERR_NONE) + { + state = I_ERROR; + SetError(strerror(errno)); + OnError(err); + } +} + +BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip) +{ + irc::sockets::sockaddrs addr, bind; + if (!irc::sockets::aptosa(ipaddr, aport, &addr)) + { + ServerInstance->Logs->Log("SOCKET", DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!"); + return I_ERR_CONNECT; + } + + bind.sa.sa_family = 0; + if (!connectbindip.empty()) + { + if (!irc::sockets::aptosa(connectbindip, 0, &bind)) + { + return I_ERR_BIND; + } + } + + return BeginConnect(addr, bind, maxtime); +} + +static void IncreaseOSBuffers(int fd) +{ + // attempt to increase socket sendq and recvq as high as its possible + int sendbuf = 32768; + int recvbuf = 32768; + setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); + setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(recvbuf)); + // on failure, do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. +} + +BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout) +{ + if (fd < 0) + fd = socket(dest.sa.sa_family, SOCK_STREAM, 0); + + if (fd < 0) + return I_ERR_SOCKET; + + if (bind.sa.sa_family != 0) + { + if (ServerInstance->SE->Bind(fd, &bind.sa, sa_size(bind)) < 0) + return I_ERR_BIND; + } + + ServerInstance->SE->NonBlocking(fd); + + if (ServerInstance->SE->Connect(this, &dest.sa, sa_size(dest)) == -1) + { + if (errno != EINPROGRESS) + return I_ERR_CONNECT; + } + + this->state = I_CONNECTING; + + if (!ServerInstance->SE->AddFd(this, FD_WANT_NO_READ | FD_WANT_SINGLE_WRITE)) + return I_ERR_NOMOREFDS; + + this->Timeout = new SocketTimeout(this->GetFd(), this, timeout, ServerInstance->Time()); + ServerInstance->Timers->AddTimer(this->Timeout); + + IncreaseOSBuffers(fd); + + ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); + return I_ERR_NONE; +} + +void StreamSocket::Close() +{ + /* Save this, so we dont lose it, + * otherise on failure, error messages + * might be inaccurate. + */ + int save = errno; + if (this->fd > -1) + { + if (IOHook) + { + try + { + IOHook->OnStreamSocketClose(this); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", + modexcept.GetSource(), modexcept.GetReason()); + } + } + ServerInstance->SE->Shutdown(this, 2); + ServerInstance->SE->DelFd(this); + ServerInstance->SE->Close(this); + fd = -1; + } + errno = save; +} + +CullResult StreamSocket::cull() +{ + Close(); + return EventHandler::cull(); +} + +bool StreamSocket::GetNextLine(std::string& line, char delim) +{ + std::string::size_type i = recvq.find(delim); + if (i == std::string::npos) + return false; + line = recvq.substr(0, i - 1); + // TODO is this the most efficient way to split? + recvq = recvq.substr(i + 1); + return true; +} + +void StreamSocket::DoRead() +{ + if (IOHook) + { + int rv = -1; + try + { + rv = IOHook->OnStreamSocketRead(this, recvq); + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEFAULT, "%s threw an exception: %s", + modexcept.GetSource(), modexcept.GetReason()); + return; + } + if (rv > 0) + OnDataReady(); + if (rv < 0) + SetError("Read Error"); // will not overwrite a better error message + } + else + { + char* ReadBuffer = ServerInstance->GetReadBuffer(); + int n = recv(fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0); + if (n == ServerInstance->Config->NetBufferSize) + { + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ); + recvq.append(ReadBuffer, n); + OnDataReady(); + } + else if (n > 0) + { + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ); + recvq.append(ReadBuffer, n); + OnDataReady(); + } + else if (n == 0) + { + error = "Connection closed"; + ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE); + } + else if (errno == EAGAIN) + { + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_READ_WILL_BLOCK); + } + else if (errno == EINTR) + { + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ); + } + else + { + error = strerror(errno); + ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE); + } + } +} + +void StreamSocket::DoWrite() +{ + if (sendq.empty()) + return; + if (!error.empty() || fd < 0 || fd == INT_MAX) + { + ServerInstance->Logs->Log("SOCKET", DEBUG, "DoWrite on errored or closed socket"); + return; + } + +#ifndef DISABLE_WRITEV + if (IOHook) +#endif + { + int rv = -1; + try + { + while (!sendq.empty()) + { + if (sendq.size() > 1 && sendq[0].length() < 1024) + { + // Avoid multiple repeated SSL encryption invocations + // This adds a single copy of the queue, but avoids + // much more overhead in terms of system calls invoked + // by the IOHook. + // + // The length limit of 1024 is to prevent merging strings + // more than once when writes begin to block. + std::string tmp; + tmp.reserve(sendq_len); + for(unsigned int i=0; i < sendq.size(); i++) + tmp.append(sendq[i]); + sendq.clear(); + sendq.push_back(tmp); + } + std::string& front = sendq.front(); + int itemlen = front.length(); + if (IOHook) + { + rv = IOHook->OnStreamSocketWrite(this, front); + if (rv > 0) + { + // consumed the entire string, and is ready for more + sendq_len -= itemlen; + sendq.pop_front(); + } + else if (rv == 0) + { + // socket has blocked. Stop trying to send data. + // IOHook has requested unblock notification from the socketengine + + // Since it is possible that a partial write took place, adjust sendq_len + sendq_len = sendq_len - itemlen + front.length(); + return; + } + else + { + SetError("Write Error"); // will not overwrite a better error message + return; + } + } +#ifdef DISABLE_WRITEV + else + { + rv = ServerInstance->SE->Send(this, front.data(), itemlen, 0); + if (rv == 0) + { + SetError("Connection closed"); + return; + } + else if (rv < 0) + { + if (errno == EAGAIN || errno == EINTR) + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK); + else + SetError(strerror(errno)); + return; + } + else if (rv < itemlen) + { + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK); + front = front.substr(itemlen - rv); + sendq_len -= rv; + return; + } + else + { + sendq_len -= itemlen; + sendq.pop_front(); + if (sendq.empty()) + ServerInstance->SE->ChangeEventMask(this, FD_WANT_EDGE_WRITE); + } + } +#endif + } + } + catch (CoreException& modexcept) + { + ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", + modexcept.GetSource(), modexcept.GetReason()); + } + } +#ifndef DISABLE_WRITEV + else + { + // don't even try if we are known to be blocking + if (GetEventMask() & FD_WRITE_WILL_BLOCK) + return; + // start out optimistic - we won't need to write any more + int eventChange = FD_WANT_EDGE_WRITE; + while (sendq_len && eventChange == FD_WANT_EDGE_WRITE) + { + // Prepare a writev() call to write all buffers efficiently + int bufcount = sendq.size(); + + // cap the number of buffers at IOV_MAX + if (bufcount > IOV_MAX) + { + bufcount = IOV_MAX; + } + + int rv_max = 0; + iovec* iovecs = new iovec[bufcount]; + for(int i=0; i < bufcount; i++) + { + iovecs[i].iov_base = const_cast(sendq[i].data()); + iovecs[i].iov_len = sendq[i].length(); + rv_max += sendq[i].length(); + } + int rv = writev(fd, iovecs, bufcount); + delete[] iovecs; + + if (rv == (int)sendq_len) + { + // it's our lucky day, everything got written out. Fast cleanup. + // This won't ever happen if the number of buffers got capped. + sendq_len = 0; + sendq.clear(); + } + else if (rv > 0) + { + // Partial write. Clean out strings from the sendq + if (rv < rv_max) + { + // it's going to block now + eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK; + } + sendq_len -= rv; + while (rv > 0 && !sendq.empty()) + { + std::string& front = sendq.front(); + if (front.length() <= (size_t)rv) + { + // this string got fully written out + rv -= front.length(); + sendq.pop_front(); + } + else + { + // stopped in the middle of this string + front = front.substr(rv); + rv = 0; + } + } + } + else if (rv == 0) + { + error = "Connection closed"; + } + else if (errno == EAGAIN) + { + eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK; + } + else if (errno == EINTR) + { + // restart interrupted syscall + } + else + { + error = strerror(errno); + } + } + if (!error.empty()) + { + // error - kill all events + ServerInstance->SE->ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE); + } + else + { + ServerInstance->SE->ChangeEventMask(this, eventChange); + } + } +#endif +} + +void StreamSocket::WriteData(const std::string &data) +{ + if (fd < 0) + { + ServerInstance->Logs->Log("SOCKET", DEBUG, "Attempt to write data to dead socket: %s", + data.c_str()); + return; + } + + /* Append the data to the back of the queue ready for writing */ + sendq.push_back(data); + sendq_len += data.length(); + + ServerInstance->SE->ChangeEventMask(this, FD_ADD_TRIAL_WRITE); +} + +void SocketTimeout::Tick(time_t) +{ + ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); + + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) + return; + + if (this->sock->state == I_CONNECTING) + { + // for connecting sockets, the timeout can occur + // which causes termination of the connection after + // the given number of seconds without a successful + // connection. + this->sock->OnTimeout(); + this->sock->OnError(I_ERR_TIMEOUT); + + /* NOTE: We must set this AFTER DelFd, as we added + * this socket whilst writeable. This means that we + * must DELETE the socket whilst writeable too! + */ + this->sock->state = I_ERROR; + + ServerInstance->GlobalCulls.AddItem(sock); + } + + this->sock->Timeout = NULL; +} + +void BufferedSocket::OnConnected() { } +void BufferedSocket::OnTimeout() { return; } + +void BufferedSocket::DoWrite() +{ + if (state == I_CONNECTING) + { + state = I_CONNECTED; + this->OnConnected(); + if (GetIOHook()) + GetIOHook()->OnStreamSocketConnect(this); + else + ServerInstance->SE->ChangeEventMask(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE); + } + this->StreamSocket::DoWrite(); +} + +BufferedSocket::~BufferedSocket() +{ + this->Close(); + if (Timeout) + { + ServerInstance->Timers->DelTimer(Timeout); + Timeout = NULL; + } +} + +void StreamSocket::HandleEvent(EventType et, int errornum) +{ + if (!error.empty()) + return; + BufferedSocketError errcode = I_ERR_OTHER; + switch (et) + { + case EVENT_ERROR: + { + if (errornum == 0) + SetError("Connection closed"); + else + SetError(strerror(errornum)); + switch (errornum) + { + case ETIMEDOUT: + errcode = I_ERR_TIMEOUT; + break; + case ECONNREFUSED: + case 0: + errcode = I_ERR_CONNECT; + break; + case EADDRINUSE: + errcode = I_ERR_BIND; + break; + case EPIPE: + case EIO: + errcode = I_ERR_WRITE; + break; + } + break; + } + case EVENT_READ: + { + DoRead(); + break; + } + case EVENT_WRITE: + { + DoWrite(); + break; + } + } + if (!error.empty()) + { + ServerInstance->Logs->Log("SOCKET", DEBUG, "Error on FD %d - '%s'", fd, error.c_str()); + OnError(errcode); + ServerInstance->GlobalCulls.AddItem(this); + } +} +